
Approximately 20 years after Deus Ex, the world is only beginning to recover from a catastrophic worldwide depression. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Approximately 20 years after the events depicted in Deus Ex, the world is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understanding that the right moves now could determine the shape of human society for decades - even centuries - to come. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.
Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame.
Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible.
Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
Cunning stealth gameplay, with darkness and sound affecting enemy awareness.
Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches.
Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions.
The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.
Genres
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bite-sized Deus Ex. Worse than the original, with less mechanical and narrative depth, smaller levels and shorter length (it took me about 20 hours). So why recommend this at all? Well, first, it does an okay job finishing the original plot. It does feel nice being able to predict some of the plot points by thinking of it all in terms of the characters introduced in the first game. Though some fan service was excessive and served little purpose. And I find the new art direction a bit too sci-fi, to the point that it loses its own identity. The second thing is that it's still an immersive sim, with a nice set of tools at your disposal. Levels are smaller, so the tasks are more "compressed", in a sense that there is less emergent freedom, but sometimes it feels more streamlined, and not always in a bad way. You can do less then before, but still more than most of other games, so that's cool. The plot structure itself also is quite malleable, so you can have fun following your own agenda and playing all the sides at once or fanatically sticking to a single one. The game does recognize it, which is not a bad feat for an old console game with fully voiced (short) dialogs. If you have some free time, then install Visible Upgrade mod and give it a try. You won't be amazed, but it's still Deus Ex, and we all know our chances of getting a new one that's at least as good as this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed it. Worked right off the bat w/ 1660SUPER and i7-4790k, don't know what issues other people are having. Graphics are what you'd expect from a 2004 game. Old, clunky, nostalgic. Has that visual charm you won't find very often in today's gaming era. Combat is, very simple. Halfway through, you find the loadout that works for you, and you get multiple chances to change your playstyle. You don't get punished for playing how you want, guns blazing or pacifist doesn't affect the plot directly. Though that leads into the stealth. Stealth was too easy, even on realistic. I suppose this was expected for a game of it's time. You develop a game too much on stealth, though, and it'll turn into Splinter Cell, so I'll give it that. Footsteps, darkness, melee weapons, carry bodies, it's all there. I guess what I felt would have improved the stealth is maybe the option to peek (you get botspotted very quick sometimes), and have actual negative impacts in the story if espionage went south, but that ship has since sailed xD. Plot felt a bit lacking, and even more linear than the last game, but I still enjoyed it, and the characters found throughout the game (luv you, NG and Sparks). I did enjoy the mindpuzzle of figuring out which faction to side with in the end, while managing all the other factions equally. The background lore of the game was also pretty interesting, my favorite being the Coffee Wars. The endings were really something to behold, bringing about critical thinking in the philosophical sense, regarding humanity itself. Will have to replay Human Revolution to see how exactly it ties into that game. 8/10. Play the previous game first before playing this.
This game doesn't function on modern windows. Steam shouldn't be allowed to sell such products.
Underappreciated, if still an obvious step down from the previous ones. Lots of quality of life improvements and ambitious directions though.
[h3]Skippable entry in the Deus Ex series.[/h3] Even though the original Deus Ex is older than Invisible War, I gave up on this one fairly quickly. While the first game had pretty good writing, interesting world-building and an adequate gameplay despite its limitations, this entry has neither. I think you're better of reading through the plot, and just skip to the next entry, Human Revolution. [u]Recommended if:[/u] - You have high tolerance for old games with clunky mechanics - You want to experience every detail of the Deus Ex universe first-hand [u]Not recommended if:[/u] - Bad writing bothers you - You don't have time for mediocre gameplay
Might not be a bad game to play, if you don't mind waiting through a long waiting screen between each tiny map.
Залишившись під неабияким впливом від DE: Human Revolution - я захотів пройти усі частини серії. Навіть, старі. Тому, на розпродажі взяв я першу частину й Invisible War. IW - без проблем запустилась на сучасному залізі. Навіть, співвідношення екрану 4:3 не таке візуально погане. Гра виглядає достойно, як для 2004 року. Насправді - дуже круто виглядає. Почав проходити, поринати в історію й застряг... у інтерфейсі встановлення імплантів. Бо, в меню в мене не працює курсор. Навіть коліщатко крутить, а курсор - мертвий. Тому, доводиться відкласти план з проходження. Не хочу вихідний витрачати на пошук й встановлення патчів.
Al igual que Deus Ex (1), esta secuela requiere de ser parcheada por el propio jugador para que sea mínimamente jugable en equipos modernos. Quitando ese inconveniente técnico (que no es decir poco), también deja mucho que desear en lo que es el propio juego. El cual tuvo una “simplificación de mecánicas” pero para mal. Visualmente (y pese a "considerar su época") tampoco se salva por ahí, tiene una interfaz horrible, con modelados pobres, efectos lastimosos y una paleta de colores que en conjunto: son netamente molestos de ver.
ej, ten deus ex jest naprawdę dobry!
Yeah I can't lie this is a rough ass game. Pedigree and effort aside: Deus Ex Invisible War is a mess. A top down mismanagement of ideas and expectations shoved into an Xbox sized square hole in the wall and no accounting for structure. To start this game legit only ran on my Steam Deck (and probably by extension under Linux proper). This ♥♥♥♥♥♥ is BUSTED on Windows. Has been for many years. Even using the fan patches it only goes so far. Once you actually boot the game up and find out it pisses on the last games plot by canonizing all the endings at once you can already see the cracks in the foundation. The 'kitchen sink' approach to it's design and story is assaine. Without spoiling - it gets too general and too broad without being definitive in any way. And as a result the plot seems secondary, and in a Deus Ex game that is UNFATHOMABLE. By the midpoint you'll care and it'll never give you a pay off. Second, the gameplay itself is consolized. Down to having near instant click scan damage, nearly no need for weapon modification for how minute the improvements seem, to the UNIVERSAL AMMO SYSTEM. The ammo system fries this game. As a result the combat encounters are a ♥♥♥♥♥♥♥♥ where the bad AI clashes with tiny ass levels and gunplay that makes Unreal 2 look like ♥♥♥♥♥♥ Halo. I even played on realistic for a challenge and the challenge devolved into saving and loading fights would end to save time. Stealth also seems completely broken, and at no point did any of the stealth abilities seem to work. Only by leaving a level load was I able to shake the AI in a chase, but never organically. Dogwater. For super fans ONLY. I can't believe this ever got released at all.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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