
Digimon Survive presents a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 79% | — | $5.1M |
| $59.99 | 3.1Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm requesting a refund for this, yes the game was purchased on sale 84% off, but seriously, how does one do a visual novel where all the scense flash by after the tutorial ends, and doesn't line up at all with the subtitles. It was so jarring, that after looking at a kid with his head slammed into a desk for two minutes that I quit and asked for a refund for the base game and all the dlc.... go check out digimon time stranger's demo instead. much better experience.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Traditional Chinese, Spanish - Latin America
| $59.99 |
| 605ratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It’s definitely a game worth trying for Digimon fans who love the series’ lore. The visuals, story, music, and characters are all excellent. Personally, I found it a bit tiring, it leans much more heavily on lore than gameplay. The gameplay itself is good, but in my experience, nearly an hour consisted of about 50 minutes of dialogue and only around 10 minutes of actual play. Still, for dedicated Digimon fans, this balance will likely feel much more appealing.
판매 수도 적고, 평가도 나빠서 고민했지만, 84퍼 세일에 지른 디지몬 게임. 나쁜 평가와 달리 게임은 생각보다 재밌게 했음. 한편의 잘 짜여진 디지몬 소설을 이틀간 읽은 느낌. 킬링타임 하고싶고, 디지몬 좋아한다. 심지어 할인까지 하면 고민해볼만함. 한 3만원만 하더라도 살만할듯. 아쉬웠던점은 다회차를 강요하는 게임 구성. 2회차로 넘어가지 않으면 진 엔딩을 볼 수 없고, 이에 따른 피로도가 큼. 특히 srpg는 뇌를 빼놓고 게임하기엔 조작감이 좋지않아 더더욱 아쉬웠음.
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troppo adorabile Agumon !
디지몬 팬이라면 재밌게 할 수 있다고 봄 전투 빼고... ㄱ-
Mt bom
(일반엔딩, 진엔딩까지 2회 클리어함. 도감작은 따로 안했고, 무환30층클리어. 자동전투 위주로 진행함) 첫실행후 2년이지나 총 30시간쯤하고 설치제거했는데, 스토리는 적당히 감성넘치게 잘 즐겼음 초회차 초중반까지 2인조의 고구마, 진엔딩 후반부는 흥미롭진않았음 모를때 초회차에는 호감도상관없이 초중반에 막하다보니 그냥저냥이었는데 2회차에서 호감도선택지만고르려고 세이브/로드하는것도 고역. 한번확인한 선택지 호감도유무 표시정도는 해줬으면 좋았을듯 그리고 탐색파트의 료,슈지 여러번 말걸수있는타이밍 표시안되는거 들락날락거리는거도 좀.. 전체적인 전투파트는 장르 특성상 하나하나 움직이고 공격시키고 방향돌리고 반복하면 피로도가 극심하니 난이도낮춰서 자동전투로 하는걸 추천함 근데 자동전투가 상자를까주진 않아서 그게좀 불편했고, 스토리전투에서 상자까겟다고 5턴7턴씩 시간보내며 상자까는거도 굳이 그렇게 배치했었어야했나 싶음 중립 힐건물, 공격건물은 존재이유를 모르겠다
从游戏性而言,战棋玩法根本不是核心,可以说基本就是走一下打一下,中期根本毫无游戏性可言(因为前期等级不够不敢自动战斗,真结局后期怪物等级太高也不敢自动战斗),群体大范围伤害技能很少,如果不自动战斗的话每一步都要计算和设置,会非常漫长 从成就上看,不放一些非常刁钻的成就已经算是日厂游戏中的佼佼者了,所有成就只要打通关四次基本能全收集,加布兽也是唯一一个需要刷的,可能是我本身耐心下降了,60h只通关两周目已经不想再刷后面的两轮了 游戏不足的地方在于战斗速度太慢,3倍速依旧慢悠悠的很耗时间,既然不以战旗为主就弄点高倍速进去,二三四周目也可以把对话和捉怪对话的选项的结果加进去,每次重新选又得对照攻略来实在很烦 (以下内容涉及剧透) 最后从剧情上而言,这游戏本质是视觉小说,游戏剧情可以称得上优秀,剧情很符合我曾今所构思的傻逼反派洗白后变成可靠队友的感觉,良救不下来就没法救下修司,修司救不下来就没法辅助教授找出四圣兽线索,也没法救下俩个队友,一切都是连锁反应。而良和修司一个自闭疯子一个精神分裂的烂人,获得救赎后观感实在好太多了,可靠且谨慎。一周目简直是陪着一群定时炸弹,一不小心这个不爽那个不爽,过二周目看真结局攻略时简直觉得那都不是事儿,你们就小打小闹去吧。剧情我是先走道义然后二周目走真结局,只能说我非常刚好没有走到激情和调和,要是一周目我队友能多死几个,我会对真结局更加喜爱
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $1.9M | 4.6K | 73% | $14.99 | |
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| — | 0 | — | — | |
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| $4.3M | 2.8K | 83% | $35.99 | |
| $6.9M | 8.2K | 82% | $39.99 |
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| $5.1M | 7K | 54% | $59.99 | |
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| $5.1M | 8.3K | 86% | $29.99 | |
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| $5.2M | 7.5K | 86% | $17.99 | |
| $5.1M | 4.1K | 70% | $34.99 |