
Desert Ashes is a turn based strategy game with online multiplayer and single player campaigns, it also boasts an innovative menu system allowing you to play multiple games at once. The Day-Night system adds a dynamic twist to turn based battles that affect the battlefield.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 65 reviews with recorded playtime.
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this is just a lessor advanced war from the mobile store but it's still not a bad grid turn based tactical game. 6/10 not bad but could be better. don't know what advanced war is? well its a basic grid turn based tactical game but when you engage in combat you are treated to the units shooting at each other in a little cinema scenes. the basics out side units fighting are building units, capturing building for cash and capitals to win.
Looking at how they want you to touch the screen or click the screen shows that this is a mobile port game.. Its actually a fun game at times if you're looking for a game to pass sometime. A match can be won pretty quick but one wrong move may make the game longer Pros: Day/Night system water can freeze making it walkable Gameplay mechanics Steam achievements and trading cards soundtrack! Ai can be tough local multiplayer Cons: Limited amout of troops can be on field game is short 3 levels No map editor Ai makes some dumb moves making it not challenging
sucks so bad.
Fun turn-based combat. Simple and enjoyable.
Najlepszy symulator czarnego ekranu, jaki do tej pory miałem.
From 9,99€ i bought this game on sales 2,99€ Now the game have 4,99€ and at the moment sales -90% have 0,49€ I still crying my lost 2,99€... Ignore my 8 hours,it's cause for 100% perfect game,and helping other players to take the online achievements,cause of course the multiplayer is dead.This game should be free to play game from the start of the release.
Desert Ashes is a turn-based strategy title developed and published by Nine Tales Digital that sets out to reinterpret classic grid-based warfare through a strange, creature-driven fantasy lens. Released as an indie project with modest production values, the game immediately signals that its priorities lie more in systems and ideas than in spectacle. Instead of modern military units or traditional fantasy armies, Desert Ashes populates its battlefields with odd, often unsettling creatures, giving the game a distinctive identity that separates it from more conventional strategy offerings. This unusual presentation can be intriguing at first glance, though it also establishes expectations that the game’s mechanics must carry much of the experience. At its core, Desert Ashes follows a familiar strategic framework. Battles unfold on tiled maps where players take turns moving units, attacking enemies, capturing bases, and managing territory. Each unit type has clear strengths, weaknesses, movement limits, and attack patterns, encouraging careful positioning and forward planning. The structure is easy to understand for anyone familiar with classic turn-based strategy games, and the fundamentals are solid enough to support thoughtful play. Victory often depends on anticipating enemy movement, protecting vulnerable units, and making efficient use of limited resources rather than relying on brute force. What gives Desert Ashes its most distinctive mechanical twist is its day-and-night cycle, which subtly alters the battlefield over time. Certain terrain types behave differently depending on the time of day, such as bodies of water freezing at night and opening new paths for land-based units while restricting aquatic ones. This environmental shift adds an extra layer of tactical consideration, forcing players to think not just about immediate positioning but also about timing. While the system is conceptually interesting, its impact can feel understated in practice, sometimes serving more as a situational modifier than a central strategic pillar. Still, when it does matter, it can create clever moments where planning around terrain changes gives a decisive advantage. The unit roster is one of the game’s more memorable elements. Rather than leaning on familiar archetypes, Desert Ashes embraces bizarre, creature-like designs that feel part monstrous, part abstract. Flying units, ground forces, and specialized attackers all fill specific tactical roles, but their unconventional appearances can make it harder to quickly intuit their purpose. Learning how each unit behaves and how they interact with others becomes part of the challenge, and players willing to invest time in experimentation will find some satisfying synergies. At the same time, this learning curve can feel steeper than necessary, especially without strong visual or interface cues to clearly communicate unit roles. Single-player content is built around campaign-style missions that introduce the game’s factions and mechanics. These scenarios provide structure and gradually increase in complexity, though the narrative framing is minimal and largely functional. Story elements exist primarily to justify battles rather than to create emotional engagement or deep world-building. Over time, missions can begin to feel repetitive, relying on similar objectives and map layouts. Skirmish modes and multiplayer options are included to extend replayability, but community activity has historically been limited, making multiplayer engagement inconsistent and often unavailable without coordinating with other players. Presentation is one of Desert Ashes’ weaker areas. The visual style is serviceable but sparse, with creature designs that are imaginative yet sometimes underdeveloped, and environments that lack strong personality. Interface and control design have been common points of criticism, as selecting units, issuing commands, and reading battlefield information can feel unintuitive or awkward. These usability issues don’t make the game unplayable, but they do add friction to an experience that already demands careful thinking, occasionally turning minor mistakes into sources of frustration rather than learning moments. Despite these shortcomings, Desert Ashes does have a certain appeal for players who enjoy stripped-down strategy experiences and are willing to look past rough edges. Its systems are straightforward, its ideas are clear, and there is satisfaction to be found in mastering its creature-based combat and terrain interactions. The game doesn’t overwhelm players with layers of meta-progression or complex economy systems, instead focusing on moment-to-moment tactical decisions. For some, this simplicity is refreshing; for others, it may feel like a lack of depth. Ultimately, Desert Ashes is a niche strategy game that will resonate most with players who enjoy classic turn-based mechanics and are curious about unconventional themes. It doesn’t reach the polish or complexity of genre standouts, but it offers a distinct flavor and a handful of interesting ideas that make it worth a look at the right price. As an indie experiment in creature-driven tactical warfare, it stands as a reminder that even familiar systems can feel different when wrapped in an unusual aesthetic and guided by a willingness to take creative risks. Rating: 5/10
If you buy it on sale (and don't mind stories that end on cliff hangers) it's a good turn based strategy game that's easy to pick up and plays a bit with the traditional rock-paper-scissors by creating 4 classes of troops.
Don't buy, dead multiplayer is dead.
Gra jest beznadziejna. Gdy się włańcza zpowiada się ok a potem lipa.
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Trends
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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