
Destroyer: The U-Boat Hunter brings you an authentic and historically accurate destroyer simulation along with gripping anti-submarine warfare set in the turmoils of the Atlantic Ocean during World War II.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Spanish - Spain, Russian, German, Traditional Chinese, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First time making a review. I'm addicted to this game. Cutscenes and voice acting is very simple but the gameplay is superb. Recommended for any sub/sea warfare enthusiast.
It's not good. In the short time I played I already encountered multiple bugs, including the game freezing at the end of a mission. More to the point, the gameplay just isn't fun. It's a convoluted mess with WAY too much focus on the minutiae of operating a destroyer without anything approaching fun. This game makes the same mistake that so many other boat/aircraft sims have made over the years: Thinking that putting one in the role of the pilot/captain means making the player responsible for ALL roles. Specialization happens for a reason. While the option to perform all of those roles should be there, spending most of the time hopping from room to room looking at charts and dials barely made an interesting game in 1992, it sure doesn't now. 90% or more of what the player needs to do should be from the captain's bridge through commands to the crew. On a technical level, the graphics are OK. The voiceovers are DOWNRIGHT AWFUL, and the cutscenes are meh. There are better options out there than this tedious mess.
I received the game as a gift from my brother when it launched and I really tried to like the game. The idea of being a WWII Destroyer Captain hunting U-Boats, directing other air and surface assets is very appealing, but the game was and to this day is still riddled with annoying bugs that make the game impossible to immerse yourself in and enjoy.
Should you play this? definitely. BUT: 1- The story is complete crap when it comes to animation, audio quality, etc. There is absolutely no reason why you would play this for the narrative. 2- Audio reports of the crew can get very annoying very quickly. Audio should definitely have a buffer where, if any other report of the same type got issued, it would only display in text. "CoNtAcT, AbLe, BeArInG XYZ" SHUT UP. ONCE OR TWICE IS FINE, BUT NOT A ZILLION TIMES OVER TINY CHANGES. 3- The UI feels and just looks so damn cheap and simplistic. Hell even the sprites in some aread look pixelated and just low quality images slapped on top of boxes. 4- It is too late to ask for a change or even post a review despite me doing it right now. So get the game knowing that it aint changing.
Sin duda es de lo mejor en cuanto a simulación de submarinos que he probado nunca, no sólo navegas y destruyes a los oponentes, es que además debes usar el sónar, trazar rutas, estar pendiente de la velocidad y el rumbo, tiene todos los parámetros tal y cómo los tendrías en un submarino real.
游戏提供的沉浸式作战环境在一众海战题材游戏中相当优秀。其可通过设置来满足不同玩家对拟真程度的追求很实用。希望制作组未来可以进一步细化画面细节,甚至添加U艇投放干扰诱饵,机械故障等更多情节让游戏更加贴近现实!
的确挺难上手的,但是上手完了之后吧,在人家头上拉屎这感觉还是挺爽的 只是估计玩不了多久立马就无聊了,内容还是太少了
fantastic game that captures the true tension of the fight
Tried playing game and it kept crashing, I don't if i did anything wrong. Good game, but i just keep crashing making it not fun.
Not worth $30 maybe $15. Certainly abandoned but I enjoyed the premise and learning the mechanics. As a concept art kind of game I enjoyed it, but I dont see myself putting more than 10 hours in ever.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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