
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 379 reviews with recorded playtime.
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]《造化仙缘》简评[/h1] 《造化仙缘》是一款有着丰富剧情,玩法多样的仙侠游戏,玩家在游戏中扮演废材少年,一天无意中获得一件造化至宝,从此就开启了如同开挂一般的修仙之旅。 游戏用简要的剧情交代了游戏的背景,天地之初,诞生了一些强大的造化至宝,这些宝物拥有着自己的灵智,只会寻找真正的有缘人,而作为废柴男主却意外获得了能够在击杀敌人后吸收灵力,搜抢功法,装备丹药的“造化混沌珠”。至此,主角的命运被改变,开启了一段独属于自己的独特修仙旅途。 游戏在刚开始的时候,玩家可以从两个至宝中选择一个进行修仙之旅,在游戏中,玩家可以自定义角色名字和游戏难度,这点还是比较不错的,非常适合刚接触这类游戏的玩家。初始有着一些点数能够让玩家选择一些功法,术法或者道具来带入游戏。 说实话,这种水墨画的修仙题材游戏还是非常的有代入感的,玩家在地图上所探索的内容有很多,击败敌人进行升级,采集草药,在灵泉里回复气血。或者推进主线进度,当然一些能够获得奖励的支线也可以做做,能够帮助主角快速的提升实力。 在游戏中玩家会遇到对战的情况,战斗方式是比较常见的回合制战斗,回合制战斗比较影响的就是速度的快慢,玩家可以合理的提升角色属性,在战斗方面就可以获得优势。 总的来说,《造化仙缘》是一款在剧情和实际玩法上都有着丰富内容的仙侠游戏,玩家在游戏里从一个底层修士慢慢成长起来的,这种成就感还是非常的不错的,依靠开挂了般的至宝,修炼丹田,选择喜欢的副业进行提升,推进游戏的主线任务进度,享受一场如同爽文一般的修仙之旅。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
好玩,有趣,獨樹一格
剛買遊戲,一打開就黏住快十小時。對修仙題材有興趣的會覺得很好玩的。期待所有劇情完善時
比觅长生有人味,至少没神游太虚出来一看全是失联……但又没活人感,因为后面的ai生成文本实在是太多了。 总之还挺好玩的,我能盯着丹田和融合功法术法界面构筑一整天。平衡稍微有点差,很多很imba的构筑。。炼气偷偷木天灵根的小孙女,1费打60多的回水劲偷光整个仙缘城。还有金丹就能1费打1000多的融合术法,元婴跨两大境给炼虚六层的牢树速度减到1然后偷光,之后原地练丹几个月等身上东西刷新了继续偷。。太好笑了
修仙世界灵根极其重要,这游戏灵根反而没用
推荐,很棒的游戏
好玩,做的非常棒,人物交互要是和觅长生和鬼谷那么好就更好了,可以结婚双修啥的,完全有机会超过他们,加油
游戏还没更新完,想入手的可以等等另外两条线,其实南线也没完善完,所以最好可以等南线+另外一条线开通后游玩,也希望尽快上线创意工坊。 然后正式评论一下。 一周目目前属于熟悉阶段大概能玩30小时左右,然后认真玩二周目。 现在的东西不太多,有些换皮,然后缝合,但是玩法还是可以的,可玩性和剧情可以等创意工坊和后续更新完善。 市面上的修仙游戏好玩的寥寥无几,如果10分的话,本作以现在的状态只能说刚好6分入及格线,上作也是因为各方面完善了,大概8分左右的样子。 后期战斗相对来说比较乏味,剧情龙傲天,就是希望能够选择性更多,而且自由度其实并非呢么高,每一章节是给你的境界卡死的,并不能字面上的为所欲为。 但是毕竟EA阶段,等后续发展还是可行的,但建议优先搬创意工坊。 给好评也是因为怕摆烂,不然可能真只能给个差评,毕竟只是刚入合格线的游戏。
该说不说,从第一点开到第一次休息,拉满12个小时 (●ˇ∀ˇ●) 爽!
[h2]前言[/h2] 家人们谁懂啊,本来以为是普通修仙爽文游戏,结果进去直接变成丹田版俄罗斯方块,蚌埠住了。 [h2]游戏剧情和玩法[/h2] 这游戏最绝的就是把丹田做成了背包格子,每个功法占不同形状的格子,摆对位置触发共鸣白嫖加成,摆错直接战力打折。我本来是来修仙的,结果天天在那儿对着丹田格子抠抠搜搜,为了塞个高阶功法把整个丹田推倒重来,主打一个修仙五分钟,整理两小时。 说真的,制作组是懂玩家的,毕竟谁没幻想过自己是爽文男主一路逆袭?杂灵根开局,然后各种机缘撞脸上,功法法器全靠抢,主打一个"你的就是我的,我的还是我的"。剧情确实挺套路的,属于电子榨菜级别,不用带脑子看,爽就完了。 战斗是行动条回合制,速度够快直接连击到死,天下武功唯快不破算是被这游戏玩明白了。五行功法、剑修、符修、魔修啥都有,甚至还能自创功法,什么无限水剑,五行功法等等逆天流派。想玩啥流派自己搭,喜欢研究的兄弟绝对能爽到,属于是把构筑这块狠狠拿捏了。 自由度也还行,不是被主线拴着走的那种。可以当苦修者天天闭关,也可以满世界瞎逛捡机缘,甚至当个散修摆烂也不是不行。 实话实说,剧情文笔偏中二,后宫线除了女主其他基本透明人,中后期套路化严重,属于看到开头就能猜到结尾那种。而且现在是EA阶段,内容量也就25小时左右。 [h2]总结[/h2] 总的来说,如果你是修仙题材爱好者+构筑党+背包整理强迫症,这游戏简直是为你量身定做的。爽点给足,玩法有新意,属于那种嘴上嫌弃身体很诚实的类型。缺点就是剧情有点太龙傲天,EA内容不算多,但架不住它上头啊! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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