
Build a self-sustaining industrial empire in the deep sea of an ocean-covered alien world. Explore procedurally generated waters, automate resource production, and turn alien life into renewable industrial output through advanced bio-cultivation systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are deployed to an ocean-covered alien world 15 light-years away. Against the backdrop of Earth's magnetic field crisis, this planet is not only a refuge, but also a testing ground for the continuation of industrial civilization. Starting from basic resource gathering and energy infrastructure, you will deploy underwater oil/mining drones, wind turbines, and functional floating platforms, gradually expanding a fragile starting point into a long-term, fully operational industrial base.
Seafloor regions are procedurally generated, with constantly changing terrain structures, resource distribution, and environmental conditions. Different depths and regions are influenced by day-night cycles, ocean currents, and ecosystem states, directly affecting the types and efficiency of collectible resources. Exploration is not just about finding resources — it is about discovering new production paths. Certain key discoveries may unlock entirely new processing methods, forcing you to readjust your existing industrial systems.
Deep Crafter’s industrial system emphasizes the balance between structure and efficiency. From basic processing to multi-stage manufacturing, the layout and logistics connections between assembly plants, conveyor belts, and vertical elevators directly determine overall production capacity. Design flaws may not be obvious early on, but will be magnified as your operation scales. You need foresight and long-term planning to build the most elegant steel networks under extreme ocean pressure.
Through fully automated collection, processing, and logistics systems, resources flow autonomously throughout the deep sea. Once basic operations are handled by automated systems, you are freed from tedious manual tasks and can focus on higher-level industrial decisions: Will you rebuild production chains, or prepare infrastructure for thousand-fold future expansion? Automation gives your industrial system the ability to continuously evolve, rather than simply replacing manual labor.
Some critical resources no longer rely on repeated extraction, but instead form sustainable cycles through bio-factories, cultivation platforms, and electromagnetic systems. Specific plants can continuously produce industrial materials throughout their lifecycle, forming closed production loops through automated logistics. Here, life is not just a resource node, but a scalable and programmable industrial module, providing unique production pathways for your deep-sea empire.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прикольная игра. Но есть свои нюансы. 1 это когда большая застройка ФПС падает до 6-10 фпс и начинает дергаться экран. 2 на авто сохранениях игра зависает. 3 заводы так скажем тир 1 и тир 2 отличаются только цветом все же думал будут другие. А в целом игра новая ну еще сырая.
相较于其他的建造游戏在工业自动化方面没什么太大区别,框架方面完善度还可以,主要特色是海洋环境带来的深海探索收集,开放联机的话感觉会更好玩
游戏还可以跟美丽水世界有点像喜欢生存建造的是个还不错的选择,但是有些地方画面掉帧还需要好好打磨优化一下!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, Russian, Czech, Polish, Thai, Dutch, Portuguese - Brazil +3 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
深海建造的立体玩法很新颖。海面、水中、海底三层搭建自由度高,不同深度环境差异明显,深海氛围感做得不错,画面配乐舒缓,慢悠悠的玩很解压。科技解锁节奏舒服,从手动采集到全自动流水线循序渐进,还有萃取海底生物拿特殊材料的额外玩法。
[h2] 《深海工厂》深海噱头,半成品自动化 [/h2] 这是一款国产的自动化游戏《深海工厂》,玩家将被投放到一颗完全被海洋覆盖的行星上,而要做的就是利用科技,收集资源,建设工业,逃离星球重返地球。 游戏虽然声称所谓的“深海”工厂,但这个深海只不过是个彻彻底底噱头,除了增加水环境和几个水生物外,几乎和陆地没什么区别,缺乏内容深度、缺乏探索欲望、缺乏深海机制,玩家几乎都感受不到对深海元素的恐惧和敬畏,甚至不如十几年前的水星迫降整合包。 而且很难想像这是一个所谓的科技自动化,科技树设计十分简略敷衍,就拿简单的发电方式举例子,前期风力和洋流,中期太阳能,后期量子发电,对的科技跨越就是这么大,没有聚变裂变更没有地热,而矿物有铁、铜、媒、石、钛、磁石,是不是很熟悉,熟悉就对了。 很难想像,游戏明明是有网格布置的,但却没有吸附模式,在平台上放置机械设备的非常难对齐,拆除也需精细对齐,管道运输布置的连接操作体验也非常糟,有时在比较狭小的空间非常难将两个设备连接一起,每次放置出现最多的问题:要么不在视野范围内,要么受到阻挡。在操作体验这块上完全没有给玩家提供舒适的环境手感。 游戏的视距范围非常小,还是第三人称视角,但游戏中的场景、资源、设备等内容都非常巨大,局限的视野+缺乏吸附功能,玩家非常难排布对称的蓝图,更别提空间精细化,还有比较憨批的操作,比如角色在挖矿时,转动视野就停止工作等等,这游戏让强迫症非常难受,让玩家玩起来像是坐牢。 游戏的优化也十分乐色,几乎都是“放大化”的机械设备只要量多了起来就有严重的掉帧,而且游戏的视距非常非常短,作为一款自动化类型的游戏,设置的功能仅有:分辨率、窗口、帧率、声音、语言,这五种设置,非常难以让人置信,基础的按键绑定也是缺失。 而我在某些地方看到所谓的“好评”称:本作资源采集无限适合萌新。但有没有一种可能,现在基本流行的自动化游戏都或多或少带有沙盒属性,玩家几乎是能自定义设置游戏地图资源的,亦或者都能通过指令去修改游戏的资源或玩法,这些都是开发者留给玩家便捷的操作。 《深海工厂》虽然是“抢先体验”阶段,但任还处于半成品,可玩性极低,¥ 68.00的售价完全不值得,目前阶段不推荐给任何玩家,游戏内容没有看到丝毫诚意,所谓的自动化并不是公式化的科技发展+光污染,自动化玩的逻辑思路。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
前期流水线自动化建造还是比较简单的,看着产物不断产出仓库被塞得满满的,还是挺有成就感的,就是开局新手教程有点难绷,视角和操作怪怪的,希望能优化一下
感觉还行推荐玩 对于不想打怪就想搜集建家的挺好的 我机子对大量的建筑有点吃不消 优化有待改进
上头捏,建造的很爽,不过目前游戏还是存在问题急需优化,尤其是视角的移动有点太难受了,希望作者抓紧优化一下
[h2]深海工厂[/h2] 游戏是一款以深海建造为题材的自动化建造游戏 [h2]从海底收集到建造自动工厂[/h2] 玩家将化身主角米娅,远赴距离地球15光年的陌生类地行星开展开荒建设、资源勘探工作。这颗全域被深海覆盖的异星星球与地球环境截然不同,但是却蕴藏着储量丰厚的矿产资源,铁矿、铜矿等各类基础矿物,为人类落地建厂、重建工业体系提供了坚实的资源支撑,也让异星开荒的工业建设具备了切实可行性。 [h2]深海迷航+幸福工厂?[/h2] 前期根据新手引导不断完成任务,快速熟悉掌握资源采集、基础设备搭建、物流传送带衔接等核心操作,不断的通过升级科技树,逐步解锁各种各样的自动化机械,将手动劳作逐步替代为流水线自动运转,例如:太阳能发电、升降机、履带等,满满将所有的模块转化为自动化工厂。而且我们还可以通过各种自动采集设备来获取海底的矿脉、石油、植物,甚至还能捕获海洋生物进行培育。通过分析海洋生物,不断解锁新的科技,同时提取各种各样所需要的元素,探索回家的道路。 [h2]不足之处[/h2] 游戏整体画风简约偏素,游戏优化还需要继续优化,游玩感觉会卡顿,其次就是一些bug总会时不时卡到游玩体验,期待后续更新 [h2]总结[/h2] <深海工厂>整体是一款潜力十足、瑕不掩瑜的自动化建造新作。既能满足休闲玩家轻度开荒、也适合硬核玩家布局巨型工厂。值得一提的是,制作组更新迭代速度高效,持续根据玩家反馈优化玩法、补充内容,足以看出游戏的打磨潜力,正式版的提升空间极大。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
不推荐玩这个游戏,看我游戏时长就知道我是客观的评价。这个游戏槽点很多,和戴森球计划类似,甚至很多物品和图标都是照抄,但是纯粹李鬼抄李逵,抄了一个样子没抄到武功,好的不学反而有自己恶心的设定,下面让我来说明各种反人类操作。 1.建筑摆放没有吸附,同时经典策划教你玩游戏系列,有传送带接口的建筑不能和其他有接口的建筑并列,比如仓库和各种生产建筑,互相之间必须留2格空放传送带,不允许你盖一起,我就想盖一起怎么了?不好意思,游戏不允许,而且那个建筑布局模式建筑落地是真的模糊不清。 2.视野极度不舒服,比如这个游戏的熔炉非常大,如果你把二个熔炉盖的很近,直连传送带就需要找角度来摆,倒不是摆不上去,而是需要找角度才能放,非常的难受。更别提那个什么生物工厂,玩了这么多自动化游戏从来没见过常用的建筑搞这么大的,你以为是奇观吗? 3.经典物流BUG,当一个储存物品的建筑存在二种或者更多物品分流出去的时候,就可能触发不明BUG,常见的比如收集漂浮物的建筑,比如你这个漂浮物建筑里面有铁和铜,别问我为什么会同时出现,因为铜矿和铁矿之间距离太近,你是不是以为我一个出口选铁一个出口选铜分流出去就行了?错!当你发现你的产线莫名停摆以后,找源头就会发现这个打捞漂浮物建筑立面塞满了铜和铁,但是就是不按照你的分流从传送带出来,同样的问题常见于原油化工厂,因为有二种材料可以出来,都是刚设定的时候好好的运行,一段时间就传送带不出货莫名其妙罢工了,这个问题极度影响游戏体验,唯一解决办法只有全部装仓库再分流,非常恶心。 4.各种不明意义的建筑,比如说中期那个传送器,我还以为是二个传送器互相对冲能瞬移物品,最后发现还需要二个传送器之间连管子才能运,管子材料还死贵,那么这个传送器的意义何在?我直接拉传送带不就好了吗???? 5.物流船问题,物流船只能集装箱互相转换,想要和异形工厂2的火车那样运输只能说想多了,但是也勉强能接受,最关键的是那个破船需要燃料,补燃料又得重新搞码头,造燃料又得起化工厂模块,非常的繁琐,还没有超远距离直接拉传送带省事。 6.物品制作没有明显图标,玩到中后期建筑规模一上去,需要找某个生产模块找半天,太TM多了,就不能生产建筑上面来个显著的生产物品图标吗? 7.仓库问题,有时候我们不需要仓库装那么多东西,只需要一点点作为过渡就行了,但是不行,一定要装满,减少空间不能做到,戴森球计划仓库的设定给你抄都不会抄。 8.最致命的问题,生物工厂,当你在海底培养不同种类的生物获取材料的时候,有时候会莫名其妙和远距离的生物培养槽联通,导致一代苗丢失,原因不明,比如我建立了一个章鱼培养槽生产合金,在很远的地方新盖了一个培养槽准备培养乌贼,然而刚放下去的培养槽里面直接联通了十万八千里的章鱼培养槽,里面一代苗全部失踪,该BUG产生原因不明,反正我是瞬间就不想玩了,就这样吧,及其恶心,拉了半天的产线,又没有存档,自动存档也是覆盖掉了,垃圾游戏,抓了劳资半小时的大章鱼拿一代苗。
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