
Roll up your sleeves in this deck-building farming game. With limited turns and plots each season, you decide what to plant, how to grow, and when to harvest. Build the ultimate deck, and earn your place as the Farm Boss.
Modeled estimate, not a reported figure. How we estimate →
About
Pull on the urea sack—you're Potato Ox, the grain farmer. Slip into the woven sack—you're Tomato Ox, the vegetable grower. Deck of Harvest blends deck-building with farm life. As for why the landlord is Boss Pig? That's just how it goes.
Your journey spans four years, each with its four seasons. With limited turns and plots per season, you'll plan your sowing and harvesting to hit contract goals. Pay your land rent, and your farm will thrive.

As Potato Ox, choose between stacking fertility for explosive yields or using removal to trigger combos. As Tomato Ox, adapt to a shifting weather system—sun and rain change the game. Every run is a fresh start with a new path to take.

Start with a simple sickle. Save up, and you're not just upgrading to a harvester—visit the shop for relics, key cards, a bigger hand, or deck trimming. Upgrade your tools and refine your deck to take on any season.

Limited plots, limited turns. But no two plots are alike—some double yields, some grow faster, some drop bonus coins, and some just love sprouting weeds. It's not much land, but every choice counts.

Pay Boss Pig every turn and meet those contract targets. Think of it as direction, not pressure. Plant smart, harvest well, and even Boss Pig will tip his hat to you.
2 playable characters, each with unique crops and core mechanics
200+ cards, each with distinct effects
50+ treasures, each with unique abilities
4-year seasonal challenge offering high replayability
Multiple difficulty levels waiting to be conquered
Work your land, pay your rent, and become the kind of farmer Boss Pig looks up to!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏的背景设定在一个四季轮回的农场世界,玩家扮演农场主,在九宫格的有限农田里从事农耕活动。从播种,浇灌,收割,每一步都需要玩家禽兽操作,是当谷农努力一茬又一茬收割麦子堆肥,还是当菜农看老天爷脸色吃饭。 前段时间也有类似的种田卡牌,构架上有点类似,毕竟都要要从作物种子开始种下。游戏流程分为三年四季,每个季节按照节气分为六回合,回合开始抽到的手牌,就是这一节气能动用的所有资源了。相比其他卡牌,游戏是没有费用机制的,可以将卡牌随意打出。当然种田也是要讲逻辑的,要有田的空位才能种下作物,只有作物成熟后才能使用收割卡牌。这样就很容易遇到一个问题,想收割的时候镰刀不上手,镰刀上手但场上没作物这种反向溢出的情况。游戏中的过牌是非常稀少的,需要好几张牌才能达成正向过牌收益,想要永动是很难的,毕竟作物收割还需要时间才能成熟。 这样就很容易注意到游戏除了手牌还有另一种隐藏资源,那就是时间,只有种在地里的作物每个节气才会获得成熟度,每一片空白的土地就是在浪费资源,优先多拿作物把场地填满是发家的第一步。由于季节之间收获的分数是累积的,如果运气足够好,第一年就收获了足以满足第二年目标的作物,第二年挂机也是没问题的。同样留在地里的作物,除了个别会消失,也是可以不着急收割留到下一回合的,这样做的主要目的在于。难度1开始,最后就要面临朱老板的高额要求,必须短时间收集大量新鲜作物,以前的积攒不算,为了放置最后一个季节突然卡手鬼抽,要早点做出准备。 明白游戏机制以后,就会发现对作物养成的周期可以放长远一点,不一定要强行在六回合之内达成。同时也要灵活利用角色的机制,比如谷农需要琢磨肥力与移除两大机制,肥力可以短暂季节内增加每一个种在这块土地上的作物,采用的就是快种快收,反复利用肥力,移除主要针对被移除才能发挥效果的作物,比如被移除就能过两张的玉米,还有瞬间移除场上所有作物抽牌的雷霆小麦,也可以配合战吼翻倍价值的辅助作物移除在上。而菜农则要应对两种天气的变幻,这不就是观者大人嘛,晴雨晴雨反复获得天气给予的收益。个人游玩的时候感觉切换天气还是太难了,因为抽卡不稳定,选择了养阳光,有一直赖场给全体加阳光作物,可以挂机刷,阳光的加成可以在韭菜这种多茬作物反复收割,在定位上感觉和肥料有点重复。 此外,不同特性的田地也为游戏策略提供了丰富的变量。湿润土地能更快成熟作物配合肥料,金矿土地可以额外获得货币在商店消费,也有讨人厌的杂草地不留神就长草占位,甚至干旱作物不自然生长。年底有比较强力的遗物,99金币和回合结束不弃牌都特别强,每个季节只能删一张卡,这是必须进行的操作,因为后面删卡会涨价,初始卡牌完全跟不上节奏,会严重鬼抽,而货币固定也限制了发育。整体游玩下来非常看前期能不能抓到需要做任务的传奇作物,能做出来一把就稳了,不然很难填补猪老板的紧急要求。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
红蘑菇,👍,这个的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 46 reviews with recorded playtime.
一款种地题材的肉鸽卡牌游戏。目前有谷农和菜农两位角色可供游玩,谷农偏重于农作物卡牌之间的联动,菜农则是利用天气变化给作物带来的加成。一局游戏有4年时间,每年分4个季节,每个季节又分6个回合。每个季节的6回合里在3*3的九宫格内种植并收获农作物,完成要求上缴的作物数量即可通关继续,直至完成4年的任务即可通关。 卡组由三大类型的卡牌组成,橙色的农作物卡和任务卡以及蓝色的收获卡。而绿色的卡牌是宝物带来的额外无用卡,占手牌位。右侧是宝物栏,带来作物及金币等收益加成,可在季节结束后的商店购买。 说到商店呢,一般只有卡牌才能刷新,上方的宝物(遗物)要拿到宝物龙角后才能刷新。左侧删牌及增加手牌上限,进店一次仅能用一次,前期卡牌没组好、金币少用不上,后期又感觉次数有点少,卡牌有可能臃肿删不完。还有点不太好的就是,卡牌、宝物不能锁定,看到好东西时不够钱买只叹可惜。 教程稍微要认真看,不然容易漏掉点关键信息。每个季度多收获的作物量是会累计到下一季度的,起初我没注意还以为每季度会重新计数,所以季度末就不在特意收取,导致经常在第二年就失败,失败2-3次才回过神来,每次季节上缴还是会提醒作物会继承的。 另外,有时候恰好遇到特殊土地,作物介绍会阻挡土地介绍的UI。3*3的格子感觉不太够发挥,手牌不只一类作物套路的时候,不够地种。 还有南瓜这张卡,要求的50回合进化,用的回合加速没作用,不会计数。 总的来说,一款很有意思的种地+卡牌组合的游戏,目前就是内容少点,再增加点角色,丰富点内容会更好。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
玩生气了。一年四季就在那种田 每年收获的一大半要上交地主就算了 剩下的收入也没有给明细,种子还要自己买!我有一堆能够改天换地控制天气的种子居然还要受这气。什么时候更新到农民翻身把歌唱。牛牛也有自己的权益,誓死维护牛牛。
好玩。但是内容太少了,而且很难形成体系,能不能快点更新啊好想玩更多
demo我玩了6.5小时,我觉得还挺好,看那么多差评也还是买了,结果正式版一玩给我整笑了,制作组你自己玩自己的游戏吗,200到400到800到1000这叫休闲难度啊,你自己要不多玩几局看看通过率是多少,初始都这个难度了我不敢想后面难度是什么情况,真不知道怎么想的,你标签里的休闲就是初始难度过不去?
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 6K | 87% | $19.99 | |
| $1.1M | 1.4K | 75% | $19.99 | |
| $525.3K | 1.8K | 93% | $9.99 | |
| $485.1K | 684 | 69% | $19.99 | |
| $226.8K | 439 | 92% | $10.39 | |
| $55.1K | 409 | 72% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.1K | 161 | 96% | $4.99 | |
| $22.1K | 109 | 62% | $10.99 | |
| $22.1K | 272 | 96% | $3.99 | |
| $22.1K | 124 | 87% | $9.99 | |
| $22.1K | 124 | 91% | $9.99 | |
| $22K | 76 | 63% | $9.99 |