
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.5Kreviews | 95% | — | $26.2M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2733 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Кодзима и его студия как обычно провернули на хую игровую индустрию и создали игру рофл, с сюжетом Absolute Cinema. По сравнению с первой частью они провели работу над ошибками и надбавляли новых механик. Эта игра на любителя, но свою аудиторию она нашла.
喜欢一代的基本就能玩进去二代,二代优化了战斗系统游戏难度也降低了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
的热热热
电棍很喜欢吃韭菜。 死亡搁浅第一部对我来说,就跟韭菜饺子之于棍哥。韭菜饺子很好了,吃完了抹抹嘴,又可以开始新一天的旅程。 死亡搁浅第二部对于我来说,就跟韭菜盒子之于棍哥。棍哥第一次吃到韭菜盒子的时候流下了眼泪。弹幕白字问他在装什么蒜,他说我第一次吃到这么好吃的。第一次吃太惊艳了,我怕再没有第一次的惊艳,还不如不让我遇到韭菜盒子呢。 弹幕白字于是众宾欢也。 死亡搁浅第二部就是有这么惊艳。他惊艳到让人通关后怅然若失。我以后玩不到这样好的游戏,怎么办呢?当然了正如我所说的,棍哥喜欢吃韭菜,必须要喜欢这类慢节奏的人,才会对死亡搁浅感兴趣,因此不要强迫自己去玩。 死亡搁浅探讨了很多问题,我挑一个感触最深的讲。人类的进化源于威胁和动乱,如果没有这些,人类会怎么样?APAS不知道,作为人工智能,他想让大伙都安安全全的待在家里得了,一块死了干jb倒。但是硬汉告诉你,不是这样的。 最近我一直在看病-吃药-再看病的循环中,几近绝望。腾出了两个礼拜的时间专门用来玩这个我期待已久的游戏。 我想明天我还是会一边吃着药,一边想办法,不至于绝望到结束自己的生命。 给其他人的一些附言:游戏优化很好,3060能勉强2k60hz,下附电脑配置可供参考。祝愉快。
和1一样好玩
一代老玩家续上了,对于我来说只要玩过一代的玩家应该都不会讨厌二代的,把一代的痛点基本上都解决了,战斗玩法也丰富了很多,虽然没有一代给我的那么的震撼,但二代依旧是非常好玩的。结局让我十分感动,所以为什么不能够在出一个3呢(大哭)。
小岛秀夫发狂了
洛!!!!
norman reedus 2
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $10.7M | 68.6K | 92% | $9.99 | |
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| — | 3.2K | 86% | — | |
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| $45.1M | 72.7K | 93% | $39.99 | |
| $44.7M | 55.6K | 91% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 25.3K | 67% | $59.99 | |
| $26.1M | 57.5K | 88% | $19.99 | |
| $26.4M | 52.8K | 94% | $19.99 | |
| $26M | 13.1K | 89% | $69.99 | |
| $26.6M | 29.7K | 77% | $49.99 | |
| $26.7M | 65.2K | 83% | $19.99 |