
A quirky top-down shooter about a grumpy, humanoid snail armed to the radula! Experience a dark fantasy fable and explore an unforgiving miniature world to exterminate the slug plague with an arsenal of badass weapons… and a unique set of snaily skills.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't like this game. It has a lot of problems. First of all - the graphics are so piercingly bright and muddy at the same time that your eyes get fatigued very quickly due to it. And it looks visually outdated by 15 years. In the first part of the game it's more like an annoying puzzle game than a top down shooter. Talking about shooting - it never feels fun. The enemies rarely react to the damage you do to them. And all encounters feel exactly the same (except a few boss encounters) The level design is mediocre. Dodge roll is very inaccurate and hard to use. Strangely enough, even if you have 200+ fps it still feels like 30fps. It's so bizarre. No voice acting - just gibberish. Overall. Not worth it and not recommended.
It's meh.... Clid the Snail 3/10 Heisen
Un gran gioco, a mio parere molto sottovalutato. Sono appena all'inizio, ho completato la mia prima missione "ufficiale" dopo il prologo e devo dire che sono piacevolmente sorpreso. Si impersona la lumaca Clid, che è abbastanza veloce per i canoni lumachistici, ma che comunque ha il suo peso è lo fa sentire. Ergo i combattimenti sono ragionati e ponderati, le armi sono varie ed adatte ai diversi contesti, la mappa va capita e osservata per trovare tutti i segreti e risolvere i vari puzzle, ed i dialoghi (molto simpatici) vanno letti per capire la storia strampalata ma sensata, che intrattiene e non annoia. - Ottima direzione artistica, mondo di gioco e personaggi unici e ben caratterizzati e mappe complesse ed abbastanza ispirate, tra segreti e puzzle vari. - Bella colonna sonora, calzante l'atmosfera. - Ottimo combattimento, lo definirei "soulslike isometrico con armi a distanza", che impegna e punisce il giusto, tempismo e buona mira sono cruciali. Belle le battaglie contro i Boss, fin'ora ne ho fatte solo 2 ed erano impegnative il giusto e non frustranti. - Ottima traduzione in italiano, fatta da un team competente, e lo si deduce dalla traduzione NON letterale di battute e giochi di parole vari (ad esempio i Rage against the Lumachine spaccano lol, nel gioco leggendo la scheda SD erano Bugs and Roses) - Gamepad implementato benissimo, e direi che è il modo migliore di giocarlo. Gioco unico, difficoltà e gameplay vecchio stile, non ti prende per mano e devi stare attento. Artisticamente ispirato e divertente sia nel gameplay che nei dialoghi : 7,5 , consigliato a chiunque, non delude.
Clid the Snail is one of those rare indie titles that immediately distinguishes itself through concept alone. It drops you into a miniature post-apocalyptic world where the fall of humanity has allowed animals to develop their own societies, alliances, and conflicts. Clid, the unlikely protagonist, is a cantankerous anthropomorphic snail expelled from his home citadel for being too reckless and confrontational. His exile sets the stage for a journey that is equal parts redemption story and gritty adventure, accompanied by his fiery, sharp-tongued firefly companion Belu. The premise has an almost surreal charm—mixing melancholy, dark humor, and high-stakes survival in a world where everyday objects become monumental ruins and threats come from grotesque, plague-ridden slugs. From the outset, the game thrives on this blend of eccentric personality and somber atmosphere. At its core, Clid the Snail is a twin-stick shooter with an emphasis on deliberate, tactical pacing. You move with the inherent sluggishness expected from a snail, which gives combat a grounded weight rather than the hyper-speed chaos seen in many other shooters. The slower pace forces you to think carefully about positioning, ammunition, and timing. Your arsenal gradually expands from a basic energy blaster to more specialized weapons—shotguns, flamethrowers, explosives, and other tools that all offer different combat rhythms. Layered on top of that are Clid’s various shells, each granting unique defensive or offensive abilities. These mechanics give the combat a degree of customization and strategy, creating a loop where preparation is often as important as reflexes. The methodical pace may surprise players expecting a more frantic shooter, but it suits the protagonist and the tone of the world remarkably well. World-building is one of the game’s strongest achievements. The environments, though often dimly lit and somber, are rich with detail and filled with clever uses of everyday human debris. A discarded metal can becomes a shelter, a broken toy becomes a bridge, a rusted pipe becomes a cavern passage. These spaces create a sense of scale that constantly reminds you how small and vulnerable Clid is within this ruined landscape. The settlements you encounter—populated by hedgehogs, frogs, bats, and assorted outcasts—add personality and depth to the world. Each community feels like a small pocket of fragile life hanging on in the middle of overwhelming decay. The supporting cast reinforces this tone, particularly the misfit group Clid aligns with, whose members each bring their own quirks and tragic histories. Their interactions provide moments of levity without ever undermining the bleakness of the setting. The mission structure unfolds through a series of expeditions into territories overrun by the slug plague. These slugs are not merely pests—they are relentless, mutating threats that grow more grotesque as the story progresses. Your tasks often revolve around clearing out infestations, retrieving key items, or helping desperate survivors while learning the origins of the outbreak. Exploring these infested areas offers a balance of combat, light puzzles, and environmental navigation. When it all comes together—weapon upgrades, clever use of shells, slow but tense firefights—the game can feel deeply satisfying. Boss encounters in particular stand out, often demanding patience, pattern recognition, and adaptability. However, the game’s commitment to slow, weighted combat also reveals its limitations. Clid’s movement can feel restrictive when enemy numbers spike or when levels demand precise dodging. Stamina-limited rolls add tactical consideration, but they can also lead to moments of frustration when overwhelming waves corner you with little room to maneuver. Similarly, enemy health pools can be unexpectedly large, which makes some encounters last longer than necessary and can dull the impact of your weapons. The difficulty curve is uneven, with some spikes that feel artificially punishing rather than naturally challenging. Visual clarity is another point where the game occasionally stumbles. The atmospheric lighting and gritty textures contribute to its distinctive mood, but they also make it harder to track enemies in the heat of combat. Shadows, clutter, and muted tones can obscure important visual cues. Combined with the slower mobility, this sometimes turns encounters into endurance tests rather than skill challenges. The level designs themselves, though thematically coherent, can start to blend together after several hours, reducing the sense of discovery that the early environments capture so well. Despite these rough edges, Clid the Snail remains a memorable and boldly original experience. Its commitment to tone, personality, and world-building elevates it above many of its genre peers. Few twin-stick shooters attempt to tell a melancholic story about exile, community, and survival from the perspective of a bitter snail wandering through the ruins of a forgotten civilization. When the gameplay, writing, and atmosphere align, the game delivers moments of genuine intensity and emotional resonance. It may not appeal to players who prefer fast, flashy shooters, but for those willing to embrace its slower cadence and darkly whimsical world, Clid the Snail offers a distinctive and absorbing journey unlike anything else on the market. Rating: 7/10
[h1]Boring as hell[/h1] So, you're a snail with charge rifle, enemies are flies, bugs, and slugs. The biggest issue is laser traps as puzzles - absolutely annoying.
Very cool and on sale! story is insanely slow at the start! You might even say it goes at a snail's pace... But the world and combat is good and the boss fights fun. On sale, WORTH!
Ein kurzer, aber unterhaltsamer Top-Down-Shooter der vor allem mit seinem einzigartigen Artstyle punkten kann. Empfehlenswert.
[i]Clid the Snail[/i] is a short game that offers a wide variety of weapons and shells, allowing experimentation with different playstyles. Its story is minimalistic and simple, yet effective, with moments of humour that add charm, and well-designed boss fights, featuring engaging mechanics and patterns. On the downside, the vignette effect can make it hard to see what’s happening at the edges of the screen, and during hectic moments, it’s sometimes tricky to follow the action right in front of you.
I'd like to think of myself as a "seasoned player". Started Steam on 2011, yet I played a ton since I was six years old (no, I'm not six and a half now, thanks for asking). Thus, I've seen a fair share of games and some of them really felt nothing short of a masterpiece. I think [b]Clid The Snail[/b] deserves such a tag. A full fledged game with pleasurable graphics, a simple yet effective story, collectibles (careful, you can miss them!), a OST that perfectly matches characters, places, moods, puzzles, and lore. You've got weapons, representing classics and archetypes in shooting games, more or less effective against different enemies; showy snail shells whose aesthetics properly represent their abilities, and a cute mobile turret that you can pat (Awwwwww). Different races inhabits this world and while devs couldn't probably dwell too much on lore, we got enough to understand their views, habits, and place in this universe. Plus, almost everyone has been "voiced" to, again, reflect how they're all different. It's safe to say that you can see by yourself how much care they gave to this game even by looking at the environment around you: evidence of a long extinct species are scattered everywhere and oftentimes used as instruments, weapons, gates, walls, bridges... It should be clear tho that there are two things that I consider faults and, for a while, made me a bit reluctant to play the game again after some years: 1) While Achievements are put as spoilers and thus are a fair warning that you shouldn't click them, if you plan on 100% a game you'd probably click their icons anyway, hoping that you've not already missed it or curious on what you've got to do to unlock it. For this game, such choice may "spoiler" too much of the game. I recommend not clicking them. Don't worry, they're not missable! 2) The game has a single save slot that overwrites continuously. This implies that, as I wrote in the third paragraph, there is a risk that you may miss some collectibles and consequentially, miss the achievement, forcing you to play the game from the start. 3) Where's the sequel. Despite what stated above, I fully recommend this game. It may not be a diamond in the rough, but I'm fine if it's a ruby, a sapphire, or an emerald. As long as it's not salt.
Really nice game, kinda reminds me of Spyo: A New Beginning. Bought for a 90% discount, I'm not sure about paying full price but at 50%+ off, absolutely worth it
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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