
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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Prices
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太上头了bro,让我找到了当年玩觅长生的感觉,刷的完全停不下来,太废肝了!希望下次可以出个一键清全图的功能,每年一刷新就要整个地图逛一遍,鼠标都握累了,希望官方看到能改善一下,然后期待后续两条线的继续更新,快点端上来吧!
挺不错的游戏,非常厉害,很多每回合只能用1次的术法,在把条件限制去掉后非常的逆天!剧情有点愤青,写剧情的大佬应该年纪很小。
游戏框架还行,但完成度很差,很多没做完还滥竽充数的设计 剧情属于禁不起细看的水平,基本都是工具化剧情,没什么活人感 未来可期吧
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
造化仙缘有一些独到之处,比如复杂多样的人物build(现在玩家们还没开发完)、炼丹系统,买了不亏,但是离我们期望的“超越觅长生,成为修仙类游戏的新标杆”还有差距,剧情、音乐都不算出色(咱就不要求画面了)。而且,本作跟觅长生有本质的不同,本作是线性RPG(虽然有几个重大剧情分支,有的剧情分支还没做完),玩家的自由度不大,主要是能决定人物build,而很多剧情不是玩家能左右的,可以看做爽文改编的RPG,玩家经常被剧情推着走,没得选,严重削弱了本作的“仙味“。而觅长生是修仙主题的模拟经营类游戏,自由度高多了,比如可以不加入任何宗门,天魔眼可以不去,宁州古迹也可以不去,玩家可以自行规划修仙之路。
自己玩的進度有點慢,後續如有想法會在更新,目前覺得不管是物品功法之類的篩選系統做得太簡陋了,無法選擇效果或輸入效果能力來搜尋篩選,藥草材料的屬性篩選也會忽略多屬性的物品,非常難用。 整體上目前感覺算是好玩的,悟功、悟術讓組合變大好多!
玩法不错,剧情挺一般的......凑合玩玩还行,人物刻画太扁平了,三位女主(这居然有三位女主吗????我直到最后才知道居然还有一个人)的剧情相关真的tm少啊,更别提配角了大哥……,不过玩的还行,剧情只能靠自己鬼脑发动了
近两个多月唯一没被喂屎的游戏,终于有正常的制作组了。ea还是能入的。 整体都很好,玩的轻松,唯一问题就是这游戏对时间的把控不大行,鼎整体和闹着玩一样。养鱼的收益,我21岁最高难度都结局了,鱼还没养一半呢。练气一天不能从城东跑到城西,化神野外也得0.3天走一格。炼丹没有-时间的丹炉简直慢的要死,练最好的丹药一次10年 够我通关两次了。 丹药经验值加强了以后也是不行,丹炉最强的也不减时间,哎。但整体不错。点赞 一些技巧 鼎 可以开局选偷功法。 随机事件有5-8%的灵石 5%的血量,危险的设计。 切磋 +交易 能0时间刷钱 先送界面看对面喜欢啥—交易不换这个 用其他最高的价值换对面所有 纯交易 利用能送ta最垃圾的喜爱 然后交易换出来 交易用极品拖脉丹 可以交换到 建木老头拿鼎 以后拿鼎换 前中期记得刷刷威望(喜爱丹药的用其他) 偷袭姜佩佩前 送垃圾功法 刷完东西买完装备 还能送 三个丹药50灵石 0.0凭空刷 开局先保存 刷悬赏 送480灵石 建木老头 优先换 他喜欢的 中品灵宝有一个就可以启动,送买——送满2000 把丹炉求过来 然后继续送对面100w灵石就可以交易丹炉 1000+倍率 第一章百业真人SL下就可以刷出三才鼎 城主府筑基7层刷不卖的几个,概率太低 百业是教你副业的那个!!! 第一个月刷的东西固定 sl方法 第二月的时候进城(手动存档保险)+f5保存,千万别点百业头像!!! 然后sl就行了 实在不行去下刷新mod 最高难度也就1360灵石 480启动然后刷一个月应该能够钱
好玩,爱玩
한글패치와 그래픽의 장벽만 넘으면 아주 꿀잼입니다 11시간 사자마자 스트레이트로 하는중
劇情(★):不完善、不入流的爽文。 音樂(★):無記憶點。 戰鬥(★★):回合制,有點無聊。 立繪(★★):就普通,記不起來。 遊戲性(★★★):功法、術法搭配很好玩,期待完善制符跟鍊器後與功法搭配,希望可以從鍊丹拓展出毒丹玩法。 整體評價(★★★):構想很好,但現在是不完成品。
Active players
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