
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩
我就一个问题 你自己试过这数值问题吗 一个人打三个 一个比一个恶心 一个等于免伤 一个让你走不动 还有一个高伤害 你打高伤害其他两个叠起来我玩什么 本质不过脑丢ai 看我游戏时间就知道吃了多久
好玩 簡單爽快
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 7.5K | 88% | $9.99 | |
| $1.2M | 6.2K | 84% | $5.99 | |
| $1.2M | 4.9K | 93% | $7.49 | |
| $1.2M | 1.4K | 83% | $24.99 | |
| $1.2M | 2.4K | 96% | $16.99 | |
| $1.2M | 6.2K | 95% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $108.5K | 254 | 83% | $13.99 | |
| $6.1K | 90 | 96% | $2.99 | |
| $5.5K | 19 | 37% | $11.99 | |
| $3.3K | 6 | 100% | $19.99 | |
| — | 518 | 74% | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情文案太差了,代入和沉浸感为0
整体剧情较为流畅,很像是《逆仙》这本书的剧情,喜欢杀伐果断修仙路的可以体验下,可惜还有大量剧情没有上线,期待完整版
这个游戏其中很明显能够看出其他修仙游戏的影子,但是综合下来还可以,能有个良好的评分。
剧情方面:现在这EA版主线剧情个人觉得伪人味太重了,基本只想快进。支线也比较单薄套路,全点了,纯是因为那里有个问号。体验是比较差的。 玩法方面:内容还是少了点,合成功法这块还是有点意思的,炼丹也还行。地图探索基本是0,目前一点修仙探索的感觉都没。 这版给我感觉就不像个修仙游戏,门派剧情搞的跟帮派一样,探索自由度,玩法花样也不多,一点代入感都没。希望好好再完善打磨下,鼓励式好评吧!
爽文剧情非常正宗绝不喂屎。融合术法凹丹田简单易懂逆天。35小时我才到这条线的一半剧情,可能是凹丹田刷装备太多,但这是很流畅舒适不便秘的35小时,我还能继续凹。一想到此游未来还有n条线的坑要填就小期待。 提点建议: 1、拖地图找问号不够爽,可以开放一个单独列表罗列地图上所有问号,名曰“神识探查” 2、功法秘术物品全都需要搜索栏 3、造化混沌珠里,加属性的那种功能,只结算解锁时刻的属性,有点使人抓狂。需要动态的。
1
画风比较清爽,这是优点,作为线性非开放时间的修仙游戏,可玩内容较少,剧情也过于简单和少,融合功法术法、叠混沌珠属性的过程操作很繁琐,BD组好后又很容易数值超模。能结合一下太吾绘卷的自由度更好。 建议增加融合术法的批量操作,比如我想把所有同一属性的术法图形全部换成一种 功法术法太多,添加更多筛选项,比如按图形格子数等 混沌珠最好能单个重置,一重置得重新全部点,每种属性都要换装备换功法,很麻烦
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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