
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
Modeled estimate, not a reported figure. How we estimate →
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.

No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 379 reviews with recorded playtime.
Reviews
Themes across 378 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
自由度挺高,剧情也比较爽。
還可以 希望趕快做完整
虽然是ea,框架已经很不错了,加油
不赖
既然是有魔修功法,那希望增加炼傀之术,将傀儡作为队友参与战斗。 还有就是希望增加境界对武器装备的加成,我元婴修士,与练气使用 武器攻击敌人伤害竟然一样 这不合理 。
是真的不错哦 剧情很连贯丰富 功法组合的设计也很有意思
好玩
二周目后玩不了。王知鱼任务对话后,购买筑基任务物品不计数。
好玩,继续加油丰富内容
因为算半个雷云的粉丝,加上也玩过demo,也就毫不犹豫的入了,现在(2026年7月)内容只有一条线,还是不完整的,也只开放了炼丹,总时长也就25+h 主要问题还是集中在人物互动上,前期还有部分,后期单薄到查无此人了,目前端上来的线应该最差的一条,有理由相信另外两条的质量应该会高上不少,魔教的观感还是差,要都能选肯定不选这条了,剧情有闪光点,但没充分发挥,像前半段与女主之一的互动还是有点意思的,可惜没发扬光大,这个世界塑造的太刻板片面,尽是残酷的事,前脚送的丹药,后脚被人灭门的事情不要啊 魔教线的三女主除了白毛,剩下的存在感还是太低了,互动也做得不好,缺少足够的铺垫,因为《职场》的剧情,我还挺期待与女主的个人互动来着,现在看来是完全没做好 数值崩坏这一点我是没感觉,修仙本就是逆天行道,要的就是遇神杀神,遇佛杀佛,打不过只会让我想开修改器,这作索性自带了,前期水剑,后期金锋,修仙不吃苦
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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