
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 379 reviews with recorded playtime.
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good
主角扶老奶奶过马路上瘾了?化神地图任务还在扶我是真的没绷住
接悬赏去打击叛徒或者敌人时,总是卡住!!一打完就循环卡在 开打前的对话里!!卡了好多好多次!
玩起来很有意思,希望可以增加一个肉鸽在飞升之后,不然我一身化神巅峰搭配却找不到地方爽,这不是很悲伤吗。 希望可以增加隐藏支线,会更加有探索欲望。 希望可以增添小游戏,例如钓鱼,鲤鱼的耐药性给了一百却没有那么多鲤鱼有点强迫症。 好像有六个结局现在只开放了一个,只有魔修线转不放过可以选择,剧情上只有三分之一不到,希望可以加速开发吧, 修仙的各种技艺中间只有丹药开放了,希望可以打造自己的法器,创建自己的丹药,符箓在后期显得很乏力,前期倒是好帮手,我们经常能在小说里看到结丹修士丢出符箓,里面封印了元婴老怪一击之力,甚至可以扭转战局。 剧情之间感觉墨和她的对头剧情很薄弱,也没看出来对主角有多深的感情,主角破城之后收了一个家族送来的女子,她的结局是什么呢? 墨为什么要叫她的父亲为老鬼?难道从此再无动机探寻杀父之仇了吗? 主角和化神老祖的孙女居然没有什么感情戏份吗,明明是封面人物。 npc能不能动起来?像个活人?难道是在野外闭关吗。 好感度除了换取物品和学习npc的功法好像全无用处,总觉得此好感并非彼好感。 好了,写了这么多,全都是我的肺腑之言。总之感谢为我带来的快乐体验
修仙题材的叙事向沙盒养成类游戏。 扮演五属杂灵根的废柴底层修士, 无意中获得了宇宙开辟之初诞生的造化至宝, 从此书写如同开挂般的屌丝逆袭的王道传奇故事。 本作玩法融入了剧情、战斗、探索、炼丹跟修仙等元素, 整体可玩性很丰富,而且自由度比较高, 不同的人按照自己不同的节奏游玩, 能获得完全不同的游戏体验。 游戏分快节奏跟慢节奏两种模式, (慢节奏模式需要先游玩快节奏模式到一定程度才能解锁) 每种模式下又分为多种难度可选, 加之还有轮回系统跟商店, 使得该作具有重复游玩的价值。 游戏可自定义内容不少,比如最开始的主角姓名跟初始属性, (不能修改性别跟立绘有点可惜) 每章的地图可自由规划探索的方式, 跟各个NPC打交道,跟各种敌人战斗,还能下副本探索。 角色提升方式也多种多样, 可以获得法宝,可以学习功法, (点亮合并功法的天赋后更能自创功法,可以自定义名字那种) 法宝跟功法获取方式也不固定, 战斗会掉落,跟NPC交易能买到, 还能通过人情跟技能来学习跟偷窃。 简而言之,这款游戏的玩法过程很是自由, 玩起来趣味性不错,比我预计的要高不少。 [quote] [url=https://steamcommunity.com/groups/RLAA]真,汇源泉,感受本心[/url] [url=https://store.steampowered.com/curator/34823852/]爱,作动力,铭刻真情[/url] [/quote]
内容很多,很不错的回合制游戏
爽文游戏
挺好玩的
我感觉挺好玩的 炼丹师无敌 但是技能有点看不懂,最好再简单点
nb
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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