
Build a self-sustaining industrial empire in the deep sea of an ocean-covered alien world. Explore procedurally generated waters, automate resource production, and turn alien life into renewable industrial output through advanced bio-cultivation systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are deployed to an ocean-covered alien world 15 light-years away. Against the backdrop of Earth's magnetic field crisis, this planet is not only a refuge, but also a testing ground for the continuation of industrial civilization. Starting from basic resource gathering and energy infrastructure, you will deploy underwater oil/mining drones, wind turbines, and functional floating platforms, gradually expanding a fragile starting point into a long-term, fully operational industrial base.
Seafloor regions are procedurally generated, with constantly changing terrain structures, resource distribution, and environmental conditions. Different depths and regions are influenced by day-night cycles, ocean currents, and ecosystem states, directly affecting the types and efficiency of collectible resources. Exploration is not just about finding resources — it is about discovering new production paths. Certain key discoveries may unlock entirely new processing methods, forcing you to readjust your existing industrial systems.
Deep Crafter’s industrial system emphasizes the balance between structure and efficiency. From basic processing to multi-stage manufacturing, the layout and logistics connections between assembly plants, conveyor belts, and vertical elevators directly determine overall production capacity. Design flaws may not be obvious early on, but will be magnified as your operation scales. You need foresight and long-term planning to build the most elegant steel networks under extreme ocean pressure.
Through fully automated collection, processing, and logistics systems, resources flow autonomously throughout the deep sea. Once basic operations are handled by automated systems, you are freed from tedious manual tasks and can focus on higher-level industrial decisions: Will you rebuild production chains, or prepare infrastructure for thousand-fold future expansion? Automation gives your industrial system the ability to continuously evolve, rather than simply replacing manual labor.
Some critical resources no longer rely on repeated extraction, but instead form sustainable cycles through bio-factories, cultivation platforms, and electromagnetic systems. Specific plants can continuously produce industrial materials throughout their lifecycle, forming closed production loops through automated logistics. Here, life is not just a resource node, but a scalable and programmable industrial module, providing unique production pathways for your deep-sea empire.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢探索深海的玩家有新游戏可以玩啦!不过需要点规划,才能让设备运行的更加有效率,让决策更加的高效,慢节奏的状态很符合我现在心态,不追求极致的操作手感,而是沉浸式深入
这游戏的优化太揪心了就像半成品,铺设传送带链接各类生产设备时链接困难老提示有阻碍这都不算什么!毕竟咱是戴森球的老玩家了,最最主要的时优化太差,FPS平均四十多点玩方舟生存进化,幻兽帕鲁都没这么低。
I like the concept doing automation assembly work under the sea and bringing resources up to floating platforms for smelting and assembly into usable items. The skill tree is pretty large opening a lot of new technologies to build. I'm still in the starter area so haven't really got a change to explore the area further than the iron, stone, copper, titanium resources available for mining. I think the crashes need to be addressed as I experienced at least four today during my playing. It is a bit frustrating to have the screen freeze on you then a not responding message to appear even after updating all the graphics card and motherboard drivers. I would hope that these random crashes get fixed as more development and patches release. Would I recommend buying this...that i a solid schmaybe. I cannot say run out and get it in its current state, but I cannot say the game is terrible, just going through some early glitches typical for most early access games.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, Russian, Czech, Polish, Thai, Dutch, Portuguese - Brazil +3 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
蛮好玩的,深海的题材都很喜欢,很有探索的感觉,游戏也不会很复杂好评。
《深海工厂》是一款自动化工厂玩法游戏,游戏的背景是主角的女儿生病了,为了救女儿去了深海探险,但不出意外的话就出了意外,主角被虫洞传送到了很远的一颗海洋星球,为了救女儿只能努力自救,寻找回到地球的办法。 游戏内放眼望去全都是海,海底的场景稍微丰富一点,其实应该叫水星工厂,整体来说画面稍显粗糙,包括过场中的ai动画也很粗糙,介意这一点的玩家需要注意。 本作的自动化玩法还是比较完善的,通过科研和分析不断解锁更高级的自动化设备,不断寻找更高等级的资源并开采资源进行进阶研究,有点类似于幸福工厂的那种玩法,不过相对于陆地流水线,本作根据海洋的游戏背景进行了一些改变,比如海底挖完矿的运输并不是流水线传送带而是会变成漂浮物浮起来并通过收集器进行收集。 如果你不介意略显潦草的画面,想体验新的自动化游戏的话,可以入手本作尝试一下。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Слишком много багов
still looks like in development but pretty cool game so far. Does it run on Dyson Sphere engine? :D Lot of similar mechanisms
From how far i've got so far....its a fun romp....yet the translations (into english for me leave a lot to be desired especially with the tasks since its not that clear what you are supposed to be researching,,,i am finding the main story a bit short, i think i'm on stage 6 or 7 of the main story.....i feel there is a larger story that could involve from this...however i will say i've enjoyed it thus far despite having to battle the tasks
One of those factory automation games with a lot of potential. Still needs some work, but "the seeds are there". Looking forward to see how it develops.
il gioco non funziona
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