
Definitely Not Fried Chicken is a business management sim with a Twist! Grow your drugs trade through legitimate fronts by managing both sides of the business. Acquire new "businesses", meet new clientele, Develop more potent narcotics, make lots of money and leave a city in ruin!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 13 → 1.6/day in the week after.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−85% | 2.6Kreviews | 73% | — | $253K |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bugs... Bugs.. and More Bugs. I wanted this game to be good.. I did.
Pretty fun, can be repetitive, good for a boring shift.
Definitely Not Fried Chicken ---{ Gráficos }--- ☐ Diseñador gráfico en prácticas ☐ Mejorable ☑ Aceptable ☐ Bueno ☐ Excelente ☐ Obra de arte ---{ Gameplay }--- ☐ Absurdo ☐ Aburrido ☑ Pasable ☐ Muy bueno ☐ Adictivo ☐ Mejor que la vida ---{ Banda sonora / Audio }--- ☐ Me sangran los oídos ☑ Muy mejorable (no tiene) ☐ Pasable ☐ Aceptable ☐ Excelente ☐ Nominación a los Steam Awards ---{ Historia }--- ☐ No tiene ☐ Mejorable ☑ Promedio ☐ Buena ☐ Excelente ☐ Digna de Hollywood ---{ Dificultad }--- ☐ Demasiado fácil ☑ Fácil ☐ Fácil de aprender / Difícil de dominar ☐ Desafiante ☐ Difícil ☐ Imposible ---{ Tiempo de juego }--- ☐ Un suspiro ☑ Corto ☐ Promedio ☐ Largo ☐ Sandbox ---{ Calidad/Precio }--- ☐ Cómpralo a cualquier precio ☐ Aceptable ☑ Caro ☐ Solo en rebajas/descuentos ☐ No lo compres ---{ Bugs }--- ☐ No he visto ninguno ☐ Pequeños bugs, no afectan a la jugabilidad ☑ Algunos bugs que pueden ser molestos ☐ Más bugs que en Ark: Survival Evolved ☐ Hasta el acceso directo está bugueado ---{ Calificación Final }--- ☐ 1/10 ☐ 2/10 ☐ 3/10 ☐ 4/10 ☐ 5/10 ☑ 6/10 ☐ 7/10 ☐ 8/10 ☐ 9/10 ☐ 10/10 ---{ Comentarios }--- Buen juego para empezar en los juegos de gestión, gestión de recursos y economía básica ya que es bastante simple. Creo que la idea está bien planteada pero en la práctica se quedaron a medias, el juego se siente como si no estuviera terminado. La historia es bastante sencilla y lineal pero está bien. Las misiones son fáciles pero se hacen bastante repetitivas y algunos de los artículos que dan por completar misiones son inútiles, supongo que son simplemente decorativos. Puedes completar el juego en 20 horas o menos si te centras en misiones principales. Muchas mejoras posibles como por ejemplo poder saber donde estás situado en el mapa ya que cuando tienes muchos negocios se hace caótico saber donde está el negocio donde tienes que enviar el camión y más detalle en la gestión de la flota que simples filtros y colores, así como con los empleados, entre otras muchas mejoras como el tiempo entre misiones que me parece excesivo tener que simplemente esperar si tienes todo desbloqueado (me ha funcionado reiniciar el juego para que aparezcan algunas misiones que después de horas no aparecían). Cuando pasas de las 10/15 horas el juego se vuelve repetitivo, desde luego no pagaría 21€, como máximo 5 o 6€ para las horas que puede ofrecer. Vale la pena probarlo y dedicarle unas pocas horas.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Spanish - Latin America, Simplified Chinese, Traditional Chinese
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кусок забагованного говна. Загрузить курьера не могу, расписание стоит на загрузку, рабочие ищут работу. Деньги не прибавляются, если просто выращивать канабис и просто развозить по заказам. Хотя нанят просто 1 рабочий и установлено 2 гаража. Ни охраников, ни уборщиков, склад завален товаром. Приоритетов нет - надо загрузить курьера, но рабочий занимается всем чем угодно, но не загрузкой. В итоге бюджет - один сплошной минус. Очень жаль, что отыграл более 2 часов и не могу сделать возврат. Попробуем другие сценарии, но пока крайне не рекомендую игру. Простые начальныей ошибки, но так ломают игровой процесс.
addictive games like narcosisting games...56hours of play...my stress reliever of all day hard =) i love this game like management games...thanks DOPE GAMES for making this...
awesome game but for some reason my saved game after 47 hours is gone so guess ill start fresh :P
Needs some work on UI and QoL...
Love this game so much. lots to do. PLEASE UPDATE THIS GAME!!
the game is fun but at the beginning hard to understand
pablo escobar
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.8K | 231 | 76% | $6.49 | |
| $519.5K | 504 | 34% | $24.99 | |
| $629K | 1.1K | 80% | $8.99 | |
| $40K | 165 | 91% | $11.70 | |
| $5.4K | 49 | 90% | $2.99 | |
| $3.5K | 9 | 44% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253K | 223 | 91% | $59.99 | |
| $252.9K | 819 | 82% | $9.44 | |
| $252.8K | 534 | 98% | $19.99 | |
| $253.3K | 810 | 97% | $14.99 | |
| $252.7K | 821 | 75% | $19.99 | |
| $253.4K | 574 | 99% | $19.99 |