
From the union of Riddled Corpse and Xenon Valkyrie comes Demonstier, an RPG roguelike with elements of action, adventure, & arcade. Enter the dungeons of king Thosgar & destroy the demonic beings present there .
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
可愛いキャラ達によるダンジョン探索系ローグライクゲーム。 敵倒しまくってトークン持ち帰ってキャラを解放して最深部のボスを倒すのが目的。 なのだが、インディーズゲームでもかなりマイナーらしく攻略系ページなど存在しない。 が、そこまで細かい情報なんて要らずトロフィーコンプまでなんとかなった。 良い点 女キャラが可愛い、日本人向き。 手に入れたGでフロアクリアー後にカスタマイズ出来るのがgood トークンで新キャラや新武器の解放も出来る…のだが。 悪い点 死ぬと全てがパァ。死んだフロアにお墓が立つが破壊するとトークンが還ってくる。 ボスフロアには墓が立たないので無駄になるかも。 キャラ格差、本当に酷いの一言。 SSS ヴァルキリー(Tier1のクリアが条件) スキルが「回復」あと武器が無い分ダンジョンに潜る時に10個位ステがプラスされる。 間違いなく強キャラ。 S クレリック 「回復」出来る。これが全て。他のステは低めだが鈍足だけ克服出来れば一番クリアに近い A アサシン 「一定時間3way」射程が長く、設置系のモブに遠距離から一方的にタコ殴り出来る。 ライフと守備を克服出来ればクリア出来る。 B ウィザード 「爆炎魔法」範囲がもう少し広ければ良かった。あと撃たれ弱いのが弱点 B アーチャー 「設置罠」ダメージは大きいがいかんせん範囲が↑よりさらに狭い…デフォの射程が広いのは良い。 C ナイト 「盾」?効果も分からない。違うキャラのアンロックの為に彼に頑張ってもらうしかない。 使ってない バーサーカー、ウォリアー(Tier2のクリアが条件) 武器の解放の為のレシピが1ボス撃破後かつランダム?しかもキャラ毎という面倒臭さ。 そしてヴァルキリー様とウォリアーは武器が無い。 Tier1をクリアしたら趣味でクレリックの武器を集める程度にしか遊ばないのでは無いか? ルーン Tier1.2はまだ良い効果が期待出来たが、 3になるとマイナス効果ばかりが目立つ。大宝箱限定で入手もランダムな為、 1Fガチャが捗る。 Tier2.3ではさらにキャラ格差が目立つ。 結局ヴァルキリー様だけ要れば良いんだよなぁ。 いきなり遠距離撃ってきた敵から9~12ダメ(ハートの2-3個分に相当)食らったらやる気なくなるもの。 フロアのクリア条件 6つしか無い。「全ての敵を全滅させろ」「爆弾を全て破壊しろ」はマークをマップ上に欲しかった。 クレリックのような鈍足キャラは致命的。 まぁでも値段位は楽しめました。 Tier1 アサシンでクリア Tier2 ヴァルキリーでクリア Tier3 ヴァルキリーでクリア 偶然見つけたバグ MGS+40~50のルーンを装備すると1秒程でゲージが溜まる。 つまりヴァルキリーとクレリックは回復し放題。 墓をコンボで破壊すると入手トークンに倍率が掛かってる? 火山辺りのフロアで死に戻りを繰り返すと莫大なトークンを入手できる。
DPS check with a timer in a an rng level rogelike does not mix at all especially when it's littered with lava traps I can barely see.
DemonsTier é divertido com um desafio bem ok porém com maiores dificuldades para quem procura, sua musica é boa, sua arte bonita, sua gameplay é fácil de entender é divertida, sua historia simples é direta, gosto de ter ataques desbloqueáveis diferentes para cada personagem é ele tem um bom porte para controle; Seu lado ruim são as armadilhas que são difíceis de se ver, é o mapa de fogo que a cor é muito forte é também muito clara o que acaba doendo os olhos é Dificultando de se enxergar; Eu não tive nem um problema enquanto eu jogava o jogo.
It's simple, but cozy and fun :)
Games gud
Buggy, repetitive, and extremely easy tbh, I beat the first tier without a problem and all of them are same but just getting more hit points. Your hearts doesn't increase more than 2 rows, you can print money by dying on the second round, and sometimes the aura's of the bullet doesn't even registers. Also 9'99$???? GETOURRAHERE
DemonsTier, developed by Daniel Fernandez Chavez and published by Diabolical Mind, is an indie roguelike that embraces the essence of classic dungeon crawlers while infusing them with the fast-paced intensity of twin-stick shooters. It serves as a spiritual successor to the developer’s earlier works, such as Xenon Valkyrie and Riddled Corpses, combining procedural generation, retro aesthetics, and a tight gameplay loop designed to test reflexes and patience alike. Set in a cursed kingdom buried beneath the earth, the game drops players into a labyrinth teeming with monsters, traps, and treasures. The mission is straightforward—descend deeper, defeat hordes of enemies, and confront the demonic overlord King Thosgar—but the execution turns this simple premise into a relentless, addictive cycle of progress and failure that captures the spirit of classic roguelikes with admirable precision. The first thing that stands out about DemonsTier is its distinct visual style. The game uses detailed 16-bit pixel art reminiscent of the golden era of the Super Nintendo, crafting an atmosphere that feels both nostalgic and foreboding. Each dungeon level is randomly generated yet maintains a consistent mood, with flickering torches, glowing runes, and shadowy corridors that suggest something sinister lurking just out of sight. The enemy designs range from small, skittering monsters to hulking demons that fill the screen with projectiles, each rendered with personality and flair. The color palette is carefully chosen—rich earth tones punctuated by bursts of light from magic spells or explosions. Complementing the visuals is a haunting chiptune soundtrack by Giorgi Vivar, whose melodies oscillate between calm exploration and intense combat rhythms, giving the game an old-school feel that perfectly fits its tone. The result is an aesthetic that balances charm and menace, immersing players in a world that feels alive despite its pixel simplicity. At its core, DemonsTier thrives on the satisfying loop of risk and reward. Every run begins in a small village hub where you can choose a character, purchase upgrades, and descend into the dungeon’s depths. The player initially has access to a limited roster of heroes, but more can be unlocked over time using D-tokens collected during runs. Each hero has distinct stats and abilities, offering meaningful variety that encourages experimentation. Once inside the dungeon, gameplay unfolds in short, timed bursts. Each floor must be cleared within a set time limit—usually five minutes—before an invincible Grim Reaper entity appears to chase the player down, forcing them to either finish the objective or flee to the next area. This mechanic adds urgency to every encounter, transforming exploration into a race against both enemies and time. Between waves, players must decide whether to risk pushing further or return to the surface to bank their progress, introducing a layer of strategy to what might otherwise be a straightforward arcade shooter. Combat in DemonsTier is simple yet satisfyingly responsive. The twin-stick controls allow for fluid movement and precise aiming, while the limited ammunition and cooldown mechanics keep players from relying solely on brute force. Enemies attack in swarms, forcing quick decisions and constant repositioning. The game rewards skillful dodging, sharp timing, and efficient crowd control, but luck also plays a role due to its roguelike nature—power-ups, weapons, and healing items spawn randomly, making every run unpredictable. The balance between power and vulnerability keeps tension high throughout. Players can find permanent upgrades like improved health, damage boosts, and new weapons, but death always carries weight; a single mistake can mean losing valuable loot and starting over. Despite its punishing design, the game never feels unfair—success is always achievable through patience and mastery. The progression system ties the entire experience together. Gold earned in each run can be spent on temporary upgrades like potions, grenades, and stat boosts, while D-tokens serve as the long-term currency for unlocking new characters, items, and upgrades in the hub. This dual-currency system ensures that even failed runs contribute to gradual progress, softening the blow of permadeath while maintaining the tension of traditional roguelikes. The heroes themselves add replayability; from the sturdy Knight to the nimble Archer and powerful Mage, each class caters to a different playstyle. Learning how to exploit their strengths and compensate for their weaknesses keeps the gameplay fresh even after dozens of attempts. The procedural dungeon layouts further enhance replay value—while rooms and enemies follow familiar patterns, their arrangement shifts enough to keep players guessing. Despite its many strengths, DemonsTier isn’t without flaws. The difficulty curve can feel erratic, with sudden spikes that punish small mistakes, and the game’s visual clarity occasionally suffers when too many enemies and effects clutter the screen. Some traps are hard to spot amid the pixel chaos, leading to frustrating moments of unavoidable damage. Additionally, while the five-minute timer adds tension, it can sometimes make exploration feel rushed, robbing players of the chance to fully appreciate the environment. The narrative is minimal, offering little context beyond defeating the demonic king, and while this fits the arcade tone, some players may find themselves wishing for more story-driven motivation. Nevertheless, these issues rarely overshadow the game’s core appeal. The moment-to-moment action remains sharp, and the satisfaction of clearing a floor with seconds to spare or defeating a boss after multiple failed runs provides genuine exhilaration. For its modest price, DemonsTier delivers exceptional value. It’s a tightly designed experience that respects the player’s time while offering the replayability and challenge that define great roguelikes. The balance of accessible mechanics and high difficulty makes it suitable for both newcomers and veterans of the genre. Its retro presentation is not mere nostalgia bait—it’s part of a cohesive design philosophy that emphasizes clarity, rhythm, and atmosphere. Every element, from the responsive controls to the pulse-raising soundtrack, contributes to the sense of being caught in a constant battle between survival and chaos. It’s not a sprawling or revolutionary game, but what it does, it does with confidence and style. Ultimately, DemonsTier stands as a testament to how much creativity and craftsmanship can exist within simplicity. It doesn’t rely on cinematic storytelling or elaborate systems; instead, it focuses on tight mechanics, clever design, and the satisfaction of steady mastery. The thrill of delving deeper into the dungeon, balancing greed against caution, and uncovering new heroes and treasures makes every session worthwhile. It’s a game that respects its roots while refining them for a modern audience—challenging, rewarding, and endlessly replayable. For anyone who cherishes the old-school challenge of roguelike adventures wrapped in a stylish, pixel-art presentation, DemonsTier is a hidden gem that deserves far more recognition than it gets. Rating: 7/10
Una verdadera joyita
Me gustan los juegos de este desarrollador, tiene estilo de la vieja escuela y ofrece una dificultad lo suficientemente desafiante como para entrenerte por un buen rato.
FANTASTIC LITTLE GEM
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