
The cards lie! In this single-player social deduction game, demons have infiltrated your village and disguised themselves as allies. Every card you turn over is either a friend or a foe. Can you see through their bluff?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Oct 2, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $14.3K | 77 | 52% | $9.99 | |
| approximately $13.1K | 60 | 67% | −30%$6.29reg. $8.99 | |
| approximately $6.2K | 77 | 100% | $4.99 | |
| approximately $63.7K | 102 | 75% | $19.99 | |
| approximately $33.6K | 101 | 72% | −75%$1.99reg. $7.99 | |
| approximately $17.5K | 125 | 83% | $4.99 |