
From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 732 reviews with recorded playtime.
Reviews
Themes across 731 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏是真的需要对电波,不喜欢的人完全玩不了,也不知道喜欢玩的人为什么喜欢:b 拿手柄躺着玩是真的很爽,我属于是那种打开游戏就开始送货刷3L还有修公路那种,剧情看着来想推就推。 一开始有过一段时间因为东区路太难走还有怕米尔人没玩下去,隔了一段时间电子阳痿了又掏出来打了,然后就开始猛猛推剧情送快递了。推到中区之后发现可以走公路送,于是就开始了抢老乡资源狠狠修路的日子。说到底一开始玩不下去还是因为火力不足害怕的罢(乐 现在解锁了滑索之后东部快递也是好送了太多了 总而言之,游戏嘛,本身就是对上电波才有意思,你没get到那个点就是觉得这游戏也就这样,不一定说游戏拿过什么奖,多少人说怎么怎么好玩就一定适合自己,自己玩了觉得好玩才是真的好玩:3
A game that inspires awe and joy in the small movement of wandering through the world. Delivering packages was all you do when I heard about this game, and that is true but also you simultaneously only do that but that's what the whole game is centered around and the detail and satisfaction that comes from this feels truly one of a kind. The world is absolutely stunning. Every environment, from open plains to snow-covered mountains, is beautifully crafted and gives you a real sense of scale. Travelling across the landscape feels like a genuine journey, and reaching your destination after carefully planning your route is incredibly rewarding. The art direction is fantastic and gives the game a unique atmosphere, while the graphics are some of the best I've seen. The combination of breathtaking scenery, excellent lighting, and incredible attention to detail makes exploring the world a joy. Death Stranding isn't for everyone, especially if you prefer fast-paced action, but if you're willing to embrace its slower, more methodical pace, you'll find a truly unique and memorable experience.
游戏本身在我看来可以说无可挑剔,风景很好看,很治愈。玩法也很棒,虽然送快递,但真的处在这样一个末日独自一人我甚至可以说是闲情逸致,在忙碌的日常中这样漫无目的的旅行真的超奢侈。不仅仅为了玩游戏吧,就当一段新的旅程。游戏中的环境描写我觉得力压同类游戏,能和它一比的开放世界也就大表哥2了,我自己没玩过第二部,第二部刚上ps的时候我买的第一部,想着等第一部通关第二部差不多也上pc了,结果拖到现在。主要原因还是游戏崩溃,最开始40个小时还好,虽然偶有出现,但最后都没太影响,有一次游戏崩溃问题自己实在无法解决,于是游戏流程就搁置了,过了很长时间突然有兴趣了,就尝试解决问题,我最开始使用的是AMD的FSR 1.0 后来改成了TAA的抗锯齿,以为问题解决玩了一天,第二天还是崩溃。其实我也快崩溃了....... 最后我花了一下午查资料,结合各个up的方法,花了一下午找到了问题的关键,我是AMD7000系的显卡,我的问题是安全屋崩溃,我的解决方法我用AI总结过放B站了,类似问题的兄弟可以借鉴一下(https://b23.tv/Fh81slD) 总结一下游戏是好游戏,优化问题能不能厂商自己解决,还要玩家花这么大精力,希望第二部不会有崩溃的问题。
我真的不明白为什么把结局弄得如此坐牢,本来打希格斯(只能用拳头)和大鱼(血量超厚)已经让我很烦了,想着早点打完就睡觉,结果强制性在小地图停一个小时,然后又要看一个多小时的剧情,搞得那么冗长干什么? 游戏前期的剧情也很无聊,对重整UCA完全没兴趣,而且早期npc的态度也很让人不爽,个个都是谜语人。送货的游玩机制我倒是还好,这部分不觉得无聊,而且中间一直在开拓地图,解锁新人物,又感觉有意思了,心人的剧情做得最好。 但在打到结局的那一刻,前中期积累的好感完全败光了,只剩下心累和疲惫。干等一个小时的设计真的很傻逼,纯粹无意义折磨玩家。毫无二周目和买第二部的欲望,体验一次就够了。 另外个人想说,baby的形象搞得太真实了,真实到有些时候让人感觉不适,人类幼崽真的有种奇异的恶心感,我们无毛猴子果然是一种奇怪的物种。
kojima game out of ten
10分
或许!我们有的时候会像山姆一样。面对困难时选择不断地逃避和否认自己,给自己定义为“我做不到”之类的话! 但如果有一天,当责任落在了身上,担子扛在了肩上,又不得不去做时。请你记住:事前策略考虑周全,事中小心谨慎应对,事后切勿忘形! 这就好比在游戏里,当选择好目的地后。你不是盲目的,不做准备的就出发了。而是先规划好行进路线、配置好相应工具,再选择出发;同时在这过程中,难免会有未知情况,意外事件发生,所以小心一点,量力而行!最后,那就是顺利到达目的地了。 即使你步履蹒跚的到达旅途终点,感觉很狼狈,货物摔得个稀巴烂时。不妨想一想,正是因为这样,靠这双腿,却淌过了湍急地河流,翻越了不敢逾越的高山,满心愉悦的看到了目的地!那一刻,一切的一切变得那么值得! 没有怕做不到的事,只有怕不敢做的事! 向你们致敬!各位传奇送货员,祝!一路顺风!
Когда на месяц заперли на отшибе мира, эта игра стала настоящим спасением. За городом, в одиночестве, она и вправду раскрывается с лучшей стороны. Советую к ознакомлению.
peak
Great game, its segmented experimental game with being a sam porter bridges through the islan walking, for me its worth the long walking around the island, Story need deep focus to understand but its fine, i enjoy it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek*, Hungarian, Japanese*, Korean +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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