
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.5Kreviews | 95% | — | $26.2M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2696 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩啊,喜欢一代的一定会喜欢二代
一如既往的好玩,ds的那种孤寂的感觉令人舒适 本代作品BT区少了很多,同时优化了代步工具和一系列的基建 相比一代很容易上手,同时相对较少的BT战斗,也能减少恐惧感, 地图大了很多,可惜能慢慢探索的要素较少
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game. The mechanics have improved a lot from the first game, and now I can't help traveling the map with my music playlist (the music is amazing!). I just love driving around the beautiful landscapes. The story is nice too, and of course you find some crazy and funny Kojima stuff. There are plenty of easter eggs, etc. I am glad I decided to play it. It has become one of my favorites.
Absolutely one of the best games I have played of all time. The first game was amazing and the second one expanded on it so well. The story, characters, gameplay, and music was so good. 1000% recommend playing, as well as the first one.
Scratches the same brain itch as the first one
这作不像是小岛亲自监督的,他以往的续作每一代都有更本性的改变,而这作不仅主角形象毫无变化,整体框架也是照搬一代,素材动作美术全都复用,地图表现与美国没区别,最难绷的是剧情,超级抽象,想到哪说哪,人物行为没有逻辑,简直就好像复刻了1代的玩法后,硬塞了个胡说的剧情凑活着上架的感觉,如果要给新人推荐的话还不如推荐1代
[strike] 与识质存在同为对抗日本少子化的秘密武器 [/strike] 几乎是1代的全方位进化。开局不久后就能拿到卡车送货,上车的按键判定也做宽了很多,不会像1代卡车上车前总会化身神秘打拳男了,卡车还能使用武器或支援装备;地编大幅进化,每个节点城都规划了一条可以让卡车或者摩托开进去的路线;1代刚拿到摩托不久就摆个碎石滩的问题也无了。 武器、随身建筑,无论是花样还是数量都大大增加;剧情演出和演员演技依旧保持了1代的高水准;游戏整体也回归了小岛以往(MGSV之前)的风格... 但就像开头所说:“几乎”是全方位的进化。如果要说对比1代缺了什么的话,我想是缺了鏖战完BT,站在山顶,俯瞰港口节点城,一边听着Asylums for the feeling,一边奔向冰岛的荒原时,那份触动吧。那是我游戏生涯中永远无法忘记的风景。 不过有一说一,看到剧情最后小岛回归了自己的舒适区时,还是很难绷得住。虽然知道这个地方小岛肯定有另外的深意,知道他又在用幽默和荒诞的表现手法,去结构严肃的命题;想归这么想,但看到“Good God!”和“速弹回击”以及各种打破第四面墙,还能不乐出来,那我真是这个了👍
艺术家们,相聚游戏 年轻的我们在灌木丛里栖息 可人均的悲悯,就要凌空降临 我们徒徒劳劳,肉体微醺
We are all so lucky that Hideo Kojima likes to make video games. A legitimate masterpiece from start to finish. I spent the last 10 or so hours of gameplay oscillating between delirious laughter, overwhelming heartbreak, and pure joy. Kojima decided to go hog-wild with this one and it is absolutely astounding how much fun it was to experience. It picks up shortly after the first game ends and seamlessly continues that acid trip to a strange and thrilling conclusion. From the fourth wall breaks to the genre switches to the deliciously strange moments that are played completely straight, I had such a good time with the game. I'm sad that it's over and I'm glad I got to play it.
''Embora o futuro seja resultado de cada momento que o precede, o amanhã não pertence ao hoje. Viver é imaginar-se no futuro. E a jornada até ele é inevitável. Mas o lugar que ocuparemos pode ser diferente do que imaginamos.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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