
Build a self-sustaining industrial empire in the deep sea of an ocean-covered alien world. Explore procedurally generated waters, automate resource production, and turn alien life into renewable industrial output through advanced bio-cultivation systems.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are deployed to an ocean-covered alien world 15 light-years away. Against the backdrop of Earth's magnetic field crisis, this planet is not only a refuge, but also a testing ground for the continuation of industrial civilization. Starting from basic resource gathering and energy infrastructure, you will deploy underwater oil/mining drones, wind turbines, and functional floating platforms, gradually expanding a fragile starting point into a long-term, fully operational industrial base.
Seafloor regions are procedurally generated, with constantly changing terrain structures, resource distribution, and environmental conditions. Different depths and regions are influenced by day-night cycles, ocean currents, and ecosystem states, directly affecting the types and efficiency of collectible resources. Exploration is not just about finding resources — it is about discovering new production paths. Certain key discoveries may unlock entirely new processing methods, forcing you to readjust your existing industrial systems.
Deep Crafter’s industrial system emphasizes the balance between structure and efficiency. From basic processing to multi-stage manufacturing, the layout and logistics connections between assembly plants, conveyor belts, and vertical elevators directly determine overall production capacity. Design flaws may not be obvious early on, but will be magnified as your operation scales. You need foresight and long-term planning to build the most elegant steel networks under extreme ocean pressure.
Through fully automated collection, processing, and logistics systems, resources flow autonomously throughout the deep sea. Once basic operations are handled by automated systems, you are freed from tedious manual tasks and can focus on higher-level industrial decisions: Will you rebuild production chains, or prepare infrastructure for thousand-fold future expansion? Automation gives your industrial system the ability to continuously evolve, rather than simply replacing manual labor.
Some critical resources no longer rely on repeated extraction, but instead form sustainable cycles through bio-factories, cultivation platforms, and electromagnetic systems. Specific plants can continuously produce industrial materials throughout their lifecycle, forming closed production loops through automated logistics. Here, life is not just a resource node, but a scalable and programmable industrial module, providing unique production pathways for your deep-sea empire.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very early access but the making of a great game, using the same engine as DSP is a good thing as DSP is an excellent game. Keep going guys and this really could be an amazing game.
[h2] 深海工厂:题材不错,但亟需后续更新完善的自动化建造游戏 [/h2] 《星际穿越》初上映时,表面完全被水覆盖的米勒星给我留下了非常深刻的印象。当时我在想,如果人类在一颗这样全是水的星球上居住和繁衍,是个怎样的场景。 而最近发售的一款叫《深海工厂》的自动化游戏正是以深海建造为题材。游戏开头说主角因为女儿患病而投身于深海研究,寄希望于深海中的未知物质能够拯救女儿。然而由于一次意外,主角被虫洞卷到了一颗只有海洋的星球上。我们需要操控主角,从基础的资源搜集、产线建造做起,一步步发展科技直到达成最终目标:返回地球。 说实话,游戏的题材确实很吸引我,海洋探索+自动化基建的组合听起来就有搞头。但是实际上手体验了之后,发现这款游戏确实还有很多地方需要优化,可能这也是作者发布的是ea版本而非正式版本的原因。 先聊聊自动化基建部分。由于本作没有陆地,所以游戏的全部资源都来源于海洋。我们可以通过各种自动采集设备来获取海底的矿脉、石油、植物,甚至还能捕获海洋生物的幼崽进行培育。 本作基建的科技树比较丰富,比如发电就有风力发电、太阳能发电、火力发电等多种发电方式,运输货物的装置也有普通传送带、升降机、电磁弹射装置等等。当然,作者也给不同的装置做出了差异化:普通传送带的速度慢,但是可以拐弯,而电磁弹射装置的传输速度快,但是只能直线传输。到了游戏后期甚至还能建一些高科技装备以及虚构出来的超现实设备。 由于名字叫做深海工厂,本作的基建范围自然也不会局限于海平面上,到了中期玩家就能搭建海底平台,进而在其上进行水下的建造作业。这也就意味着玩家的设施建造、产线规划需要兼顾地面(海上浮台)和水下(海底平台)。这导致中后期产线扩大的时候,如果规划不合理,就会带来一些问题。 值得一提的是,游戏有一条清晰的主线任务作为指引,很好的避免了玩家在游戏的各个阶段出现我是谁、我在哪、我要干什么的疑惑。另外,任务内容的安排也比较合理,不会出现一个阶段的建造内容和下一个阶段的要求完全无关,导致过一段时间就需要把产线推翻重来的囧境。 再来聊聊本作的海洋探索部分。本作的这一部分目前给我的感觉不过只是把基建的资源获取环节从陆地搬到了海底,而没有在“探索”这一层面进行拓展。这也导致深海工厂中的海洋对我的吸引力不是很大。我以ABZU智慧之海和深海迷航为正面案例简单聊一聊本作海洋探索这部分存在的问题。 智慧之海和深海迷航代表了目前展现海洋魅力的两种截然不同的方向:智慧之海是通过优美的画风、温暖和谐的场景,让玩家可以沉醉在一幅又一幅海洋美景之中,在游玩过程中感到轻松、治愈;而深海迷航则是用深海环境的未知激发玩家的探索欲望,用可见范围受限的第一人称视角和漆黑的环境激发玩家对深海的恐惧、强化海底巨物带给玩家的压迫感。 两相对比之下可以看出本作海底探索部分的问题:[b] 建模与贴图的粗糙导致海底的环境缺乏美感,而随机生成的海底区域缺乏手工堆料的峡谷、洞穴、海沟,又难以激起玩家的探索欲望。 [/b]当然,游戏已经有海洋探索的底子在这里了,还是希望开发者可以通过后续更新来加强游戏里海洋的魅力。 另外,游戏还有一些其他问题,比如人物移动的时候有点掉帧、操作方式没有提供多种选择、删除建筑时无法批量操作、建筑的渲染距离过短等等。不过这些问题应该都能通过更新来完善。 当然,说到更新,游戏开发者的态度还不错。上线这几天,游戏基本上是一天更新一次,除了修复bug以外,作者还愿意听取官群中大伙的意见对游戏不合理的地方进行修改。所以我觉得虽然深海工厂目前比较粗糙,但只要后续能坚持稳定的更新,这个题材还是有一定潜力。如果你是自动化建造类游戏的爱好者,可以买来尝试一下。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, Italian, Russian, Czech, Polish, Thai, Dutch, Portuguese - Brazil +3 more
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法类似于戴森球,从零开始建造海上科技工厂然后最终展开科幻自动化流水线,虽然现在处于ea阶段,但还是很期待制作组的优化,未来可期吧
感觉还可以,新手引导之类做得蛮好的,相信自动化小白上手也不难,内容也挺丰富,值得一试,不过偶尔还是有一些小bug,希望越来越好吧
一坨
Le click gauche ne fonctionne pas m donc on ne peux pas jouer
整体来看游戏整体质量尚可,题材和玩法设计有一定亮点,具备不错的开发潜力。比较适合喜欢生存建造、自动化流水线经营的玩家,期待后续版本能够优化操作、修复bug,提升整体游玩体验。
蛮新颖的自动化生产类游戏,把游戏的场景设定在了深海,游戏在深海探索和自动化生产线结合上做的还是很不错的。想尝尝鲜的自动化爱好者可以试试
探索深海然后立体布局生产线,每个深度区域的产出不同,这也迫使从一开始就要把布局规划好,不过成型后整齐划一的的批量自动采集太爽了。
Game is similar in production methods as Dyson Sphere Program but with a 1st person point of view, I read some reviews of people indicating that production lines just stop... its not easy to see but its because the filter on the conveyor isn't set and you have 'garbage' in the line, collectors collect everything so anything that is close gets pulled in. Just make sure after making the conveyor that you set the filter for only what you want and it all works fine. Aside from that, sure there are things that need to be polished but its definitely worth the money, Hope this helps at least someone.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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