
Kristala is a dark fantasy ARPG featuring challenging combat, fluid parkour, and deep exploration. Master the ancient magic of the Sacred Kristals and uncover the source of a mysterious curse in a thrilling, story-driven adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 13 → 0.75/day in the week after.
About
Unleash your arcane power in Kristala—a dark fantasy ARPG with challenging combat, fluid parkour, and deep exploration. Step into the role of a feline warrior destined to uncover the source of a deadly curse threatening your world.

Avoid damage by blocking, dodging, and deflecting attacks. Combine light and heavy attacks, utilize powerful weapon abilities, and cast up to 16 equipped spells at a time. Regenerate Mana by engaging in melee combat — deflect attacks to land critical takedowns.
Ailur is slowly being overcome by a dark and mysterious curse. Use your arsenal of weapons, spells, and unique feline abilities to battle undead enemies, tortured spirits, and behemoth bosses with cunning agility and skill.
Execute unique abilities that allow you to traverse the environment in many ways, overcoming new + exciting challenges. New traversal abilities are unlocked by progressing Kristala’s main storyline + each new skill opens up new pathways in previously explored areas.
Use your arsenal of skills to explore the diverse, dark-fantasy world of Ailur, seeking out written journal pickups, impactful NPC interactions, and unique Kristal Memory items to unravel Kristala's detailed story and lore.
Choose your desired fur pattern/length. Your clan choice determines the type of magic you'll level throughout the game, and your starting class determines your initial weapon, armor, and stat loadouts. Level stats, magic, and feline abilities to fit your desired play style.

Since launch, community feedback has helped shape the future of Kristala in meaningful ways. As we continue refining, optimizing, and expanding the world of Ailur, we're excited to share a look at some of our current focuses and long-term plans for the journey ahead.
Please note that features and priorities may evolve throughout development.

Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 485reviews | 72% | — | $460.9K |
| $64.99 | 865ratings | 68% | — | not modelled | |
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I *would* recommend this game, but with words of caution. The game is not, what I would call, "finished." Namely, there are various bugs you'll encounter and what feels like placeholder enemies. First, let me say why I personally like this game and I've been excited to play it every day: The gameplay is pretty solid. I say this as a veteran of the Souls series. I generally like the equipment system. I'm excited to find more equipment because of all the different things they can offer. The platforming makes me feel cool! So do the ambush/stealth kills. It's challenging while mostly not feeling unfair/frustrating (looking at you, Sekiro/Elden Ring) I really enjoy the worldbuilding and writing. The character dialogue is just as good if not better than anything the Souls series has had to offer. I find myself interested in the characters. It's a beautiful game. I like the nature and environments. I'm vaguely disappointed in the stats. I've just been putting all of my levels into two stats and haven't felt pressured to do otherwise. I spent 40$ on the game and I don't regret it. I'm really enjoying it. That said, the game's a little messed up. It kind of feels like playing a "mostly finished" work in progress. I can only imagine there was some sort of pressure to release the game before the studio imploded or something. If an AAA studio released a game in this state, I'd definitely feel insulted. The devs released a patch as recent as last month, so I'm hoping they're just going to continue to polish up the game in post. Here's a list of some of the nonsense in the game: There are bugs galore. A wide variety of bugs, even. I've had to use the unstick command three times in 18 hours, that's a good example. Some bosses feel like placeholders, being larger, more dangerous versions of semi-regular enemies. Visual glitches, audio glitches, platforming glitches. These are usually contained and not *constant,* but in a few hours I'll run into several different ones. Enemies that pop out of the floor will sometimes have parts of their model appearing above the floor before they do. Audio repeating on loop/overlapping itself on a couple occasions. A boss roar was WAY too loud, bad mixing where it's usually fine. An NPC that always has something to say just had *no* dialogue in a new location. It was weird. I think a couple accessories reset their upgrade level randomly? This wasn't a big deal, it was easy to fix, but... why? A boss's roar attack was just kind of... not affecting me. Maybe cause I was mashing attacks in its face? But like... it made it a really easy fight. A fog wall entrance to a boss (the only one in the game) and interacting with it just teleports me to the other side of it. Very unfinished feeling. I used a shortcut rope and it didn't work 3 times in a row. *Some* platforming is janky. None of this has ruined my enjoyment of the game, but it's a little embarrassing and I could see some people being bothered by it. Devs, please finish up the game more :) I really like it and want to recommend it to more people.
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Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Spanish - Latin America, Hungarian, Simplified Chinese, Traditional Chinese, Korean, Japanese, Arabic*languages with full audio support
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was absolutely loving the game — genuinely immersed, excited, and having such a good time — right up until I reached the Cat Village and met the Iron Smith. The moment I stepped inside that building, my entire screen started violently shaking even though my character wasn’t moving at all. It wasn’t a small glitch; it was sudden, chaotic, and honestly alarming. And ever since that moment, every single time I walk into any building, the screen starts jittering uncontrollably. It’s disorienting, it makes me nauseous, and it completely destroys the experience. I can’t explore, I can’t progress, I can’t enjoy anything indoors without feeling sick. It’s heartbreaking because I really want to keep playing. I’ve tried everything I can think of: switching to widescreen-only mode, updating my video drivers, uninstalling and reinstalling the game, verifying the integrity of the files, and even starting a brand‑new save from scratch. Nothing changes. The shaking still happens indoors, every time, without fail. I’m honestly devastated because I was having such a great time, and now the game is literally unplayable for me. I really hope there’s a fix or something else I can try, because I don’t want to give up on this game — but right now, I can’t continue like this.
F this game... I wanted to like it, I seriously did. It's a great concept. A great style. Some pretty cool systems for character improvement. But holy F-ing hell, did they decide to dial the difficulty up to F-ing 11 on this one. I managed to slam my head against the wall and beat quite a few of the bosses, which are all HP sponges, taking 100x's more damage then they should and dealing way more damage in a single hit then is rightly fair. But I managed to beat them, and progress a bit story wise till it slammed me. The first guardian boss comes, the one they lock magic upgrades behind. Suddenly its like they decided thats where the game should end for 99% of their player base. This boss is beyond stupid. After 37 tries (even trying different gear and builds aside from my main build which i was focusing on) I finally sucked up my pride decided turned the difficulty down to the lowest setting in some vain hopes of winning and this boss still wipped the floor with me, pulling out some of the dirtiest move set ive ever seen in a game, and I'm a souls veteran, I've beaten ever Fromsoft game ever made, so im not bringing a complete lack of skill set here. I won't recomend this game if youre looking for a fair balanced game. This one just wants to punish you for daring to just play it... which makes me sad cause I REALLY wanted to like this game...
As much as I try to love this game - I have started losing interest. The game itself is a great concept, but the volume of bug, glitches, inconsistencies and polish make it VERY VERY hard to do so. The art style itself(not the INGAME STYLE) is coherent and thought out, but in game - it feels like a copy-paste-repeat type of situation. Locations tend to be very confusing and not as deliberate and the game itself stops HALF WAY through the main story. It's not good, but it is not the worst. Do I recommend trying it? Yes and no. It can be a very rough game even on a beefy computer, due to the unreal engine being a PAIN in the bum and a lack of optimizations from the developer's side. The combat itself feels fun, but for the biggest part the game forces you into a situation where your mage build won't work and you will have to opt out for melee only instead. Parrying and blocking windows are confusing on occasion. Parkour is...complicated. Sometimes you can run well and execute it great, but most of the time it tosses you out to a completely different direction or having you camera locked, which messes you up a lot. The new update is not clear, too, specifically Cursed-Realm Update, as soon as you get the quest, go to the pier - it is unclear on your moving on objective, you try your best to investigate but you get STUCK on many points after clearing out the house on a pier aka different sublocation on entering the cursed tear. The indication on where and what you should do it not highlighted at all, what is interactable and not - it is not clear, too. Voice acting. At first we start VERY strong. Then it becomes weaker and weaker and it sounds as if someone does the voice acting from a bathroom while being muffled with a sock. It can be done well. It CAN. But they also decided to opt out from some things they wanted to use, for example, daggers. In the Digital Artbook that they provide you if you buy it, of course, they have had a mention of the said daggers and other clans. But it was probably scrapped away, sadly. There are so many things that are either missing or completely out of it. I genuinely wouldn't recommend TO THE DEVELOPER TEAM to provide half-baked product this way, I highly encourage to get a proper QA and not for the players to be your QA team.
Yeah, it is a giant red flag, from start to finish. Day 1 dlcs, merch, unkept promises, game feeling not only the same as during the ea but somehow worse. Take the ea part with some salt, but I personally don't remember the musketers A posing during ea. But even without that it is a red flag. For ♥♥♥♥'s sake, the game we got, which the devs mock as "full game", is so ♥♥♥♥♥♥♥ raw I can still hear it meowing, and we already got merchandise rolling out. If merchandise is already out, ready to be delivered when the game is still early access in everything but name, that should be a red flag to every being possessing critical thinking. I still gonna play it because cats, but ♥♥♥♥♥♥♥♥♥ I wish I never bought it in the first place, when there are devs out there who genuinely want to make a game first and foremost, not money.
Kristala Story/Gameplay Wir habe hier eine gute Mischung aus Dark Soul Action rpg und Parkour spiel. Der Dark Soul Anteil finde ich macht erst den Reiz an den spiel aus. Hier wird man für jeden Tod bestraft und alle Ep sind weg. Die Gegner sind teileweise einfach aber auch schwer. Die die meist was Gutes haben sind nicht einfach zu besiegen. Die Bosse wovon es optimale und zur Story gehörende gibt sind schön knackig schwer grade für Dark Soul Anfänger. Da kann man nicht einfach drauf hauen man muss schon sich merken wann was der Gegner macht. Der Aktion Rpg Anteil ist auch so weit gut gemacht man hat viele Möglichkeiten seinen Charakter zu Endwicken. Um Fertigkeiten schleichen Zauber oder man will nur seine Tränke verbessern muss man bestimmte Items haben, die man im Spiel findet und von Monster bekommt. Sollte einmal eine Fähigkeit nicht zu sagen oder man will anders Skillen ist das hier auch kein Problem. Man benutzt einfach Vergessenheit Steine und schon kann man anderes Skillen. Was Waffen und Rüstung Auswahl angeht ist diese sehr übersichtlich im Spiel. Es gibt nur 3 Waffen Arten, wobei jeden sein Stil hat. Also für jeden Geschmack was dabei. Wer gerne ein Zauberer Spielen will soll wissen das ein am Anfang nicht alle Zauber zu Verfügung stehen. Erst wenn man bestimmte Bosse besiegt hat, schalten die sich frei. Was die Story angeht, fand ich sie nicht so interessant. Eine die man schnell vergessen tut. Aber es wird bestimmt eine dlc geben. Wer das Spiel durch hat, weiß warum eins kommen muss. Grafik/ Gameswelt Kommen wir nun zur Grafik und zur Welt. Um so weiter man kommt um so mehr schaltet man in der Welt frei. Es gibt Stätte wo man kaufen und verkaufen kann. Manchmal war das Design von einigen Etappen echt blöd gemacht. Ich habe mich schon mehr als einmal verlaufen, weil ich beim ersten Mal ein Durchgang nicht gesehen habe oder wo man klettern muss. Grade gegen Ende war, das vermehrt. Was die Grafik angeht, haben wir hier nicht die Beste. Ich finde sie für ein Indie Game gut gemacht und sie ladet auch teilweise ein, um die Welt zu erkunden. Andersrum sieht sie teilweise echt schlecht aus. Das sieht man besonders an die Schnurrhaare oder Augenbraun von seinem Charakter. Hier hätte mehr liebe rein gemusst. Kommen wir jetzt zu meinem Pro und Kontras Pro Gute Größe der Spielwelt Für Einsteiger gut geeignet Sehr hilfsbereite Communitie Kämpfe sind gut gemacht Gutes Feedback wen man mit Kontroller spielt Sowohl Haupt als auch neben Quest vorhanden Spiel mit Katzen Schwierigkeitsgrad jederzeit anpassbar. Kontra Gegen Ende macht das Spiel weniger Spaß da es teilweise aussieht, als ob da einer schnell fertig werden wollte Immer wieder kleine Bugs so das man wo stecken bleibt Ab und an auch Grafik Bugs. Gegen Ende war auf einmal alles sehr dunkel und schwarz. Kaum was zusehen. Erst nach Neustart war Fehler weg. Stellenweise keine deutsche Übersetzung oder kein Untertitel vorhanden. Fazit Wer mal eine andere Art von Spiel in Souldlike Stil Spielen will und intersannt findet mal als Katze zu spielen kann hier ruhig zuschlagen. Ich hatte meinen Spaß bei dem Spiel auch, wen ich manchmal bei den Bosskämpfen geflucht habe. Würde es aber nur unter 30 euro kaufen da sonst für das was das Spiel ist es etwas zu teuer ist. 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
I'm close to recommending this. My issues are inaccurate hitboxes (you have to guess if you're going to get hit or not) and lack of i-frames on dodge so even if you do the enhanced dodge you can still get hit by the attack that triggered it.
Overall this is a good game but there are some glaring issues. the weapons and spells are cool and of course it is dark souls but youre a cat. I slightly recommend this game because it is fun and its a small indie game about cat dark souls (my favorite two things) and im going to at least finish one playthrough. but the issues... Godawful hitboxes. Massive boss and elite health pools. still get 2 shot with tank armor. very limited weapon choices (3 movesets). I know the devs are still updating this game but really they are still finishing this game. this game is still not finished and theyre releasing "free updates" as if theyre not actually just completing the game you paid for.
Can't recommend this. Clunky, the "Story" is confusing, The Combat is Buggy, And most of all. While the game has already been "released" into "1.0" and Beyond. it is still unfinished. Don't expect a complete and done Product. It still Feels very much like Early access. If you Enter their discord to openly Discuss Bugs and Glitches, they will shut you down or Outright ban you. Worst Dev's i've ever seen.
I wish steam had a 'maybe' button. I Really wanted to love Krystala. I love the idea, I love the art design, I love the sounds. I pushed myself to reache the third world. But I just can't reccommend it. Not the way it is at this moment. There's currently too much jank, too many 'so close but so far'. You can't go into this game expecting it to be a souls-like. Its not. You have choise between 3 weapons (claw, greatsword, sword and board).. and 3 races, with some magic variances, I.E. one fires poison, another fires ice. But, at least at the time of writing, if you pick the poison race, you can't learn the ice magic (or at least I haven't found the way to do so). To me, Its a sekiro-like. You MUST parry, or the game will be on extra hard mode. Enemies have a stamina bar, and when you wear it down, they get 'staggered' so you can hit them for a strong critical attack. IF you hit them, you can do some hp damage + some stam damage, but if you parry their attacks, you will do strong stamina damage. You can dodge, somewhat (some attacks will give you the slow down dodge animation, then hit you anways). Can't dodge always. Some enemies are just SO aggro, if you don't parry them, you won't get any chance to breath between their attacks. You can't really tank at all. I was getting 3 tapped wearing the strongest armor with the highest defense rating, with perks that say 'you take less damage'. I put on far weaker armor (light armor if you will) that had damage + perks, instead of damage resist perks, and was 2 tapped, so the extra of the heavy armor, combined with its perks, were enough to give me 1 extra hit. Enemy's input read. My attack spells got parried 4 or 5 times in a row, followed by the enemy parrying my sword attack. No pause, no wind up. Just 'PING' every attack parried'. An enemy will get stunned for 2 hits, then snap out a hit mid combo, breaking your combo where you can't break theirs. Some enemies just flat out ignore getting hit, to hit you. Ranged enemies are amazingly designed, but they are hitscan, and ignore which way they are looking. A gunner raises its rifle and aims at me. So I dodge to be standing practically behind it. It whips an instant 180 and shoots me anyways. One of the bosses, I would dodge a jumping attack it does so its facing away from me, I'd smack it in the back and it wouldn't turn around. it would just be 'oh i'm facing you now' and slap me with an attack, before I finished swinging my first attack and attempting a second. Levelling anything but HP or stamina, feels abominable. For example, I pumped 3 or 4 levels into STR, using a greatsword and got something like +.7 or .8 damage. So a negligable increase, when I could increase HP by 4 or 5 per level. I tried to love this game. I really did. But in the condition it is, at this time, I cannot. It 'feels' like its a mid stage beta, not a 'full fledged' game. And admittedly, the devs are working hard at smoothing out those rough edges. But smoothing rough edges should be done before the game goes 1.0, not after. I will come back to this game later. Once some of its road mapped idea's get into play. But for now its going on a shelf.
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