
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Media

About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 800 reviews with recorded playtime.
Reviews
Themes across 798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A nearly perfect sequel — and one of my favorite games ever Death Stranding 2 is an excellent continuation of the first game, which I put several hundred hours into. Do not be fooled by my low Steam playtime—I already have more than 300 hours on PS5. Like the original, this is a polarizing game and definitely not for everyone. However, for people who enjoy its unique style of exploration, deliveries, atmosphere and storytelling, this sequel improves almost everything. Technically and graphically, it is far above the first game. It looks so good and plays so smoothly that it honestly makes it harder for me to go back and replay the original. The soundtrack is amazing, especially Woodkid’s contributions, and the combat music is fantastic. Deliveries are less tedious, progression is better, enemies have more variety, and Sam has access to many more tools and options. There are also a lot of welcome quality-of-life improvements. The world is beautiful, lonely and desolate, with a proper day-and-night cycle that makes travelling feel more atmospheric and unpredictable. The characters and voice acting are excellent, especially the main villain. The story explores themes of parenting, loss, connection and people coming together. The boss fights are also much better than in the first game. The final six hours in particular are absolutely worth experiencing. However, I do have a few personal nitpicks that prevent me from giving it a perfect 10/10. The story feels slightly weaker than the first game. This may simply be because it is a sequel rather than a completely new world and concept. The original also felt more lonely, mysterious and post-apocalyptic. I am personally not the biggest fan of desert and savanna environments, so I preferred the overall aesthetic of the first game. I was also disappointed that the game did not go further with its horror and survival elements involving the BTs. The new BT variant that can see you feels like a questionable design choice. I would have preferred more advanced versions of the established Gazers rather than an enemy that changes the basic stealth rules in this way. The open world could also have become more dynamic, especially after finishing the story. You unlock a very cool post-game feature that I will not spoil, but it would have been even better if BT zones and human enemy camps could change positions across the map. That would have made repeat deliveries more unpredictable. Fire is another interesting dynamic element, but outside the main story I only encountered it in one specific area of the map during the post-game. That feels like wasted potential. My final nitpick is the lack of customization for Sam. I would have loved additional hairstyles, especially his ponytail from the first game, which really grew on me. It could have been an early side-mission reward or a post-game unlock. More beanies and the ability to recolor them would also have been welcome. The original Death Stranding received additional vehicles, and I would love to see the same happen here through DLC or a Director’s Cut. In particular, I would love the classic reverse trike from the beginning of the first game to return. Despite these criticisms, Death Stranding 2 is my favorite game. It improves the gameplay, combat, progression and overall technical quality while still preserving the strange and emotional identity of the original. It is not perfect, and it will not appeal to everyone—but for me, it comes extremely close.
✔
good game
코지마 히데오 디렉터의 '데스 스트랜딩'의 후속작 '데스 스트랜딩 2: 온 더 비치'입니다. 사실 전작보다는 플레이 타임이 짧아지기는 했지만 일부러 줄였다는 느낌보다는 전작보다 훨씬 더 밀도있는 스토리를 보여줬다고 저는 생각합니다. 전작과의 비교를 잠시 하자면 모든 면에서 나아졌습니다. 전작이 아무리 좋았다고는 한들 ㅈ같은 지형들과 몇몇 진짜 아무 짝에도 쓸모없는 무기들(EX 그레네이드 No.0나 1), 쓸데없이 짜증나고 어려운 미션들, 그리고 2시간에 육박하는 엔딩같은 요소들이 게임에서 자주 석나가게 한 반면 상대적으로 허들을 낮추면서도 진짜 유용한 요소들을 많이 넣어줬으며 쓸모없다고 생각되는 전작의 구조물들조차 정말 유용하게 쓰게 만들었습니다. 최적화는 가히 놀라울 정도입니다. 제 컴퓨터 사양을 보시면 아시겠지만 LG 그램 프로(2025)이기에 저는 '휴대용 기기' 세팅을 해야지 30 프레임 유지가 되는 줄 알았는데 텍스쳐 품질(중간)을 빼고 올 낮음으로 유지를 했을 때 기준 50 프레임을 뽑아줬습니다. 진짜 뭐 어지간한 똥컴(셀러론)이나 구형 컴퓨터(윈도우 비스타 정도) 아닌 이상 무난하게 돌릴 수 있을 겁니다. 전반적으로 굉장히 좋은 게임입니다. 비록 단점이 없는 것은 아니지만 세일 안 하고 구매를 해도 돈이 아깝지는 않을 것같다는 게 저의 생각입니다. 제 개인적인 점수는 9.5/10입니다.
夯
Such a great game. I am having a blast and taking my sweet time with the game. Just halfway through!
Nice game!
残酷难度通关的,玩法和一代差不多,然后设施接近满星之前怎么还是卡星,不要卡我的星星啊...... 4060笔电,2k分辨率游玩竟然意想不到的流畅,开AI插帧之后跑图基本接近90帧左右,而且不掉帧,但是游戏PC端刚发售的时候手动保存存档总是会卡死,一度搞得有点难受,后面据说是修了,然而前两天又触发了一次,不过也就只有一次而已,然后游戏内开帧生成,开地图帧率会很低,N卡建议关闭游戏内帧生成,在NVIDIA面板里开AI插帧效果感觉差不多 滑索神了,送雪山太需要了。3级建造器也神了,放下直接出建2级滑索。矿场神了,直接开罗尔物质换材料,1代依稀记得换不了?开罗尔物质会溢出。棺材板也神了,打BT战斗爽完全不用被焦油卡脚。以及,小岛秀夫的恶意,有一个速运任务必须要2级公路,一些其他的应该也比较强制需要修滑索,不然送着很痛苦。还有那种没车的时候,那个订单货物装满了人背上和悬浮机,竟然还能剩一个死活装不上去,你坏事做尽。 总结是很好玩的,能做到画面优美和画质高的同时优化也不错。虽然送货模式比较单一但是送不腻,订单拿最高评价和升星很爽,喜欢沉浸式开放世界游戏可入,剧情的话只想说,UCA放过山姆吧人家只是想养老带小孩而已,给他们保护好了啊!
代入感非常强,很好玩,非常推荐
nice
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Call of Duty®: Infinite Warfare | $43.8M | 29.8K | 61% | $59.99 |
| State of Decay 2: Juggernaut Edition | $44M | 69.4K | 83% | $29.99 |
| Gothic 1 Remake | $43.4M | 37K | 89% | $49.99 |
| Farming Simulator 25 | $43.4M | 55.5K | 87% | $29.99 |
| Men of War: Assault Squad 2 | $43.3M | 46.5K | 91% | $29.99 |
| Geometry Dash | $44.4M | 625.3K | 93% | $4.99 |