
Digimon Survive presents a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.7Kreviews | 79% | — | $4.7M |
| $59.99 | 3.1Kratings | 71% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1. Save scum simulator with abysmal rate of encounter/capture of specific digimon (esp. Palmon) to increase the pointless playtime of the game. 2. Replayability design is bad comparing to the other games, forcing you to go though the repeated storylines where the other games will have the "turn of event" chart representing the save point that the player can choose to complete the 'what-if' situations. 3. All alternative routes are determined by a single choke point representing the illusion of choices (meaning that the storylines after the choice is pretty much the same, but it will only majorly affect at one single point of the game). 4. The terrible mechanic that forces you to play a second playthrough in order to achieve a secret ending (by hard locking on the affectionated condition).
[h3]Underrated and misunderstood game[/h3] I know Digimon Survive got a lot of hate, but I belong to the fans of. Yes, this game is different from other Digimon games, because it's mainly a visual novel with a small amount of tactical RPG, so there's a lot to read. Visual novels are focused on story and plots (that why they're called visual [b][i]novels[/i][/b]), so gamers, who expect a full combat gameplay, will be disappointed (and I assume this is the main issue). But still though, the story is pretty unique for putting Japanese mythology and Shintoism into a Digimon universe, giving the existence of Digimon a completely new meaning! Beside, the dark and mystery vibe is typical for many visual novels, which makes fans feel at home. Tbh, I don't like most of the main kids, but I like them as a whole group. The only thing I really didn't like were the interruptions in the last few battles until the end, this was really annoying!!! Still though, I love Digimon Survive as a fan of Digimon, visual novels, mythologies, urban legends and dark and horror content. If you are also fans of these things, give Digimon Survive a chance.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Traditional Chinese, Spanish - Latin America
| $59.99 |
| 605ratings |
| 80% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is my personal opinion - i thought this was the worst choice i have ever made. Even months later this game makes me furious, when i think about it. Yes i had a Bad Ending. Let's get to the why: Its less a "Tactical RPG" then a Visual Novel - Babysitter Simulator with pain in the Neck Characters. - the numbers of Digimons are very limited - the Story is - A Story! For those who came for the Tactical RPG part (The Skip button is your friend) I really think of something good to say about this game, but even then there is nothing coming to my mind. I cant Remember how much i paid back then, but it was definitely not worth it.
Don't buy the ♥♥♥♥♥♥♥ DLC of Guilmon, you can have it without paying
J’ai lancé le jeu pour combattre avec Agumon… 20 heures plus tard : je suis en train de discuter du sens de l’amitié avec un lézard jaune numérique qui me demande si je suis heureux dans la vie. À un moment, j’ai sincèrement cru que le jeu allait me demander de signer un contrat d’adoption avec mon Digimon. Heureusement, il crache du feu. Ça compense. Tu pensais dompter des monstres numériques et sauver le monde ? Non. Ici, tu participes à un camping improvisé avec des ados paumés et des Digimon qui te demandent si tu veux être leur ami entre deux crises existentielles. Et le plus gros twist du jeu ? Ce n’est pas un tactical RPG. C’est un visual novel… avec des combats de temps en temps, juste pour te réveiller et te rappeler où t’as posé ta manette. Et pourtant… je suis resté. Parce qu’Agumon, c’est mon gars sûr maintenant. J’ai fini par discuter de mes traumatismes avec un lézard tout jaune. Le jeu te balance des choix de dialogues plus stressants qu’un entretien d’embauche : si tu te plantes, ton Digimon pourrait évoluer en robot psychopathe… ou en grosse peluche géante. C’est la loterie. Numérique. Et cruelle. Bonus : si tu fais les mauvais choix… tu risques de finir seul. Comme dans la vraie vie. Est-ce que j’ai aimé ? Oui. Est-ce que c’est ce à quoi je m’attendais ? Absolument pas. Agumon, si tu lis ça : merci d’être là. Lire un roman avec des lézards. Pas déçu. Étrangement. Et tu sais quoi ? Malgré tout ça… Je recommande. Parce que je me suis attaché. À Agumon. Et à ce foutu roman interactif de 40 heures. 10/10 FREE LOPMON !
At first the pace story was really slow made me think "what is this, when can fight?" but then because of this game, I developed fast reading that made me "Wow, the story actually good!" amazing so far!
Really slow, both speed the game is running wise and story wise.
Took 84 hours to 100% this game (completing all 4 story routes and collecting all 117 Digimon) I would recommend this to two types of people: - People who love Digimon, because this game really captures the spirit of Digimon. - People who love visual novels, even if you’re unfamiliar with Digimon. The story is essentially "the beginning" of Digimon (the opening sequence takes place in 1970 for reference) and throughout the game they aren’t even called Digimon since they aren’t defined as a species yet, except in one of the four endings The most important thing to note about the plot is the lack of evolved partner Digimon during the written story. There are many instances where you might think, "this could have easily been prevented if they evolved here." Both the humans and Digimon have no idea how evolution works. Evolution just sort of happens randomly, even if the gameplay suggests otherwise. There are no Digivices or in-universe documentation on how to evolve at a moment's notice. I wouldn’t recommend it to anyone expecting a serious SRPG. The important fights can feel fun, but are way more about eye candy than actual gameplay Digimon Survive is a visual novel with dark horror elements mixed in, the writing is genuinely 10/10 for me. It’s hard to praise the half-baked SRPG gameplay elements. If there were a "baby's first Final Fantasy Tactics" this would be the baby's first version of baby's first Final Fantasy Tactics. I played the entire game on Hard mode and only had a single game over. I didn’t need to grind either; I just retried and won. Monster recruiting is a pain, in my opinion extremely unfun, and not very well thought out—you’re better off using a guide. Also, evolve each partner Digimon once to each of their new forms to ensure they’re added to your field guide. Garurumon and Kyubimon are examples you can easily miss Visually, the game is beautiful. I love the character art during the story, and even though the gameplay is pretty bland, the battle sprites are nice. They aren’t super animated, but they’re fun to look at and represent each Digimon well The soundtrack is super killer, I’ll be listening to it for years. My favorite track is the evolution theme, which shares a common motif with a few other tracks You need to play the game at least four times to 100% it. It took me 84 hours from selecting "New Game" to finishing the fourth ending. This is one of those games you 100% once and never touch again
本身是一个披着数码宝贝皮的视觉小说,想体验类宝可梦的数码宝贝的游戏的话,就不要买这个。
Cadê o Pikachu?...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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