
Definitely Not Fried Chicken is a business management sim with a Twist! Grow your drugs trade through legitimate fronts by managing both sides of the business. Acquire new "businesses", meet new clientele, Develop more potent narcotics, make lots of money and leave a city in ruin!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 13 → 1.6/day in the week after.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−85% | 2.6Kreviews | 73% | — | $253K |
| $24.99 | — | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the times I wish there was a mixed review really really bad because this game is FUN. It looks nice, the music is jazzy synthwave (if a bit short), and the concept is fun but it just needs more polish? If you can look past that I genuinely think this is a game that you can sink your teeth into and get a really good time out of. So, Pro's first. Soundtrack is banging no complaints other than, I wish there was a few more tracks? Art style is also awesome. It looks good, sounds good and fits the theming really well, nothing looks out of place. The concept is also really neat, as I like how many options there is available for products and customization and ti really feels like each option has a unique set of needs. Downsides: Polish. The game just feels... rough around the edges? No one thing really kills the experience but there's a lot of small things. Deliveries are a big one, radio requests are a coinflip and require a ton of micro, as they WILL steal any product that doesn't match their order. Not only that delivery drivers often take really weird routes that can double or triple delivery times because they can't do Uturns, and must be on the right side of the street for the delivery, meaning a 1 block delivery can take upwards of 3 blocks to reach as the driver has to circle around several side streets to be on the correct side of the road. There's also very little you can do to tweak pawn behaviors, as there's no priority system, meaning they'll randomly do tasks even if they're not what you need done, requiring a ton of micro to stop them from just chopping away and packing while you need product moving, which can be doubly brutal early game as the one storage vehicle you start with is incapable of supporting you alone, forcing you to blitz a better vehicle (Which the game does NOT teach you well). The game also fails to teach you *everything* about staff needs, as if you just build a break room and restroom like in the tutorial your pawns WILL die due to lack of showers, sleep and food, and with no notifications this is expensive, especially if you bought them gear. Overall, good game, but it needs like, 1 or 2 more updates just smoothing out the rough edges to make the game feel good for what it is. Unfortunately it seems like it's been abandoned rather than polished off....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 1 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Spanish - Latin America, Simplified Chinese, Traditional Chinese
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid 6.5/10. I liked it, but it has a very confusing and sometimes buggy UI, requires intensive micromanaging such as determining people's work schedules hour-by-hour, yet lacks expected depth in places like being able to create delivery routines that are performed w/o your constant input. Despite requiring constant micro managing, things like deliveries and the game at large are not super interactive, so you end up just idling for a while and sending deliveries to one of two static locations until the order runs out, then you manually send them to wherever you wanted them to go before. Additionally, the mechanics for running businesses are really lacking in general. Nothing you place inside the buildings matters beyond taking care of customer's basic needs and maybe upcharging them. No way to make your stores more appealing or attract more customers by decorating or adding on, meaning that the optimal way to play is to have a super barren building save for the things the customers pay for. It's all perferctly functional but it just lacks depth There aren't many random events to throw you off or introduce new layers to gameplay aside from the weekly bribery threshhold to keep the cops from raiding you Only has a couple of music tracks that get very old to listen to after you've heard them a hundred times
good if you like tycoon slop (coming a victim of classic roblox tycoon slop back in the late 2000s / early 2010s). but most of my 15.6hrs of my playtime was spent in one sitting rotting in my offbrand gaming chair. otherwise, it looks like the game has been abandoned and a lot of the bugs are still in it.
probably one of the worst games ive played, none of my stores work as intended, none of my workers take products from kitchen to store front, from the growth room to the storage room. Just dreadful, it might be user error but i have found many having the same issues online when trying to find a resolution.
Was a fun game, until I encountered a game breaking bug. Repairing and reinstalling does nothing to help, and neither does starting a new save or any other form of troubleshooting I have tried. This game relies on employees to perform tasks for you, but the employees are broken and cannot perform any tasks, rendering the game unplayable which is extremely disappointing. I don't mind that the game isn't being updated, but they should have at least made sure it was working before abandoning it.
The game is definitely worth the 10–15 hours of gameplay you get out of it, but that’s about it. It honestly feels like it's still stuck in early access. I'm not exactly sure what the issue is—maybe it's the large grid tiles that limit building freedom, or the lack of variety in items and staff—but you start spotting the patterns way too quickly. It's worth the money, but it clearly has much more potential.
Last time I played was in August 2023. From the looks of it, lots of the bugs and issues are still there and it's pretty much abandoned. Don't buy it, it sucks.
The game was abandoned by its devs. Its okay but the state its currently in just isn't a full game.
This could have been so good, but its been abandoned :(
is fun if you can get past the begging but when you can just go straight for the endgame stuff it loses most of its hard part then can be just a waiting sim. would be a good game if they made the other shops actually sell more but the only way is to just spam laundromats at the beginning and can just skip the other shop's
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.8K | 231 | 76% | $6.49 | |
| $519.5K | 504 | 34% | $24.99 | |
| $629K | 1.1K | 80% | $8.99 | |
| $40K | 165 | 91% | $11.70 | |
| $5.4K | 49 | 90% | $2.99 | |
| $3.5K | 9 | 44% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $253K | 223 | 91% | $59.99 | |
| $252.9K | 819 | 82% | $9.44 | |
| $252.8K | 534 | 98% | $19.99 | |
| $253.3K | 810 | 97% | $14.99 | |
| $252.7K | 821 | 75% | $19.99 | |
| $253.4K | 574 | 99% | $19.99 |