
Just another boring word game? No. Words Can Kill is a roguelike deckbuilder. Travel through the world trying to build the strongest deck from letter tiles and find the perfect gear. And remember, here your tactical decisions matter, not your vocabulary!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good concept, but very poor implementation. Balance is terrible, and there are simply too many enemy actions that are unable to be mitigated, reducing the strategy element tremendously. This could be a great game, if the designer(s) would have implemented mechanics for each enemy action.
Basically Slay the Spire + Scrabble. I don't really like the aesthetics but the mechanics are super solid. You can choose to put any word into attack or block so you don't get stuck with a bunch of block when the enemy isn't going to attack, or vice versa. And unlike most word games I've seen, it's not about finding the longest word you can, more often than not a bunch of three letter words is a better choice. Which is good because I don't feel like I have to be ridiculously good at scrabble to play well. (Also there's a mode where the game just tells you all available words, which the game assures me is not cheating. Still not doing it.) Had a lot of fun with the game so far! And holy carp I am baad at sepelling.
I am enjoying this game. I made a suggestion in the discussion forum and the developer shared a thoughtful & considered response.
This game fails at its primary mechanic, that of spelling words. There aren't enough tiles on the board to make interesting words, the dictionary used is painfully limited, and the upgrading mechanics & deck building are barely significant. If you're looking for a game like this, buy Letter Quest instead.
As someone who loves word games and card battlers/deckbuilders, this game seemed tailor-made for me - and it did not disappoint. I loved how different the three characters were (even though I'm not quite sure why the third one is supposed to be the tough one - I definitely thought the second one was the hardest!). I love how the three difficulty options make this game playable for everyone. And I even enjoyed getting all the achievements together. This is a definite recommend from me. Time played: - Scout: 14 hours (10 on the levels, 4 on the challenges) - Brute: 17 hours (9 on the levels, 8 on the challenges) - Keymaster: 10 hours (5 on the levels, 5 on the challenges) - Achievement hunting: 15 hours
A fun little roguelite with a unique twist. This feels like a typical roguelite. Fight through three acts, each with a boss at the end. Choose a path through the act, fight, rest, buy equipment and upgrade. The twist is that you attack and block by making words out of letter tiles (like Scrabble). The longer the word (and the more valuable the letters) the bigger the attack or block. You also have equipment that helps in different ways. For example, a sword does more damage if you create a word 4 letters or longer on attack. Or a shield might let you draw a tile if you make a 3 letter word to block. There are a wide variety of enemies, with different quirks. It's fun and makes a nice change of pace, especially for the low price. That said it's not in the top tier of this kind of game. Only three heroes - and actually only the Brute offers a really different style of play. There's a decent amount of equipment, but not really enough to make runs feel truly unique. A lot of fun, but lacks staying power.
Don't even think about it, it's not worth it. the game plays its self.
Interesting little game. Basically, you need to form words with the tiles you have to defeat monsters, and progress to saving the princess. Decent enough.
- DIFFICULTY - 🔲 Not difficulty based 🔲 Easy 🔲 Normal ☑️ Hard 🔲 Insanity 🔲 Varying - GRAPHICS - 🔲 Pixels 🔲 Bad ☑️ Graphics don't matter in this game ☑️ Good 🔲 Beautiful 🔲 Masterpiece - MUSIC - 🔲 Bad ☑️ Music 🔲 Good 🔲 Beautiful - STORY - 🔲 This game has no story 🔲 Very mind numbing ☑️ Available if people want it 🔲 Well written 🔲 Epic story - PRICE - 🔲 N/A 🔲 Underpriced ☑️ Perfect price 🔲 Could be cheaper 🔲 Overpriced 🔲 Stupidly priced - REQUIREMENTS - 🔲 You can run it on a calculator ☑️ Mid Spec 🔲 High end 🔲 Top of the Range - LENGTH - 🔲 Very short (0 - 3 hours) 🔲 Short (3 - 15 hours) 🔲 Average (15 - 50 hours) 🔲 Long (50 - 90 hours) 🔲 Extremely long (90 - 110 hours) ☑️ Continuous - FUN - 🔲 Dead 🔲 Hard to enjoy ☑️ Repetitive ☑️ Actually pretty amusing 🔲 Ride of your life - REPLAYABILITY - 🔲 None 🔲 Only for achievements 🔲 If you wait a few months 🔲 Definitely ☑️ Infinitely replayable - WORTH BUYING - 🔲 No 🔲 Wait for sale ☑️ Yes 🔲 Free ⭕ - Conclusion -: Words can Kill is an awesome game which uses words to attack enemies in cool combat levels. There is a wide selection of equipment which help you and allow you to do certain things or gain benefits from the words you use. There is also a good range of difficulty for people who want the words given to them or who want them hidden. The overall gameplay does get repetitive however, it is really good fun when you start collecting the items you want and you sort your deck of tiles out to be ideal.
Fun, underrated roguelike that I can definitely recommend, especially to fans of games like Scrabble. It's not too good graphically and has its flaws, such as: - Not having good default dicitionaries. I understand lots of 2 word letters are misisng for balance purposes. But otherwise also tons of Scrabble words are not playable until you add them. E.g. "juke" which has bunch of possible meaning nowadays. - Weird randomization of map layouts, e.g. with nothing to spend money on by the end of map 3 - Not explaining certain mechanics too well But otherwise it's great. It has variable difficulties, which scale well. You can scale it on top by choosing the options for showing words. It has few playable characters to try various strategies with. Letters and items seem well-balanced, with few exceptions like "z" probably not giving as much as it should, given there are very few words with it, especially short ones. Enemies have various abilties and you need to have different tactics for them. And there are anti-RNG mechanics like redraw that also deepen the strategy - it was very fun to kill the level 4 boss by getting exact lethal from redrawing tiles like 8 times :P
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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