
Destiny of Immortal is a cultivation RPG with branching plots and the nonstop wish-fulfillment thrills of a top web novel. At creation's dawn, a few Treasures of Creation were born, each world-reshaping. One falls into your hands by chance—and your immortal rise begins.
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About
Legend says that when the universe first formed, a handful of supreme treasures took shape, each drawing the essence of heaven and earth into itself.
Immortal and self-aware, they drift through the cosmos in search of the one soul destined to wield them.
And that person is you! Each treasure gives you a completely different start, shaping how you cultivate and how your power grows.
The world of Destiny of Immortal is vast and story-driven. Random encounters, deadly secret realms, and demon-beast lairs are scattered across the map,
alongside a wealth of hand-crafted side quests. Whether you're here for the story or the thrill of the hunt, there's always something worth chasing down.
No suffering protagonist, no NTR. Just one satisfying payoff after another.
Play the underdog and cut down enemies far above your level. Hide your true strength, then unleash it and watch your rivals' jaws hit the floor. Lead 800 elite warriors against an army of 50,000 and pull off the impossible. Or take the ruthless path: seize control of a demonic sect and bend its holy maiden to your will.
It hits like a binge-worthy cultivation drama you can't put down.
Every choice pushes you toward a different destiny.
The game is built around three major storylines, each taking you somewhere completely different, with its own tone and feel.
The current Early Access build includes around 500,000 words of content and fully unlocks the "Rakshasa Isle Demon Cultivator" route, along with all its endings.
Combat runs on a unique Dantian system: Your techniques take the form of puzzle pieces. Arrange them however you like within your limited Dantian space, and line up the right effects to trigger powerful resonance bonuses. The deeper you dig, the more combinations open up.
Mix and match your techniques and spells to outmaneuver your enemies in action-bar turn-based combat.
Engagement
Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不太行,不是很合我胃口,我还以为是大地图探索+宗门发展+看剧情+高自由度,就是类似于「龙胤立志传」「太吾绘卷」「宗门志」等等,但是他不是,可能我预期错位了,他就是一个线性剧情,每个地图之间没有任何关联,你不能回去你解锁的地图(事实上你回去也没啥用,下面说),完完全全的线性剧情,就跟闯关小游戏一样,你在新手村练到炼气九层,你必须推剧情到B地图才能进阶筑基,然后再B地图到筑基九层继续推进剧情到C地图才能升到金丹,到金丹九层然后循环。。。。。直到化神九层,最后一个触发剧情跟气运之子决战,完事过完剧情,就没了,触发剧情直接显示「触发此剧情游戏将结束,是否触发?」,完事触发了直接没后续了,不能继续玩了,只能不触发,不触发也没用,因为也没啥玩法,现在只能炼丹,有矿石还不能铸造武器,和画符,而且越到后面的地图卖的东西才高级,你玩到后期回前期地图还有啥用?NPC交互也少,我就这么说现在这游戏纯剧情游戏,除了看剧情别的玩法约等于没有,更何况我第一局选的还是「造化神农鼎;介绍:内含小世界,可以种植灵草、孕育矿藏。适合慢节奏道友。」你就看这介绍我就以为种田种地种矿石,然后炼制丹药,发展宗门,养成队友,狠狠赚灵石,后期干废敌人,实则啥也没有,没有宗门(哪怕剧情里你是覆天盟盟主,实际你游玩并没有该方面的交互),没有建造,丹药只能你自己嗑,后期这破鼎也啥用没有,因为种四阶中品的灵草,不加速200年产出一次一次1颗,高效率建筑也66.7年产出一次一次3颗,那我还种个啥?我直接买不就行了?更何况你种的这玩意能干嘛?就炼制只能你吃的丹药?吃完耐药性满了就卖钱,高级丹药卖钱赚灵石也不如炼制低品级的二阶极品玄武铸甲丹,炼制一批利润120万,成本3000,耗时2月,高等级丹药耗时动辄1年2年,还没2个月的二阶丹药值钱 事实上你继续玩也没有啥内容,因为为我说了,自由度太低了,完完全全的看剧情游戏,跟我预期不一样,你要还是想玩我说的那种经营沙盒建设的你现在别买,真的,一点这方面的玩法没有,目前纯纯线性剧情推进的闯关式RPG(可能我预期错位了),如果你看剧情可以试试,但剧情也没做完,半成品的半成品,我说的这剧情还是一条“完结”的线,一共三条线,那俩条线剧情就写到筑基,人话就是只能玩到筑基 而且商店宣传最后一句「探索无垠的山川湖海,结识各色各样的伙伴,编织出你自己的修仙传奇!」更是抽象,因为实际NPC交互只有「切磋;赠礼;索要;求学;查看信息;交易;非关键NPC可以袭杀」没了,啥也没了,没有入队,没有结拜,没有结识,你跟他切磋,打赢了直接+几十几百个好感度,然后用好感度通过「索取」白嫖他东西,好感没了直接再次切磋,再加好感度,昂结识各色各样的伙伴=白嫖伙伴的法宝功法
游戏性不错 就是有点不理解 我都化神大能了还不能随意去别的地图?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款修仙爽文的遊戲 不過可惜一開始的2樣仙寶選項有差 珠就一個外掛 鼎就一個功能 珠是痛快的爽...鼎就是憋屈著龜 而且很多路線都還沒有完成....目前只有一條線可以走 希望快點完成其他路線....
还需要打磨啊。 。游戏里的NPC全是 机器人的感觉,没有一点活的感觉,借鉴下某修仙游戏啊, 没有互动全是任务互动,其他都是路人感觉太糟糕了。加油吧!
9/10 農得爽, 陳子愚無慘, 等更新
你出个全部购买吧,我点的累死了,买点材料都要点半天
我宁愿回头去玩艾恩葛朗特,也不会再来玩这一坨
剧情太单一,而且境界突破只有数值没有机制上的差异,希望后面能做好一点。
剧情一坨,到元婴之后,这脑瘫剧情一秒钟都不想看,直接跳过。build看上去很多,其实每个阶段都是那几套,如果没做完的剩下几套路线也是这么个剧情的话,可以说非常无聊。 然而在修仙单机普遍垃圾臭屎骗钱的大环境下,造化仙缘老实说可以排前五了。没错,光这个版本就可以前五了。
近两个多月唯一没被喂屎的游戏,终于有正常的制作组了。ea还是能入的。 整体都很好,玩的轻松,唯一问题就是这游戏对时间的把控不大行,鼎整体和闹着玩一样。养鱼的收益,我21岁最高难度都结局了,鱼还没养一半呢。练气一天不能从城东跑到城西,化神野外也得0.3天走一格。炼丹没有-时间的丹炉简直慢的要死,练最好的丹药一次10年 够我通关两次了。 丹药经验值加强了以后也是不行,丹炉最强的也不减时间,哎。但整体不错。点赞 一些技巧 鼎 可以开局选偷功法。 随机事件有5-8%的灵石 5%的血量,危险的设计。 切磋 +交易 能0时间刷钱 先送界面看对面喜欢啥—交易不换这个 用其他最高的价值换对面所有 纯交易 利用能送ta最垃圾的喜爱 然后交易换出来 交易用极品拖脉丹 可以交换到 建木老头拿鼎 以后拿鼎换 前中期记得刷刷威望(喜爱丹药的用其他) 偷袭姜佩佩前 送垃圾功法 刷完东西买完装备 还能送 三个丹药50灵石 0.0凭空刷 开局先保存 刷悬赏 送480灵石 建木老头 优先换 他喜欢的 中品灵宝有一个就可以启动,送买——送满2000 把丹炉求过来 然后继续送对面100w灵石就可以交易丹炉 1000+倍率 第一章百业真人SL下就可以刷出三才鼎 城主府筑基7层刷不卖的几个,概率太低 百业是教你副业的那个!!! 第一个月刷的东西固定 sl方法 第二月的时候进城(手动存档保险)+f5保存,千万别点百业头像!!! 然后sl就行了 实在不行去下刷新mod 最高难度也就1360灵石 480启动然后刷一个月应该能够钱
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