
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $1M — a different platform, not this one.
Destroyer: The U-Boat Hunter is an innovative, cross-genre destroyer simulation which truthfully depicts the struggle of escort groups protecting allied convoys against German U-boats during the Battle of the Atlantic. Take full control of a Fletcher-class destroyer, using authentic instruments and attack procedures to fully experience the full spectrum of anti-submarine warfare. Destroyer combines the thrill of commanding an anti-submarine warship with the tactical challenge of managing a whole escort group protecting convoys against relentless wolfpacks. The game goes to great lengths to appeal to fans of realism and immersion, at the same time offering a great experience for beginners in the genre as well. Whether a military sim veteran or a fledgling captain, immerse yourself in a cinematic naval warfare experience and feel the thrill of the hunt! Key game features include: Procedural battle generation with randomized weather, time of day, and enemy attack patterns, allowing for a virtually infinite number of battle scenarios. A detailed Fletcher-class destroyer model with 5 locations meticulously recreated in state-of-the art 3D: the bridge, the combat information center, the sonar room, the gun director, and the lookouts’ station. Over 300 voice reports recorded by professional voice actors, navy school cadets and US Navy experts for unparalleled immersion and situational awareness. A total of 10 different battle stations covering the most essential duties of the anti-submarine attack team, each complete with its key instruments and gear to give you the edge over the enemy. 4 different convoy battle configurations (small, medium, large, and custom). A dark, thematic soundtrack comprising 4 multi-layered pieces that dynamically adjust to the level of tension between you and the enemy. Varied U-boat captain profiles: aggressive, sneaky, patient, or cold professional - each of them with an ace up their sleeve.
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
11 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
11 on sale3 answered “not sold”1 we did not ask
The 3 “not sold” markets are read from the GOG price pass of Sep 4: that day the store answered for this game elsewhere and gave no price in those. The 11 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 1 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $14.99−50% | 18ratings | 76% | — | not modelled |
| $29.99 | 1.2Kreviews | 74% | — | $1M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 200 | 80% | $8.99 | |
| — | 27 | 66% | $29.99 | |
| — | 22 | 70% | $44.99 | |
| — | 166 | 80% | $3.99 | |
| — | 110 | 74% | $39.99 | |
| — | 28 | 82% | $39.99 |