
Build a self-sustaining industrial empire in the deep sea of an ocean-covered alien world. Explore procedurally generated waters, automate resource production, and turn alien life into renewable industrial output through advanced bio-cultivation systems.
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About
You are deployed to an ocean-covered alien world 15 light-years away. Against the backdrop of Earth's magnetic field crisis, this planet is not only a refuge, but also a testing ground for the continuation of industrial civilization. Starting from basic resource gathering and energy infrastructure, you will deploy underwater oil/mining drones, wind turbines, and functional floating platforms, gradually expanding a fragile starting point into a long-term, fully operational industrial base.
Seafloor regions are procedurally generated, with constantly changing terrain structures, resource distribution, and environmental conditions. Different depths and regions are influenced by day-night cycles, ocean currents, and ecosystem states, directly affecting the types and efficiency of collectible resources. Exploration is not just about finding resources — it is about discovering new production paths. Certain key discoveries may unlock entirely new processing methods, forcing you to readjust your existing industrial systems.
Deep Crafter’s industrial system emphasizes the balance between structure and efficiency. From basic processing to multi-stage manufacturing, the layout and logistics connections between assembly plants, conveyor belts, and vertical elevators directly determine overall production capacity. Design flaws may not be obvious early on, but will be magnified as your operation scales. You need foresight and long-term planning to build the most elegant steel networks under extreme ocean pressure.
Through fully automated collection, processing, and logistics systems, resources flow autonomously throughout the deep sea. Once basic operations are handled by automated systems, you are freed from tedious manual tasks and can focus on higher-level industrial decisions: Will you rebuild production chains, or prepare infrastructure for thousand-fold future expansion? Automation gives your industrial system the ability to continuously evolve, rather than simply replacing manual labor.
Some critical resources no longer rely on repeated extraction, but instead form sustainable cycles through bio-factories, cultivation platforms, and electromagnetic systems. Specific plants can continuously produce industrial materials throughout their lifecycle, forming closed production loops through automated logistics. Here, life is not just a resource node, but a scalable and programmable industrial module, providing unique production pathways for your deep-sea empire.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, Russian, Czech, Polish, Thai, Dutch, Portuguese - Brazil +3 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一坨
Le click gauche ne fonctionne pas m donc on ne peux pas jouer
喜欢探索深海的玩家有新游戏可以玩啦!不过需要点规划,才能让设备运行的更加有效率,让决策更加的高效,慢节奏的状态很符合我现在心态,不追求极致的操作手感,而是沉浸式深入
你直说模仿戴森球就行了,画面糊的不行,操作手感奇奇怪怪的,难玩死了
From how far i've got so far....its a fun romp....yet the translations (into english for me leave a lot to be desired especially with the tasks since its not that clear what you are supposed to be researching,,,i am finding the main story a bit short, i think i'm on stage 6 or 7 of the main story.....i feel there is a larger story that could involve from this...however i will say i've enjoyed it thus far despite having to battle the tasks
One of those factory automation games with a lot of potential. Still needs some work, but "the seeds are there". Looking forward to see how it develops.
il gioco non funziona
相较于其他的建造游戏在工业自动化方面没什么太大区别,框架方面完善度还可以,主要特色是海洋环境带来的深海探索收集,开放联机的话感觉会更好玩
游戏还可以跟美丽水世界有点像喜欢生存建造的是个还不错的选择,但是有些地方画面掉帧还需要好好打磨优化一下!
I like the concept doing automation assembly work under the sea and bringing resources up to floating platforms for smelting and assembly into usable items. The skill tree is pretty large opening a lot of new technologies to build. I'm still in the starter area so haven't really got a change to explore the area further than the iron, stone, copper, titanium resources available for mining. I think the crashes need to be addressed as I experienced at least four today during my playing. It is a bit frustrating to have the screen freeze on you then a not responding message to appear even after updating all the graphics card and motherboard drivers. I would hope that these random crashes get fixed as more development and patches release. Would I recommend buying this...that i a solid schmaybe. I cannot say run out and get it in its current state, but I cannot say the game is terrible, just going through some early glitches typical for most early access games.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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