
Approximately 20 years after Deus Ex, the world is only beginning to recover from a catastrophic worldwide depression. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Approximately 20 years after the events depicted in Deus Ex, the world is only beginning to recover from a Catastrophic worldwide depression. In the Chaotic period of recovery, several religious and political factions see an opportunity to re-shape a worldwide government to their agendas, understanding that the right moves now could determine the shape of human society for decades - even centuries - to come. In this techno-nightmare, take part in the dark struggle to raise the world from its own ashes.
Dynamic and innovative 1st person-action/adventure brings a level of reality unprecedented in a videogame.
Biotech modifications allow players to see through walls, leap 40 feet into the air, regenerate critical body damage or render yourself radar invisible.
Globe-hop to real world locations such as Seattle, Antarctica, and Cairo.
Cunning stealth gameplay, with darkness and sound affecting enemy awareness.
Variable gameplay offers multiple solutions to problems and support for varying stylistic approaches.
Non-lethal, non-violent resolution to conflict, allowing players to make ethical statements through their actions.
The player's progress through the game is supported by an unprecedented freedom of action by a dynamic, non-linear story with responsive plot branches.
Genres
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2 words. absolute trash...or as the rock would say "its the biggest piece of dogsh*t"
i don't get the hate towards this one, it's certainly better than mankind divided, it has some issues but i enjoyed it start to finish
A weird one to review/recommend, because on one hand it's a pretty okay game when looked at by itself - nothing too special, but a very consistent and fine experience. On the other hand, following up one of the best (and for many people the very best) video games of all time with a game that's just "okay" is understandably disappointing for a lot of players. I'm leaning on recommending the game to people who liked the first one as long as you don't mind a massively more simple and linear game with less complexity on all fronts, because it's a continuation of the same universe which keeps the basics of the first game's immersive sim open gameplay style... It just doesn't really do anything more than those basics. The world and plot are a direct continuation of the first game and I found the atmosphere and general vibe of the world to be lacking a certain charm that the first game had - the world in the sequel is extremely lonely and drab, which is logical when talking about a world recovering from a catastrophic "Collapse" that happened, but that doesn't change the fact that it feels a bit too depressing - even when surrounded by "allies", none of them truly ever feel like they're standing alongside the main character and being truly there for them, they all feel very selfishly motivated, which again is very relevant to the plot so it was most definitely meant to be this way. It's true dystopian cyberpunk to its core. Following the melancholic design of the world, the soundtrack of the game is filled with a more ambient and "lingering" kind of music. There's nothing in the game that sounds as lively as UNATCO HQ or the Synapse OSTs from the first game. This, again, very much was probably by design and it's hard to call it objectively worse, it's just different. It signals to the player that the world is very ♥♥♥♥♥♥ - the world is in a constant state of hyper late-stage capitalism, greed and abuse is all around the globe, terrorism is on the rise and there exists a struggle for power between companies and cults so massive that a single person can't even fathom their inner workings and ambitions, all of that only 20 years after a total societal collapse following the first game's endings. Gameplay, system and level design all took big hits because of the console release of the game - there's much less complexity and verticality in levels, there's loading screens at certain points preventing missions from being big uninterrupted chunks of gameplay, there's no leveling system whatsoever so every playstyle is available to every player at all times in a more limited way, the lockpick-multitool duality has been replaced with universal multitools for all keypad and locker entering, ammo is universal for all weapons and so on. I honestly liked it just fine. The story didn't feel as fulfilling, its art style felt more generically sci-fi and "early 2000s console game"-ish and the gameplay and system designs felt extremely mediocre and underdeveloped when compared to the first game because of console limitations, but that doesn't necessarily make it a bad game for a playthrough or two. Is it a disappointing follow up to possibly the best game of all time though? Yes, definitely.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Play time is low due to using a mod) Fun game that doesn't live up to the hype of the first one. It is still a decent game though. Only issue is the loading times but you may be able to fix that with some mods.
I understand the universal ammo was a lame idea and that there are other issues with the linearity of the game compared to the original. However, I do urge you to look past all that and enjoy a genuinely good story experience with philosophical depth in its dialogue and even in the hidden data you find around. The political commentary and ideological conflicts reflect a lot of the real world and you can leave this game with a ton of new books to read, ideas to research and explore. Plus I did find it quite fun once you accept the mechanics for what they are.
Dialogue and story are terrible (scientist says "sure random guy who broke in, I'll let the shields down so you can play with this unique and priceless gun, just cause"). The endings, all 4, are terrible. Tarnishes J.C. and Tracer Tong's characters quite a bit. Visual's are finicky to get to work and the character models stand in awkward positions. With that said, the gameplay is fun as long as you don't compare it to the other games' gameplay. It's also pretty short. If you like Deus Ex games and want to see what the future looked like, then get this, otherwise I would look elsewhere.
经典
Сама гра доволі проста. Варіативність проходження гри звелася до мінімуму. Як на мене, краще б взагалі прибрали цю імітацію різноманітності проходження рівнів. У грі немає якихось великих проблем, але краще пограти в інші ігри.
This game is not exactly a Deus Ex game, it has a lot of similarities but it changed a lot of core mechanics. While I wish they stuck to the mechanics of the first game, I do like most of the changes this game brings. First, all guns use the same ammo. This helps prevent stacking tons of ammo types and dropping stuff you don't use which is nice. I found it annoying to have to open my items menu and drop stuff constantly. I also like that ammo is not an inventory item so you can always pick up ammo without fear of filling your limited inventory space. Speaking of limited inventory space, the new system is a bit jumbled. I like that every weapon takes up one slot out of 10. Meaning you can carry so many weapons and play around with them. It's also helpful that you don't need to upgrade your weapon skills to use any weapon so it allows you to find out what guns you like the most. Or to hold on to a bunch of weapons for unique situations. I like playing stealthily, but I always kept a shotgun handy just in case. In the old game I wouldn't be able to do that, so I like that I can do that in this game. The downside is that literally everything takes up one of those 10 slots. Bio-cells, grenades, multitools, food, etc. While smaller items stack, your inventory fills up faster than in the first game, but the trade off is you have a wider array of tools at your disposal instead of in the first game where you can only really manage one play style at a time. I also love the variety of weapon modifications. While the same mods appear from the first game, you can do unique things with guns like add a mod to disable alarms on windows. This adds so much to the game because it makes stealth more viable. It is also a way to replace hacking if you don't want to invest in that body modification. Or you can add an EMP modification so you don't need to collect EMP grenades. I also like this because it means you can carry 2 of the same weapons for different reasons. For instance I always carried two pistols. One with a silencer and a mod do disable alarms so I could stealth my way into areas. Then I had a pistol that had increased damage and rapid refire for more combat centric situations. Modifications are more limited in how many you can use in this game, but you can sub them out or level the upgrade multiple times for more effect. Or you can use passive modifications that help your character without utilizing your energy. This allows for a lot of unique combinations of play that you can always change since modification canisters are all over the place. My favorite combo was a melee strength build combined with a mod that turns robots into allies when you strike them with an energy weapon. This combo basically turned dangerous areas full of mechs into an army that I could control. I like that I have more control over the modifications I want and I can do them in any order I want. There were a few mods in the first game that I never used. I don't think this system is better or worse than the first game, but I do enjoy it. Lastly the story is a bit of a mess, but I liked it. A lot of side quests involve choosing between smaller and weaker groups vs powerful groups or corporations. This has been done to death but there is an interesting twist on the formula that I really liked. It pissed me off when I learned about what was happening because it made me feel like a pawn and a fool. It fueled my anger towards this hostile world and guided me to the end which was a bit lackluster, much like the first game story wise. It was annoying that only your decisions from the last level affect the ending in the first game and the same can be said here, although they do explain why your choices don't matter in a way that was clever. Overall, I would say it's a 7/10. It just has the misfortune of following one of the best games of all time.
THIS GAME IS BROKEN, BLACK SCREEN AND FORCES YOU TO REBOOT. STUPID.
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Where this game's players are, estimated from review languages.
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