
Humanity is enslaved by an AI… which is awesome, because we’re on the right side of the conflict. Exploit puny humans to extract power and build your own empire!
Modeled estimate, not a reported figure. How we estimate →
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, German*, Simplified Chinese*, Spanish - Spain*, Korean*, Japanese*, Portuguese - Brazil*, Belarusian**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一说到繁殖,就只能想到黄色内容的脑残程度不必多说 反乌托邦、黑色幽默题材,都比不上小头重要呗
quickly boring. you have to allocate humans to different stations all the time, that's it. you would think pausing the game would help, but you can not issue orders while paused, wtf ?
A big no. I was cautious because of the bad reviews and I must say they are right. Nice concept idea & fun art style in what is maybe the most unbalanced gameplay system I've seen in many years. This a not a game about planification and management, it's a kind of timed puzzle that only has one way of solving - while being plagued by an avalanche of RNG based event that'll (perhaps) make or (surely) break your run. You'll not have the luxury to find interesting strategies, you'll find that everyone is struggling to find on forums and discussion groups [u]THE ONE[/u] way of playing that works (Speed upgrade Wheel>Incubator>Throw a lot of humans in Bioreactor ad nausuem and cross your fingers you'll encounter bonus RNG modifiers) I had absolutly no fun sadly.
Push me And then just touch me 'Til I can get my Satisfaction Push me And then just touch me 'Til I can get my Satisfaction
топ
Никогда не понимал и не пойму людей, что критикуют шуточный кликкер рогалик, который проходится за 4 часика, за то что он короткий или за то, что они не могут закрыть его на все ачивки. Видимо, ачивка под названием "ТрайХард" ничего у них в голове не бзинькает. Полезайте, товарищи, в биореактор! Это отличная игра, которая играется как выглядит и выглядит как играется.
I've been so close to beating campaign 2 so many times, it genuinely pi**es me off.
Like many similar rogue-like games this one has that particular trait I personally find very tiresome and anti-fun - precise methods for achieving victory/progress which you have to either painstakingly find on your own through a lot of "trial & error" or by looking up the cheat sheets in some guides. Some games manage to turn their "trial & error" routine into a fun process where you don't regret spending time on doing it and learning the ways... this is hardly one of those games. It's designed to waste your time on memorising specific routes, specific gameplay formulas, specific options to choose, it discourages deviation and experimentation because many situations you encounter become harsh points of no return and the consequences are rarely if ever remotely different from "one good vs. a lot of bad". Random events can be extremely punishing even when you've figured out a steady flow with the main game mechanics.
no me gusto deve ser el primer idel que conosco que no tiene mecanica de resurgir
Не играю в кликеры, но этот неплохой за счет юмора, отсылок к попкультуре, рогаликовой составляющей в виде случайных событий, открывающихся модификаторов . Разработчик уже создал вселенную из 4 игр. Достижение "манчкин" слегка конченое, птч роляет рандом. Лучше воспользоваться гайдами и блокнотом, чтобы прокликать все события.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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