
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 839 reviews with recorded playtime.
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
所有愛攝影的人都該買這遊戲
Despite the original Death Stranding releasing back in 2019, I only got around to play it (in the Director’s Cut version) 2 years ago. And despite its many flaws, I really enjoyed it. It was a very unique title about the journey, where the movement took the center stage. Yes, it was a bit clunky, the storytelling was often self-indulgent and stupid, the combat and stealth were quite primitive and not very interesting, but just the process of moving between one point and the other, making deliveries, overcoming difficult terrain was far more engaging than I could’ve ever imagined. Making a direct sequel to that game would’ve been an odd choice, but this is Hideo Kojima, so he’s full of odd choices. And besides, by the time I have played the game, the sequel was already announced. So… is it as magical as the original game? No. But it’s quite alright in its own way. Just like the first title, the premise is quite simple. You make deliveries from point A to point B across an open world with difficult terrain. As you plan your route, you need to consider the weather conditions, the terrain, the creepy BTs (different types of ghost-like enemies), the armed bandits, the weight of the cargo and conditions for the delivery and your own equipment. Maybe you spent additional time unlocking new stuff or rebuilding roads and, new to this game, monorail tracks and have more convenient options available. Maybe you wanna risk it and drive a vehicle across a zone with enemies, hoping to outrun them. Maybe you can afford time and resources to take a long way around, using safer but slower paths. That’s up to you in most of the deliveries and only select few missions in the game set strict conditions or are not about deliveries at all. The cool thing about Death Stranding 2 is that it attempts to expand and improve upon almost everything the original game did and provide more options and more quality of life features. Shortcut menus are a lot better and require even less need to go through full menus. To motivate players experiment with enemy encounters, almost all weapons are now viable from the start, making open combat and stealth more varied. As in the first game, killing humans was extremely dangerous, most weapons were not advisable to use against bandits, but in this game you really have to try hard to kill a human. Both main vehicle types got much better even before you add any upgrades to them. You constantly unlock special optional perks that make the game even more comfortable to play. You now have a lot more quick travel options, including the “mobile base of operations” that you can travel in, even during deliveries (though if you transport cargo like that, it affects the ranking). Even the whole world structure now eventually loops onto itself, covering a miniature version of Australia in a clockwise path. All these changes and tweaks alone make the game feel a bit different. But, if one were to retroactively add most of these to the original game, it wouldn’t make that title wildly different. Sure, a lot of nuance about planning combat or stealth would go away. Yet, the core experience of Death Stranding would remain. Yet, that last thing about the world structure is what makes Death Stranding 2 play completely differently. You see, while you did get to use vehicles a lot in the first game, there was an overall balance between walking and riding. And usually when you had to push to the next key point of your journey, you had to do it on foot. Most of the snowy mountains, for example, even by the end of the game were simply not well suited for using vehicles in that game. But in the sequel I spent at least 80% of all my playthrough in a vehicle. Because it was the most efficient thing to do for almost any situation. And while there’s nothing particularly wrong with this game being less of a literal walking simulator and more of a Euro Truck Simulator. If not for the fact that it basically defeats the purpose of most of the game’s mechanics that made the original so engaging. Planning the weight, the equipment, carrying around ladders and ropes, setting up ziplines… Why do that if you ride a truck instead? No need to think about the height of your cargo stack or plan where anything goes, put it in the trunk. Uneven surface? Risk of being swept away by the waters? Gripping for balance? You’re in a truck, silly, none of that matters. So, inadvertently the game robs itself of everything that made the journey across its open world unique, and becomes just another open world game with cars. Without making said cars interesting in any way. In fact, despite being so efficient, it often feels as if the developers didn’t even consider that they made a game about cars. They still get stuck on absolutely nothing or hit air, damaging cargo. They don’t have any truly unique mechanics or systems that make them as fun to use as walking is in the game. And even the reuse of the idea, where after certain missions the licensed song starts playing as you’re getting closer to your goal, is often cut short, because you barely have time to hear the song in a vehicle and you’re done. It doesn’t help that the story is not very engaging either. I’ll reiterate – the original was quite silly, self-indulgent and often nonsensical. But the concepts, the world, the mood – those were really top notch. This time, the storytelling is actually a lot better, leaner, more polished, usually far less stupid. It does do many dumb and not deserved repeats and references to Metal Gear franchise from time to time, but that’s forgivable. And the new set of characters is also solid, with some older characters returning in surprising new roles. Yet, there is no interesting concept anymore as that got fully explored in the previous game. And there’s very little to really hook you and keep you invested. The main villain is fun, sure, but also extremely one note (no pun intended). The repeat of a “mysterious soldier enemy” feels like it’s here just because the first game had one and the story for this character ends up being far less interesting than the game seems to expect it to be. And then there’s one huge plot revelation which gets introduced and then immediately resolved in the exact same scene?.. It’s an enjoyable enough game, if you liked the original. Still too long and this time it doesn’t feel like it deserves the length. The combat and stealth remain not very interesting, but they are more varied. The music score is still very good and while the licensed music isn’t in the range of songs I tend to enjoy, those are good too. It looks great. It improves on a lot. But in the end, I just don’t see much of a point in it. It’s like a nice but overly long encore to a great show. I don’t mind it being there, but I would’ve been happy with just the original game.
전작 재탕이긴 하나 크기가 커지고 할게 많아 +@된 느낌?
游戏氛围做的不错
THE BEST GOAT!
ONLY FOR LOU
재밌다
遊戲是好遊戲,但不註冊PS帳號,就沒辦法存檔,能想出這個的也是天才,玩好幾小時的進度都沒了。
还行
很好玩 静下心来送货欣赏剧情
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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