
Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best RU #97, worst FR #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hello Miner, and congratulations on joining DEEP ROCK GALACTIC! It’s the beginning of a bright new career for you.
We’re preparing to send you and your colleagues down into the rich mines of Hoxxes IV. If you’re a hard worker, a good shot and a reliable team player, you should have respectable odds of survival.
Award-winning co-op gameplay puts 1-4 players together to explore labyrinthian procedurally-generated cave systems, extract valuable minerals, and fight for their lives against alien hordes.
Play as four unique classes:
SCOUT: The nimble wayfinder. Light the way with your flare gun, zip around with your grappling hook, and be the first to fall down a really deep hole.
GUNNER: The heavy weapons guy. Great at turning alive things into dead things, and keeping teammates safe behind his impenetrable bubble shield.
ENGINEER: The defensive support specialist. Sentry guns, land mines and 40mm grenades help you keep a secure perimeter.
DRILLER: The living bulldozer. Carve through terrain and shape the work site with your handheld drills, and solve problems using your flamethrower and C4 charges.
Each class brings their own strengths to the team. Use your toolkits in tandem and work together to bring your whole crew home safe.
Explore an endless labyrinth of procedurally-generated caves – no two missions are alike.
You’ll need to rely on your wits and your traversal tools to navigate through narrow, snaking passages and vast caverns alike. Dig into 11 distinct biomes, each with their own unique cave formations and colorful (sometimes deadly) flora and fauna.
And with 100% destructible environments, you can shape the terrain as you see fit. Dig tunnels, collapse stalagmites and close off choke points to make your job easier.
Your work in the mines will pit you against the many creatures of Hoxxes IV who don’t take kindly to your presence.
Keep your finger on the trigger, and learn to defend yourself against hordes of over 50 different enemy types, all of which are keen to bite, slash and acid-spit you to death. Some fly, some crawl, some snatch you from above and below. You’ll need to keep your wits about you, and make sure your teammates have your back.
Unlock thousands of cosmetics, weapons and player upgrades, making for hundreds of hours of gameplay as you work your way up the ranks and become a star employee.
Deep Rock Galactic features six full seasons of additional content on top of the base game, and it’s all free. No time-limited battlepasses, no FOMO shop rotations, no gated content. The only extras you can buy are a couple DLC armors.
The Deep Rock Galactic Corporation isn’t known for its benefits package. But at least there’s a bar on the Space Rig.
Enough talk – it’s time to get to work, and join millions of other motivated employees!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 380Kreviews | 97% | — | $40.9M |
| $29.99 | 14.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I tried. Quite a few times over the years. No. It's not that I have a problem with co-op shooters, especially the loot shoot kind since the bane of my existence seems to be the Borderlands franchise or similar, but I've never been terribly fond of this one no matter how much I force myself to get acclimated to it. Despite knowing a few friends that have this that still do play it, and wanting to take some time to get better to have fun with it, that opinion continues to remain unchanged. There's really nothing I like in the few hours I've seen that I'm willing to play or practice on to get any better at. Much of what I see appears to be a pretty same-y loop that just isn't interesting and borders on annoying more than anything. What I do hear from people that have hundreds of hours more on it than myself is how generally frustrating it is once you decide to increase the difficulty which is probably even worse - we go from one annoyance to another. Put that all together and it gives me little reason to pursue it with such a vocal amount telling me otherwise. Even though they play it. Which isn't weird to me I suppose. I do play Mahjong. I do have a masochist streak to me in some things but I'd rather not expand on that with this title. Anyways, that could be unique to me but when I browse other reviews I seem to find a common ground on that, especially as of late. I wish I could say better. It's one of those things that I wish I could be part of the 'overwhelmingly positive' crowd but sadly there's just nothing here that hooks me to do so.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 22.71/day in the week to Sep 8 → 36.86/day in the week after.
Reviews, worldwide (the counter carries no country): 30/day in the week to Jul 26 → 36.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Italian, Japanese +5 more
| $38.99 |
| 14.2Kratings |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really not that good, Tom peer pressured me into buying it only for it to be the same thing over and over and over and over and over and over. I don't like Tom.
Used to be a top notch game, then they abandoned it / made it an advertisement to the other boring sideprojects.
♥♥♥♥ game to play solo, don't buy if you were planning to go alone. you are expected to climb straight up walls to escape when you finish the objectives but if you aren't playing a certain class you just have to mine a staircase up, which takes forever and means you miss the drop pod and fail a 40 minute mission. Worse yet, the class I'm playing has a zipline but you can't climb vertically with it, it only lets you fire it horizontally to the ground.
Step aside, wimps. Listen to a deepbeard. After almost 1000 hours of gameplay my unbegrudgingly verdict is that this game rocks. The booming explosions, the mesmerizing music, the phat hips as the dwarves run. It's all magnificent. The game is crystal clear of a beauty to look at, the music is euphonic as it strikes those rich notes, and boy, when the bass drops it's a mystical mix between glory and techno dwarfness that takes you to deeper depths in wonder and inner resonance. The very best gem about this game after so many hours is that the end game offers a different challenge that changes from the tactical to the strategic. The gameplay changes from being about raw firepower to correct positioning and teamwork, requiring more thought about how to approach fights and enemy types. Now drop on down and mine it all for yourselves as you go from a lowly greenbeard to a mountainous lavabeard by progressively cranking it up to Haz 5++ while discovering what the fuss is all about with Deep Rock Galactic.
La verdad que muy buen juego, las misiones son muy buenas aunque aveces te toca repetir misiones para hacer encargos no se sienten pesadas ademas de que podes ir variando con el nivel de riesgo a medida que te vas haciendo mas bueno, los 4 personajes que tienen estan muy bien balanceados cada uno con una arma especial. Tiene una comunidad hermosa la verdad por mas de que seas principiante nadie te va a estar bardeando por no saber jugar o por mandarte alguna c4g4da(como pasaría en el LOL). Sinceramente es un juegazo y le podes meter muchisimas horas y jugarlo con amigos es muy divertido aunque podes jugarlo solo y tambien esta bueno, gracias Martin y Guille por enseñarme a jugar!! (Lo unico malo de este juego son los asquerosos escarabajos que me hacen querer desinstalar el juego, pero por lo demas ninguna queja, alto juego compratelo si esta en oferta) ROCK ANDDD STONEEE!!!
I recommend Rock and Stone, brothers! This is literally the best four-player co-op shooter I've ever played. Everything is perfect: the procedurally generated caves that never repeat, the complete destructibility of the environment, and the four completely unique classes of dwarves that complement each other perfectly. The shooting is juicy, the guns feel massive, and the atmosphere of the dark depths of Hoxxes is 10 out of 10. But the true gem of this game is the community. There's no toxicity here. You join random players, press the "V" button, your dwarf shouts "Rock and Stone!", and the entire team instantly becomes your best friends. The developers are saintly people, all updates are free, and the battle pass doesn't require a single penny of real money. If you're looking for a game to have fun with friends or decent workers, don't hesitate to grab it. Management will be pleased!
This game is peak fr fr, perhapes the best shooter i have played in my life it is as kino artstyle and ambience you can get, the inmersion of being a silly little dwarf going mining is unmatched. The Best Comunity in gaming and its not close, the comradery is unmatched. The depth found in its systems is great and 500 hours in and it doesnt stop, I am learning and getting better and experimenting and forging and tinkering with the many weapons and their vastly transformative options, systems and mechanics. In many games you would have many shotguns with few changing numbers, here you have 2 and they have a mechanical variety of a couple dozen(putting it lightly) in their gamefeel. Play it with friends if you like hilarious shenanigans of absolute chaos where hordes are endless and nukes are plenty, play it alone(or with serious company) if you want the truest experience that videogames can provide, becoming something that we couldnt be in our daily lives, to become a silly dwarf chanting silly catchphrases working for a galactic mining corporation whose priorities are profits above ethics while fighting unending alien hordes. Rock and Stone! (game is also great for budget players with specs attached being my laptop, almost anyone can experience this gem of an experience)
Если говорить о Deep Rock Galactic — это кооперативный шутер от первого лица, где ты в роли бородатого космического дворфа летишь на процедурно-генерируемую планету Хокссес IV, чтобы добывать ресурсы и отстреливаться от полчищ инопланетных жуков . По сути, это смесь Left 4 Dead и шахтёрского симулятора: между перестрелками ты буришь стены, собираешь руду и выполняешь разные типы миссий — от поиска потерянных роботов до прокладки труб и сражений с боссами . Каждый забег занимает 20–30 минут, а биомы меняются каждые полчаса, так что миссии не успевают надоесть . Почему я в ней завис на сотни часов? Во-первых, классы. Их четыре: бурильщик, инженер, стрелок и разведчик — и у каждого уникальное оружие и гаджеты для мобильности . Бурильщик роет туннели, инженер ставит турели, стрелок таскает миниган, а разведчик летает по пещерам с крюком-кошкой . Можно менять класс в любой момент на орбитальной станции, так что скучать не приходится. Во-вторых, прогрессия. Оружие прокачивается через модули и оверклоки, которые серьёзно меняют стиль игры — и это затягивает не хуже коллекционирования шляп в Bongo Cat . В-третьих, атмосфера. Разработчики добавили целую культуру вокруг пива: на станции можно выпить кружку холодного пойла перед вылазкой, открывать новые сорта и просто тусить с друзьями . И, конечно, культовый крик "ROCK AND STONE!" — он объединяет игроков по всему миру . Но без минусов никуда. Первый: это игра для компании. В одиночку ещё можно, но настоящий кайф раскрывается только с друзьями или хотя бы с рандомами через поиск команд . Второй: есть проблема с балансом навыков — многие пассивные и активные умения либо бесполезны, либо слишком ситуативны, а слотов всего пять, так что приходится собирать одни и те же универсальные сборки . Третий: новый спин-офф Rogue Core, вышедший в раннем доступе, пока вызывает споры . Там ограничение по времени и система общих апгрейдов (выбираешь улучшение — оно исчезает для остальных) провоцируют конфликты в случайных группах, а таймер миссий мешает исследовать уровни . Плюс баланс врагов хромает: волны становятся слишком частыми, патронов не хватает, а враги могут ваншотнуть в самый неожиданный момент . Но разработчики уже предупредили, что до полноценного релиза игре нужно ещё полтора-два года развития, так что есть надежда . В итоге ставлю 9/10. Снимаю балл за зависимость от команды и за сырость Rogue Core на старте. Но в целом — это лучший кооперативный шутер про орды, который вообще существует . Основная игра уже прошла долгий путь от раннего доступа до зрелого продукта, и разработчики продолжают выпускать качественные обновления . Я уже прикипел к своему бородатому дворфу, подобрал ему подходящий билд, и теперь без Deep Rock Galactic вечера с друзьями кажутся пустыми. Совет новичкам: не бойтесь играть с рандомами — сообщество в основном дружелюбное, и даже без друзей вы быстро найдёте команду . И обязательно попробуйте все классы, прежде чем выбрать основной — каждый из них раскрывается по-своему. И помните: всегда берите с собой нитру для вызова боеприпасов, иначе жуки сожрут вас быстрее, чем вы успеете крикнуть "Rock and Stone!"
Разработчики из Ghost Ship Games натурально положили болт на оригинальную игру, которая годами их кормила и держала онлайн. Какое тут «разделение сил»? Они просто бросили DRG ради своей новой платной поделки — Рогалика Rogue Core, а основную игру спихнули на аутсорс каким-то кривожопым сторонним людям, которым на проект абсолютно плевать. В итоге эти «новые лица» умудрились полностью похерить встроенный менеджер модов — ключевой узел, на котором и держится весь онлайн ветеранов и преданного комьюнити. Сетевой код — полное дерьмо. Интеграция с mod.io сломана настолько, что игра превратилась в софт-лок и даже требуют соглашения с условия чтобы использовать моды, а подтвердить окна нет и все скаченные моды за-бло-ки-ро-ва-ны. Заходишь в меню модов, оно намертво зависает, кнопка «назад» не работает, и выйти оттуда можно ТОЛЬКО через Alt+F4. Чинить это никто не собирается, потому что оригинальные авторы заняты спасением своего кривого Рогалика, а нанятые со стороны бездари просто страдают херней по контракту. Оптимизации в игре нет никакой. Все спасаются только модами от любителей, которые в одиночку клепают рабочие фиксы вагонами. Дожили до того, что лицензионный продукт приходится натурально «лечить» сторонним фанатским софтом (вроде MINT) и прописывать костыли в параметрах запуска, чтобы игра просто не накрывалась медным тазом при старте.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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