
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 839 reviews with recorded playtime.
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Better in almost every way except for the story. I think this story wasn't written by kojimbo guys, prolly his weakest work when it comes to narrative.
(❤ ω ❤)
太棒了
Superbe
Peak
A jornada trilhada constroi a vida. Não apenas ao que buscamos, mas a tudo que nos cerca, independente do caminho percorrido.
By the way, I get the feeling there may be a long cutscene in the near future.
솔직히 데스스1의 초거대 확장판 느낌이 강했습니다. 하지만 그걸 고려한다 해도 재미는 확실히 있었음. 20퍼 할인가로 구매했는데 후회없네요. 1에서 불편하다 느꼈던 걸 어떻게든 편의성을 집어넣어 없애려는 게 보였고, 갠적으론 BT를 싫어하고 대인전을 좋아헀는데, 고스트메카전 덕분에 오히려 더 재밌게 한 거 같습니다. 불만이 있다면 집 앞에서 소환되는 [spoiler] 초대형꽃게보스 [/spoiler] 이놈 잡기 즉사 패턴 좀 완화해 잡기판정 너무 후해
送快递真上头
I platinumed the game (and I never platinum games, usually), which means I five star'ed the FORTY F-ING TWO preppers of this game, so I think it's clear enough that I thoroughly enjoyed this game. Just like the first game, I'll say that this is a game that will highly depend on your personal preferences, and if you categorize this amazing gaming experience as just a walking simulator, well this game probably isn't for you. But, honestly, I think DS2 is way more accessible than DS1, because if you want to focus on the main story, it's pretty short (very far from the 130 hours that it took me to 100% it). And I loved the story and highly recommend you to play the game if you like stories in video games (and already completed DS1). Also, this is basically DS1 with an improved and more furnished gameplay. I think even if you don't like the idea of going from places to places, you can play in ways that are so varied that should normally not get bored. Another thing that I liked is that Kojima was completely unhinged with this game. It has a lot more Japanese culture and humor, and a lot of wtf stuff, but for some reason, everything just... works perfectly. One of my favorite games from the last few years.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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