
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地狱难度通关,这剧情写的真是一坨,距离觅长生代餐还有一段距离。主要玩法就是构建bd,但平衡做的实在是太差了
想给差评,但想想还是算了,毕竟也玩了那么长时间了。 游戏框架非常好,奈何文案的功底真的太差了,剧情太多降智的地方以致于不知道吐槽哪一点。 好在还是EA阶段,以后可以慢慢修改。
我愿称之为神作!!!!!!!!!,目前仅仅只是EA1/3的内容我觉得就已经比觅长生这样的同类游戏好玩的多的多(当然不可否认觅长生也好玩),之前看看评论的一些差评我觉得:1.玩游戏不爽那在玩什么?看小说不爽你在看悲情小说吗?2.前作职场模拟器我在手机版玩了3个周末60多小时,反而给我的感觉就是后期过于重复,就是搁那等创业每年给的金币,然后买买买。3.搁那吐槽重复度的人才希望你也别玩别的游戏,这个游戏重复性远远比不上别的修仙游戏或者是大型魂游。自由的功法和炼丹,以及后面的炼器,制符功能,我认为这个游戏体量极其大,自由度极其高,甚至觉得这样的游戏很难仅仅只是原价48能卖的游戏,可能后面会把制符做DLC???这样的体量至少卖70不成问题的!神作!!!!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很過癮的武俠遊戲!非常多招式可以學和融合,但後期角色太強了基本輾壓一切,建提高難度和降低"失魂"和"減速"的效果!
国产游戏,是真的坑多,什么粗制滥造的小游戏啊,尤其武侠仙侠,被骗了好多次了
玩的有点蛋疼,每个境界进阶,要推主线剧情才可以进阶,进阶卡住太难受了,主线不到,你不可以换地图,也没办法去买进阶境界的东西,每一章有一个地图,上一章过了,就回不到之前的地图了,之后就要等后面主线推开后,看会不会回来。 个人觉得这游戏物攻就是个渣渣,武器攻击伤害不是武功属性决定的,其他术法大部分都是和术攻有关。在筑基期,会遇到自己攻击破不了对面的防的情况,而且还是普遍现象,这个游戏敌人大部分都会叠甲,如果正常玩,甲都破不了还玩什么。 [spoiler] 这游戏我基本是叮。。上去的,不是那种纯爽局的,不叮的 [/spoiler] 纯纯坐牢,打不死人,或者有反甲的话,还会自己打死自己。 [b] 总体来说,游戏数值方面还有待优化和调整,法宝武器之类关联的数值也一样,游戏太线性了,没有太多的自由度,期待后续更新[/b]
与女角色的剧情和情感链接太弱了,很莫名其妙,联动不足,特别是那个魔教的那两位,感觉和NPC差不多,最后莫名煽情来个仙界重逢。装备功法到后期琳琅满目,根本懒得看,指引较弱。还有就是炼丹等等缺乏指引,那些药材根本没卵用。
这游戏有bug,我有了护甲以后就只计算护甲了,战斗开局的护盾不给我套上,之前没有护甲的时候就好好的,而且现在就算把加护甲的装备都下了也还是有护甲数值,不知道哪里来的,根本没法玩了 好像只有在乌鬼沼泽里有这个bug
接悬赏追杀任务老卡,烦死了!
如果想找款消磨时间的游戏,那么值得入库。整体有着鬼谷的画风,功法术法的技能格子搭配也有着一定可玩性。功法搭配成体系后每章节升级更新一次能顺利通关,但技能只能融合单一词条,缺少一种多词条融合然后随便搭配来乱杀的爽感。目前只有一条线性主线内容,后续长期游玩内容欠缺,游戏一周目游玩体验总归还不错,期待更多的内容更新。
Active players
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Players by region
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