
DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 608 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
通关了,剧情还不错,通过拼凑记忆的方式还原一个完整故事,ds手柄适配也很好,震动很细腻,个别关卡还是挺难的,不看攻略就一脸懵逼的
Dishonored gibi kaotik bir oyun serisinden sonra aynı şirket nasıl 'freak show' oyunu yapabilir aklım almıyor
Peak
this is one of the most boring games i ever played. it makes me sad because it had the potential to be one of the best but there is something about it's gameplay , the pacing , im not sure what it is exactly, maybe it's the way the story progress and the pointless tasks it gives you. i can talk a lot about this game but I'm not in the mood for long reviews I'll just say this "its a wasted potential" i wish i could have played more and maybe it would've changed my mind somehow but i really CAN'T. It's just too tedious I can't bring myself to learn about all the loop system mechanics and gun upgrades and abilities and all the other ♥♥♥♥ it has. it is simply not fun. BUT it has a lot of good things about it (which im not going into) it's just that something about it feels off, and makes it very hard to enjoy the game
absolute gem
The game itself is really fun and enjoyable, HOWEVER It crashes too much for my liking and also don't expect to play the multiplayer as it's peer-to-peer and it seems every host is on dial up so you will be rubber banding so much you can't even turn the camera without it snapping all over the place and making you motion sick.
这个b游戏启动问题很大,我这电脑啥游戏都挺适配,就这个游戏启动十次都不一定能成功,游戏倒是挺好玩,但是启动半个小时我真受不了
时间循环暗杀爽游,复古美学 + 自由玩法 + PVP 入侵三管齐下,一周目惊艳但后劲不足,适合喜欢潜行 / 射击 / 解谜混搭的玩家。 核心亮点 1. 复古美学拉满,视听体验顶级 60 年代复古科幻风 + 迷幻色调,黑礁岛场景设计充满艺术感,建筑、服装、武器细节精致。BGM 融合爵士、摇滚与电子乐,搭配主角柯尔特的碎嘴吐槽,氛围又酷又上头。 2. 时间循环 + 自由暗杀,玩法自由度拉满 被困在无限循环的黑礁岛,一天分早 / 午 / 黄昏 / 夜4 个时段,4 张地图随时间动态变化。目标是在一天内刺杀 8 名 “先知者” 打破循环,你可以: 潜行暗杀:用消音武器、瞬移、隐身能力悄无声息解决目标。 正面刚枪:武器手感扎实,搭配 “联结”“时间扭曲” 等异能,战斗爽感十足。 解谜探索:收集情报、破解密码、利用时间差改变环境,解锁完美暗杀路线。 随时切换风格:潜行被发现就直接开火,玩法没有绝对限制。 3. PVP 入侵,紧张感翻倍 可扮演朱莉安娜入侵其他玩家的循环,猎杀试图破局的柯尔特;也可能被其他朱莉安娜入侵,让每次循环都充满不确定性。猫鼠游戏的对抗感,大幅提升游戏刺激度。 4. 剧情与角色魅力十足 柯尔特与朱莉安娜的对手戏张力拉满,对话幽默又充满张力。碎片化叙事 + 循环解谜,逐步揭开黑礁岛与时间循环的真相,结局反转令人回味。 明显不足 1. 流程偏短,后期重复感强 主线约 12-15小时通关,完美路线解法相对固定,多周目动力不足。地图与敌人种类有限,反复循环易腻。 2. PC 优化与 BUG 问题 初期 PC 版优化差,偶有卡顿、掉帧、穿模等问题,影响体验。 3. PVP 模式人气低迷 随着时间推移,入侵匹配难度增加,PVP 乐趣大幅缩水。 4. 潜行体验有瑕疵 部分场景潜行判定迷,容易莫名触发警报, stealth 党体验不够丝滑。 适合人群 喜欢Arkane 风格、潜行暗杀、自由玩法的玩家 痴迷时间循环、复古美学、PVP 对抗的玩家 能接受流程较短、后期重复,追求一周目惊艳体验的玩家 总结 《DEATHLOOP》是 Arkane 一次大胆且成功的创新,用复古美学 + 自由玩法 + PVP 入侵打造了独一无二的时间循环体验。一周目探索、暗杀、对抗的爽感拉满,剧情与角色也足够出彩。缺点是流程短、后期重复、优化一般,但瑕不掩瑜。 推荐打折入手,享受这场充满风格与刺激的时间循环之旅。
Really fun game. Not really a rogue-like, and I really liked the time loop gimmick. I really like learning the level layouts and refining my approach as I gather more information. The mystery, music, environments and characters are all interesting and immersive.
crap
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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