
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 394 reviews with recorded playtime.
Reviews
Themes across 393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
与之前的demo版本对比,EA版本新出的融合功法、炼丹系统以及剧情NPC可以一起协助战斗了还是挺让我惊喜的,玩的很爽文,依旧保持好评。希望制作组再接再厉吧。
太好玩了,各方面遊戲性都做得很好,期待遊戲越來越完整,內容越來越豐富,妙手空空這技能太爽了,設計的好欸,讓我可以元嬰打贏煉墟,太爽了,喜歡爽文仙俠故事的,超推薦,可以體驗當爽文主角。 這遊戲真的很不錯。
修仙爽文整体还行,剧情还得好好打磨全程玩下来没有一点智斗还是挺难绷的。期待正式版不只是扮猪吃虎和开挂,主角和npc或反派多动动脑子来点智斗尔虞我诈丰富一下剧情。
算是相当不错了,甚至我觉得比觅长生要好很多。觅长生玩久了发现总共没几次战斗,全是花时间在跑商上了。这游戏起码是真的主要都放在战斗上,研究功法搭配还挺好玩的。就是建议最好找功法术法的时候再多一些筛选选项,每次从几十个功法里一个一个找也挺累的。
构架整体是好玩的。 但是—— 剧情方面,南线这个剧情中后期太糟糕了,就不多说了。 战斗方面,感觉融合和炼丹把深度全干没了,没有什么好探讨的了。 探索方面,就全在薅NPC了,也得想想办法把? 加油吧,路还长着。
神農鼎開局無法修煉妖修的技能,限制了bd的玩法,選擇了慢節奏不代表上限要受到限制,付出了時間比較多上限應該更高,這有點不爽.建議在小世界的時候能夠修行煉丹並且時間不跳,迷宮內獲得物品能夠像戰鬥般跳過.劇情還有很多要填補,但現有劇情數量比我剛買時想像的多,願意打磨的話能夠超越覓長生,我選擇了神農鼎開局所以要給你不推薦,買了遊戲記住不要神農鼎開局!!!
构筑还没做好,我轮回商店带一个扣血回精力的功法,再带一个黄阶扣血打伤害的术法,再带个回血的法宝,后面功法再融合一下,电表直接倒转,筑基杀穿化神
玩的是真恼火,走地图容易点错点到打不过的敌人,直接被先手打死,走都走不了。他妈的能不能弄个对战确认啊
不赖
真心无聊啊 玩不下去了我
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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