
The cult-classic returns! Terrorize the people of 1950's Earth in the role of the evil alien Crypto-137. Harvest their DNA and bring down the US government in the faithful remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 8 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 11.5Kreviews | 92% | — | $6.5M |
| $39.99 | 7.5Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nostalgic joyride full of chaos, ray guns, and mind-controlled civilians — funny, destructive, and totally worth it… just don’t expect deep missions or perfect polish. 9/10
8/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.5M | 25.5K | 79% | $13.99 | |
| $6.4M | 39.3K | 81% | $8.99 | |
| $6.4M | 67.8K | 87% | $4.99 | |
| $6.4M | 13.8K | 72% | $13.99 | |
| $6.4M | 26.1K | 94% | $9.99 | |
| $6.5M | 12.3K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $281.1K | 4.4K | 80% | $3.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $14.6M | 203.8K | 83% | $5.99 | |
| $23.3M | 117.6K | 97% | $9.99 | |
| $2.3M | 3.2K | 78% | $39.99 | |
| — | 32.3K | 62% | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
| $39.99 |
| 2.8Kratings |
| 84% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short answer: not great, even worse if you played the original. Buy very cheap or skip and play the original for a slightly less frustrating experience. [b]NOT AN OPEN-WORLD GAME ANYMORE, IT'S A LINEAR MISSION-BASED EXPERIENCE.[/b] Free-roam is an afterthought, most new changes break the game. Boring details: Got the game for cheap in some bundle a while back and didn't really think about it since I had already beaten the game on PS2 over a weekend rental decades ago. I remembered the game being fun in a silly sort of way but overall generally bland and shallow, even for the time. Classic GTA clone, as was the style at the time. I recently got the urge to play it again and remembered that I owned a copy on Steam. While downloading I looked at the store page and realized it was a remaster/remake rather than a PC port. All the reviews claimed Quality of Life changes and improved graphics. I expected a much better experience than my old, middling opinion of the original. I expected a fun little sandbox to kill some human scum and make fun of the 1950s. Almost immediately something felt wrong: the character models were grotesque and didn't even bother to synch the lips with the voices very well. The voice acting didn't seem to fit with the animations either and it all just felt weird. I shrugged, blamed it on being a port of an ancient game, and got into the first mission. Controls felt fine and the gameplay was familiar but every cutscene felt out of place and badly choreographed. Tutorial popups appeared unprompted and required multiple inputs to close. I finished the mission and was sent back to the mothership after seeing the results screen to be greeted by the upgrade store with only one upgrade available. Pox goes on a long story about why we're collecting DNA despite not being told to collect any yet outside of a few tooltips. It all feels rushed, like I'm missing something. I back out of the shop and open the mission map, select the next mission, get partway through before the game instructs me to assume a human disguise to infiltrate some town hall meeting prompted by my actions in the previous mission. I'm told that being detected will fail the mission. I take 4 steps towards the nearest human and I'm immediately detected sent back to the beginning of the stealth section. Okay... that's really weird, I don't remember the game being that picky about being detected. I again blamed the age of the game and figured I was just more forgiving back then. I proceed to get caught multiple times trying to get close enough to clone a police officer, finally succeed, then head further in. I'm greeted by a big red square on the map and warned about 'restricted areas' and how I need to copy the correct human in order to get past. I figure I'm okay with the officer I copied but I get caught as soon as I cross the line. Pox talks about watching the humans that are allowed in and out and to copy those ones but after circling the whole area I don't see a single soul walk in or out of the area. Upon reaching the back I'm told that the mayor is just over yonder and that I should copy him, but he is well past the line and I can't cross without finding the correct person to copy. Eventually I start copying similar character models to the ones that are hanging out in front of city hall just on the inside of the zone, to no avail. I manage to copy a different police officer on the inside of the zone without getting caught, somehow, and this turns out to be the correct form to take as I'm no longer being detected. Why THIS officer is fine but the one on the outside of the zone is not: I don't know. Anyways, I complete the mission, not without some more janky issues, then get back to the ship. At this point I'm wondering when I'll be allowed to roam around, maybe collect some of those new hidden packages they added, grind some DNA for upgrades. I figure this is still all 'tutorial' and I'll get the prompt after another mission or two. I complete the next mission, get sent back, the next one after that, get sent back again, and again, and again. After mission 7 I'm convinced something is missing. I go to my local used game shop and get a copy of the original (6 bucks, very cheap) and boot it up. Almost immediately I find out why it all feels so weird. In the original: after you complete the first mission you remain in the area and are told you need to collect a certain amount of DNA to unlock the next mission. You are given a new weapon (the iconic Anal Probe) and are told to mess around and do stuff to earn more DNA. Once you earn enough (took maybe 5 minutes to do a side-mission and kill a handful of humans with the Anal Probe) you get the ability to return to the mothership at any time to buy upgrades and start a new mission/change areas. In the remake, they just boot you back to the ship, no warning, no context, you don't even get the Anal Probe for another half-dozen missions. You *can* go back to previously completed mission areas and select 'Free Roam' to mess around and do side-missions, collect DNA for upgrades, etc. but the game never really encourages you to do so and most of the upgrades are all locked behind missions anyways (the upgrades aren't that great either). This must be what they meant by 'Quality of Life changes' that I kept seeing advertised. I admit it does eliminate the 'busy work' that 'gatekeeps' progression behind an 'arbitrary' requirement to 'waste time' between missions. Here's the thing: all that 'busy work' was [i]the[/i] point of the game. This is a GTA3+ clone. It's an open-world exploration and sandbox game. The missions exist to give flavor to the world and introduce new toys to sow mayhem and destruction. The missions are bland and pointless because they aren't the main focus, they're tutorials, lore, and jokes. Once you get bored of playing with what you currently have available you do the next mission to unlock more stuff, more areas, more toys. By taking out the mandatory side-quests they removed the driving force from the game. It's possible to beat the entire game before ever touching free-roam, which by that point why would you want to go back, especially with a sequel available which is supposedly more of the same but better? Furthermore, if you want upgrades you'll need to go back anyways, which actually makes free-roam even [i]more[/i] of a hassle since you are forced back to the ship and have to load the area again instead of being given the opportunity to explore after completing the mission. All this, on top of the questionable graphical 'improvements' which you'll either love or hate (guess which one I picked). The original wasn't groundbreaking by any means, but it was well-designed. The remake is half-realistic, half cartoon, all the models look like puppets from Spitting Image (look it up, you'll see what I mean) except for Crypto and Pox. Humans look more detailed, but act with less emotion. The lip synching isn't super detailed in the original but it makes the remake look like an anime dub. Supposedly they used motion capture for the new animations but kept the old voice lines, which seems to have only deepened the uncanny valley this game seems to have faceplanted in. Finally the missions, I only got past a third of the game but almost every single mission had some kind of jank, something that felt broken or not working properly. Not that the original was flawless (R1 to fire weapons? Gross.) but all the current jank comes from the changed missions and never existed before. I don't have much nostalgia for the PS2 version, it was a weekend rental and I never rented it a second time, but it feels much more cohesive than this version. This is a game from a different era wearing modern clothes. Clothes that don't fit properly and came with mandatory plastic surgery. Unlicensed plastic surgery that gave you an infection. Final Verdict: Meh bordering on Insulting.
Впервые поиграл в Destroy All Humans! на PS 2, в далеком 2005 году, когда она только вышла. На тот момент она достаточно сильно меня затянула, на столько в нее было легко и приятно играть, что прошел ее тогда за 1-2 игровые сессии. Прошло время и я неожиданно узнал, что она есть в Steam c обновленной графикой. Не долго раздумывая я ее приобрел и ни минуты не пожалел об этом. Игра все так же затягивает, зашел и не смог из неё выйти пока полностью не прошел. Сюжет достаточно простой и смешной. Очень много грязных шуточек про США того времени и нашего мнения о "Зеленых человечках". В игре все сделано достаточно интуитивно понятно и просто, это радует. С оптимизацией тоже все очень хорошо, багов и глюков я не нашел. Достижения получить очень легко, считайте +1 игра к перфекционисту.
Destroy All Humans! is an absolute blast from start to finish. The gameplay is just pure chaotic fun, whether you’re using telekinesis to toss humans around or causing destruction with your alien arsenal, it never gets old. The dialogue is genuinely hilarious, packed with sharp satire and over the top humor that actually lands. There’s a great variety of weapons and abilities to mess around with, and the saucer gameplay adds another layer of destruction that feels just as satisfying as being on foot. On top of that, the game has solid replayability with challenges and side objectives that make you want to come back for more. In short: fun, funny, and ridiculously entertaining. Definitely worth playing. You can see gameplay of this game on my youtube channel Hypnotic Gaming Live. Check it out and thanks for reading!!
This game is fire, The open world mayhem set in 1950s America is fun, It's basically Mars Attacks meets Invader Zim, like you've got this alien invasion going on but it's not all doom and gloom apocalyptic, it's just pure chaotic fun, the whole vibe just works Fun fact that blew my mind, the voice of your alien commander is the same VA as Zim, so if you grew up on that show you're gonna get some serious nostalgia whiplash The weapon variety is sick, you've got plenty of tools of destruction to play with, plus your flying saucer adds another whole dimension to the chaos, The retro atmosphere with the 50s setting mixed with alien tech is aesthetic as hell, and the humor just hits, If you're into that vintage scifi comedy mixed with unhinged destruction, this game will absolutely grab you by the balls and not let go If you want something fun, funny, and unapologetically chaotic without taking itself seriously, buy it, it's worth your time
Во славу империи Фуронов!
great remaster ! Good era of time with the most important, zero wokeness
Erfrischendes Game. Es ist mal was anderes ein Alien zu spielen. Mit dem klassischen Vorhaben die Menschheit zu zerstören. Es geht missionsweise voran. Mit verschiedenen Zielen wie was zu zerstören, jemand zu entführen, Gestalt verändern um so sich unter die Menschen zu mischen und mehr. Einzelne Städte haben auch noch Nebenaufgaben wie Rennen, die je nach Erfolg mit mehr oder weniger DNA belohnt werden. Ebenfalls gibt es während einer Mission manchmal noch Nebenziele wie jemand auf eine bestimmte Art zu töten, wofür man auch zusätzliche DNA erhält. Mit diesen DNA-Punkten können wir das Alien und sein Raumschiff nach Belieben verbessern. Von der Story Spielzeit ist das Game nicht das Längste, aber für so eine Art Game genau richtig. Alle Nebenmissionen, Nebenziele und Errungenschaften abschließen erfordert etwas mehr Zeit. Optisch und vom Sound kann man nicht meckern, es passt alles gut zusammen. Nach einigen Missionen war ich dennoch etwas gelangweilt, weil das Gameplay sich wiederholt und das Vorgehen. Kleine Änderungen konnten das Gefühl nicht komplett aufheben. Trotzdem ist es im Angebot ein Blick wert, weil es etwas Neues ist.
Культовая Классика Возвращается: Крипто-137 против Землян 1950-х Звездная пыль осела на корпусе моего корабля, когда я, Крипто-137, Великий Завоеватель Ксеноморфов, пронзил атмосферу этой примитивной планеты. Земля. 1950-е годы. Время, когда их цивилизация была на грани технологического прорыва, но все еще оставалась уязвимой для истинной мощи. Моя миссия была проста и грандиозна: извлечь их ДНК, свергнуть их жалкое правительство и установить господство Ксеноморфов. Мой корабль, сверкающий черный диск, бесшумно завис над сонным городком. Внизу, на улицах, суетились эти двуногие существа, называющие себя "людьми". Их одежда была смехотворно нелепой, их машины – примитивными, а их взгляды – полными наивного невежества. Они даже не подозревали, что их мир вот-вот погрузится в хаос. Я активировал режим невидимости и спустился на землю. Мои ноги, облаченные в прочные ксеноморфские сапоги, бесшумно ступали по асфальту. Воздух был наполнен запахом выхлопных газов и чего-то еще… чего-то, что я мог бы назвать "надеждой". Надеждой, которую я собирался уничтожить. Первым делом – сбор образцов ДНК. Я выбрал небольшой, ничем не примечательный дом. Через окно я увидел семью, собравшуюся за ужином. Отец, мать, двое детей. Они смеялись, делились едой. Жалкие, но такие… интересные. Я активировал свой ДНК-сканер. Луч света, невидимый для их глаз, пронзил их тела, собирая бесценную информацию. Их генетический код был прост, но содержал потенциал. Потенциал, который мы, Ксеноморфы, могли использовать для своих целей. Затем началось самое интересное – демонстрация моей силы. Я вышел на улицу, и мой корабль, словно по моему приказу, начал излучать мощное энергетическое поле. Машины на улице заискрили и заглохли. Люди в панике разбегались, кричали. Их страх был сладок, как нектар. Я поднял руку, и из моего запястья вырвался луч плазмы. Он пронзил ближайшее здание, превратив его в груду пылающих обломков. Звук взрыва был музыкой для моих ушей. Я чувствовал, как их жалкие города начинают рушиться под моей рукой. Я перемещался по городу, оставляя за собой след разрушения. Мои суперспособности были безграничны. Я мог летать, стрелять из глаз лучами энергии, поднимать и бросать машины, как игрушки. Я видел, как их военные пытались противостоять мне. Их пули отскакивали от моей брони, их танки превращались в груды металла под моими ударами. Они были ничтожны. Я добрался до центра города, где находилось здание правительства. Я знал, что там скрываются те, кто считает себя "правителями" этой планеты. Я пробил стену здания, и мои глаза встретились с глазами их лидера. Он был бледен, его руки дрожали. "Кто ты?" – прохрипел он. "Я Крипто-137," – ответил я, мой голос звучал как раскаты грома. "И я пришел, чтобы взять то, что принадлежит нам." Я активировал свое главное оружие – дезинтегратор. Луч света, более мощный, чем все, что они когда-либо видели, пронзил зал. Правительство США, их надежды и мечты – все превратилось в пыль. Я стоял на вершине разрушенного здания, глядя на пылающий город. Земляне 1950-х годов были побеждены. Их ДНК было собрано, их правительство свергнуто. Культовая классика вторжения инопланетян была написана заново, и я, Крипто-137, был ее главным героем. Мой корабль поднялся в небо, оставляя позади мир, который теперь принадлежал Ксеноморфам. Я знал, что это только начало. Впереди были другие планеты, другие цивилизации, которые ждали моего прибытия. И я, Крипто-137, был готов к новым завоеваниям. Поймут те кому за 30)) Марс атакует классика)
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