
Digimon Survive presents a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 79% | — | $4.7M |
| $59.99 | 3.1Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Digimon game not for everyone, the most depressing one in my opinion. Great story delivered by Visual Novel aesthetic and turn base tactics for digimon battle. But, Holly Molly original playthrough is so depressing than NG+ story. Death, mourning, descent into madness and sacrifice is routine for this Digimon game normal playthrough. So if you not ready for this kind of story and stuff, maybe this game is not for everyone.
Digimon Survive marks a bold and unconventional departure from the traditional monster-battling formula that fans of the Digimon franchise might expect. Developed by Hyde and published by Bandai Namco, the game blends visual novel storytelling with tactical RPG mechanics, creating an experience that is heavily narrative-driven, emotionally intense, and filled with difficult choices. While this hybrid structure might initially seem jarring—especially to those anticipating something closer to Digimon World or Cyber Sleuth—Digimon Survive ultimately succeeds in carving out its own unique identity, offering a darker, more mature take on the digital world and the bonds between humans and Digimon. The game opens with a familiar premise: a group of teenagers on a school trip find themselves mysteriously transported to an alternate world inhabited by strange creatures—Digimon. But rather than taking a light-hearted or purely adventurous tone, Digimon Survive plunges into psychological horror territory. The atmosphere is thick with dread, the tension between characters is palpable, and the stakes quickly escalate beyond survival into moral ambiguity and emotional trauma. Themes of fear, loss, guilt, and sacrifice are explored through lengthy visual novel segments that focus on character interaction, decision-making, and narrative branching. This focus on storytelling is where Digimon Survive shines brightest. The characters are well-developed and nuanced, each with their own insecurities and personal arcs. The relationships between the human protagonists and their partner Digimon are more than just plot devices—they evolve based on your choices and how you interact with them. Every decision you make affects character affinity, potential dialogue options, and even the course of the story. Some choices can lead to diverging narrative routes, including radically different endings, and others determine which characters survive the ordeal. This branching narrative gives the game high replay value and emotional depth, turning it into a psychological character study as much as a tactical RPG. The tactical combat, while less frequent than in most RPGs, is thoughtfully designed. Battles take place on grid-based maps, with each unit having access to movement, attacks, special skills, and evolution. The evolution system is tied to narrative progression and character bonds, rather than grinding levels, which reinforces the idea that Digivolution is a meaningful emotional milestone rather than just a power-up. That said, the combat is relatively straightforward compared to genre peers like Fire Emblem or Final Fantasy Tactics. It’s accessible and functional, but never quite as deep or challenging. The game prioritizes story moments over extended combat sequences, which may disappoint players looking for constant action or deep mechanics. Visually, Digimon Survive adopts a vibrant 2D art style for both its character portraits and battle sprites. The backgrounds are richly illustrated, blending eerie, overgrown environments with mysterious ruins and unsettling lighting that amplifies the game's foreboding tone. The character designs are expressive, and the Digimon animations during combat are fluid, if a bit minimalist. While the game doesn’t push technical boundaries, its art direction is stylish and cohesive, serving the narrative’s moody aesthetic well. Audio design is equally effective, with a haunting soundtrack that oscillates between quiet tension and high-stakes urgency. The voice acting—available in Japanese—delivers strong performances that lend emotional weight to the more dramatic scenes. One of the game’s most controversial elements is its pacing. The visual novel segments dominate the experience, often taking up hours before any combat re-emerges. For players unfamiliar with or unenthusiastic about the genre, this imbalance may feel tedious. Conversations can be slow, exposition is frequent, and there’s a lot of time spent navigating character relationships. However, for those who enjoy character-driven stories and moral complexity, these moments are the game’s greatest strength. The emotional stakes are so well-developed that by the time combat does occur, the consequences of failure feel significantly more personal. In terms of narrative structure, Digimon Survive encourages players to explore different morality-based routes—Harmony, Wrathful, and Moral—each affecting Digimon evolutions and the course of the story. These paths are not only thematic, they also reshape the player’s alignment with different characters and ideologies. The result is a story that feels responsive, with meaningful consequences that resonate throughout the experience. This system, while subtle, ensures that players feel ownership over the story they’re shaping, even as the world around them grows increasingly unstable and surreal. Ultimately, Digimon Survive is not a game designed to appeal to everyone. It defies expectations with its heavy narrative focus and subdued combat system, offering instead a deeply introspective and emotionally rich experience. It challenges players to think about the consequences of their decisions—not just in terms of gameplay, but in how they affect others. The bonds between humans and Digimon are portrayed as fragile, powerful, and often painful, emphasizing the themes of trust, sacrifice, and survival under emotional duress. For longtime Digimon fans, the game presents a unique and daring reinterpretation of the franchise’s core themes. For visual novel enthusiasts, it provides a dense, meaningful story with high replayability and emotional payoff. And for tactical RPG players, it offers a competent, if not particularly groundbreaking, combat system wrapped in a strong narrative shell. Digimon Survive may not be the traditional monster-battler many expected, but it’s a courageous experiment that succeeds more often than it falters. It’s a game that dares to be different—and in doing so, leaves a lasting impression. Rating: 7/10
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Traditional Chinese, Spanish - Latin America
| $59.99 |
| 605ratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This review was written by multiple people after streaming the whole game with all endings over the course of two and a half years. Pros: - Representation of underused Digimon - Heartwarming and inspiring relationships between characters - Top-tier voice acting - Very accessible to both fans and newcomers alike (three of the four people that played this onstream with me were not Digimon fans prior) - Extremely grounded and realistic characters - Accurate representations of the ugly side of human emotion - Route system grants game a lot of replay value Cons: - Very slow start - Repetitive dialogue, circular conversations, even as far as chapter 4 characters still dedicate time explaining how dangerous the situation is - Plot can sometimes be confusing, even on repeat playthroughs - Crunchyroll intern subtitle translations, some subtitles are switched around with the wrong dialogue - Too few Digimon and too little variety in evolution lines, leading to you not really using any Digimon besides the protags' ones. Would have been better if wild Digimon could not evolve into partner megas - Finished all endings, still had to start NG+ and play up to the first battle with Agumon in the prologue to get the Master Researcher achievement Neutral: - Personal preference when it comes to tactical RPGs and visual novels will greatly impact your experience in either direction
Juegarral, los primeros capitulos no eran la gran cosa pero el 3 capitulo es una locura, este juego es mejor que pokemon Z.A
劇情和戰鬥都沒什麼深度,唯一優點是數碼寶貝IP。
Locks True ending behind second playthrough that has no ties to the story, an act so tedious that if we say the 14% who has finished the moral route is a baseline, only 7% have done the truthful route. 50% of players walked away after one playthrough instead of getting the intended ending. In reality it's likely much less given the harmony and passion routes are also options on the first playthrough. Terrible game design.
While the battles in Digimon Survive are enjoyable and provide a good pace, they are not particularly complex or deeply strategic. The combat is accessible and can be fun, but it lacks the depth that some tactical RPG fans might expect. On the narrative side, the story struggles due to a cast of characters whose negativity feels excessive and often unrealistic. This persistent negativity made it hard for me to emotionally engage with the plot or fully immerse myself in the story. Despite the enjoyable moments in combat, the narrative writing diminishes the overall impact of the game.
This is 3 different games, mashed together: A kid's monster collector/raising sim An adult's Visual Novel And an SRPG tactics game On paper, it looks good, in practice it's awful. Or at least, it's poorly implemented. Resulting in feeling like a bad version of all 3 games. [Spoilers onwards:] The monster raising game is mostly pointless, since it's massively easier to just recruit new monsters at each stage, with very little/no/negative reward for going through the effort of raising them from early game onwards, many are simply outclassed by the main game mons, and their evolutions, which the game clearly wants you to use through the social bond systems. The VN essentially pointless. You get a choice of 3 routes. All of which are essentially the same. Your choices don't affect outcomes, at best they're a 1,2,3 ending choice, with utterly locked in journey. The feeling of deciding the fate of your friends is illusionary, any first run your choices don't matter, you can't help anyone survive. This is only done through a NG+ route, where you've already read through hours and hours of dialogue already. The game about happy-go-lucky animal people being your friend, becomes a sad, perverted, and tastelessly edgy game where you're forced by the mentally 14 year old author to watch people die tragic deaths, after cute cartoon friend creatures have uplifting speeches about THE POWER OF FRIENDSHIP. It's tonally whiplashing But no, in order to save the specific story-defined doomed characters (not even player affected) You have to play the game almost exactly one singular locked off method, post The SRPG is the most brain dead simple thing, losing characters in a fight barely makes a difference, terrain takes 4-8 turns just to walk across half the time, reach one Digimon and beat it in 2-3 hits, and that's the lot. There's no dynamic story alteration that happens here, either win, or lose. No alternative outcomes happen a as a result of this, and one fight takes a full 30+ mins of nothing exciting happening. So pretty much, a game that should be heavily user input based, has almost none, and is instead a fully railroaded experience. Bravo Bandai
I decided to finally grab this because its on the winter sale for a nice solid 15 bucks which honestly you cant beat. Im a MASSIVE digimon fan since i was young and i knew i needed to atleast try this and im glad i did. Its an adult version of digimon I would say some deaths and stuff and alot of options and different paths to choose and pick which change the story which i really enjoyed. The more i played it the more i got hooked onto the characters and the story and couldnt stop playing another hour or another. Overall for a digimon expierence its kind of like your watching an anime but you are able to make the choices. The combat was def pretty fun also. I highly reccomend for anyone who just loves digimon and is an adult now this will give you a good fix. Took around 20 -22 hrs to beat the full story. Even when you beat it can always go back and do the other options for story and achivements or whatever ur into. i give it a good solid 8/10 of digimon games i have played and i have played them all. It 100 percent kept me busy for about 2 days nonstop couldnt get away from it needed to figure out what was gonna happen and where the story went!
Gostei muito do jogo, fiz questão de fazer 100% dele. É um jogo mais de nicho, você tem que ou ser fãs de animes ou de visual novel(ou ambos já que são públicos que se conversam) Falo isso porque o jogo é muito focado mais na historia, tanto do mundo como de cada personagem, e a relação com eles, então quem não gosta de MUITA leitura em jogos, acho que não iria gostar desse. A parte de rpg tátíca é interessante, mas sendo honesto não tão relevante para o jogo, se quiser colocar no modo mais fácil e deixar batalhando sozinho vai conseguir, senti falta de uma dificuldade maior na parte de rpg, e um foco maior mesmo nisso. Outra reclamação das batalhas, é que sinto que é muito lento tudo. Agora sobre a historia, é como se fosse assistir realmente um anime, tem clichês mas também muitas coisas diferente mais pesadas pro genero, como eu gosto muito de historias, gostei muito de tudo que vi, inclusive fazer o final da rota perfeita trouxe uma satisfação muito grande!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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