
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 379 reviews with recorded playtime.
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
你职场浮生不是写的还行吗怎么修仙做成这样
推荐,挺好玩的,一玩停不下来了
现阶段不值得入。 底子不错,可以拓展很多玩法,有成为觅长生,鬼谷的潜质。但是完成度太低,看看后续吧。 首发破六万够制作组维系一段时间了,这几年看着不错端上来圈钱的国产游戏十个占九个,免得跑路又空期待一场
很好,个人认为可以在也下地方进步: 1 后期融合术太逆天了 有点破坏游戏难度曲线 2 可以让支线任务更多的影响或制造剧情和选项 让玩家有完成时的满足感 3 妙手空空太逆天了,有点破坏剧情投入感。也建议把“搜魂”加入故事选项。 4 剧情有点单薄 ,ai味有点重 5 灵根没啥用 速度太好用了
剧情上能不能再大胆点,魔不魔正不正的,玩的很不得劲
赶紧把另外几条任务线端出来吧
感覺很仙逆的劇情.... 整體上還行,就是有點粗糙
从试玩就开始关注了,玩法挺好,就是现在剧情只有主线单一,人物单独的剧情太少几乎没有,好感度系统有点问题,不像之前玩的职场浮生记;按道理应该只能送礼物聊天提升,到达好感才能学对方技能更合理,切磋系统让好感度变奇怪了,切磋应该改成提升npc经验,后续加个组队系统更好,只能希望多更新吧,现在只能说刚刚及格
希望以後能出DLC 到大乘階級 !! XD
值得一玩,功法和炼丹十分有趣,各种玩法都值得玩一下,但剧情偏薄弱,玩完我几乎记不住任何一个npc,这是比较不足的地方
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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