
Build a self-sustaining industrial empire in the deep sea of an ocean-covered alien world. Explore procedurally generated waters, automate resource production, and turn alien life into renewable industrial output through advanced bio-cultivation systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are deployed to an ocean-covered alien world 15 light-years away. Against the backdrop of Earth's magnetic field crisis, this planet is not only a refuge, but also a testing ground for the continuation of industrial civilization. Starting from basic resource gathering and energy infrastructure, you will deploy underwater oil/mining drones, wind turbines, and functional floating platforms, gradually expanding a fragile starting point into a long-term, fully operational industrial base.
Seafloor regions are procedurally generated, with constantly changing terrain structures, resource distribution, and environmental conditions. Different depths and regions are influenced by day-night cycles, ocean currents, and ecosystem states, directly affecting the types and efficiency of collectible resources. Exploration is not just about finding resources — it is about discovering new production paths. Certain key discoveries may unlock entirely new processing methods, forcing you to readjust your existing industrial systems.
Deep Crafter’s industrial system emphasizes the balance between structure and efficiency. From basic processing to multi-stage manufacturing, the layout and logistics connections between assembly plants, conveyor belts, and vertical elevators directly determine overall production capacity. Design flaws may not be obvious early on, but will be magnified as your operation scales. You need foresight and long-term planning to build the most elegant steel networks under extreme ocean pressure.
Through fully automated collection, processing, and logistics systems, resources flow autonomously throughout the deep sea. Once basic operations are handled by automated systems, you are freed from tedious manual tasks and can focus on higher-level industrial decisions: Will you rebuild production chains, or prepare infrastructure for thousand-fold future expansion? Automation gives your industrial system the ability to continuously evolve, rather than simply replacing manual labor.
Some critical resources no longer rely on repeated extraction, but instead form sustainable cycles through bio-factories, cultivation platforms, and electromagnetic systems. Specific plants can continuously produce industrial materials throughout their lifecycle, forming closed production loops through automated logistics. Here, life is not just a resource node, but a scalable and programmable industrial module, providing unique production pathways for your deep-sea empire.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
深海探索背景下,加了自动化工厂,这游戏玩起来还是蛮舒服的。玩法很不错,好评。游戏的体量还是不错的,不过目前还是有地方可以更进一步的。第一个是画质可以继续打磨一下。第二个是期待联机功能的上线。目前是测试版,还是很期待后面的完整版游戏的。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, Russian, Czech, Polish, Thai, Dutch, Portuguese - Brazil +3 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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