
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 760 reviews with recorded playtime.
Reviews
Themes across 758 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For the conclusion in the game alone, it's worth it. If you were completely confused (and still are) by Death Stranding's environmental narratives, Beaches, Chirality, and its entire worldbuild, etc. the story-oriented focus of DS2 really helps put it all together in a much more meaningful way in comparison to DS1:DC. The motivations are much clearer, and the way all elements of traversal and travel have been improved and smoothed out makes the game exceptionally fun to enjoy all over again. For many who seemed to complain that DS2 was just like DS1 - story-wise, it was intended to start right off where DS1 finished, so yeah, that was going to be the case =) Also, with the perfected mechanics and animation skills since MGS days in full effect in both DS1 and DS2, why fix something that's not broken? + Fighting is better and there's more gunplay scenarios for the trigger happy kids - win/win. + Mexico/Australia are cool. Of course the maps make no sense, but that's how it was with the USA in DS1, too. + Mechs baby, dog mechs, too - so much sci-fi variety of the Kojima kind. Classic. + Loved all the new characters; I felt it was a better story than DS1, too. + NGL the ending made me cry. It also tied everything together so well that I left feeling truly satisfied having stuck thru the entire series. Thank you, Kojima-san! - In terms of stuff that I disliked: I had GPU issues with it early on and thought it was the game's fault, but it turned out I had the Deck-native build of Bazzite installed, instead of just their Nvidia build. Once I re-adjusted, the game worked smoothly out of the box. So in the end, that was a derp on my part. I was/am really happy with the update cadence that's been delivered for this game so far. Lots of good optimizations, but controller rumble still needs to be tuned a little bit more! Loved it, still working towards ♥♥♥♥ Liberans, and I'll be proud to share this as a favorite game in my profile after that happens =)
10/10 masterpiece
Has the most ♥♥♥♥♥♥♥♥ insane hour long battle sequence. And it's a good walking sim. And it's the 2nd strand type game.
KYKY
Extremamente bom! Excelente Sountrack! Visuais inacreditáveis! Excelente História! 9.5/10 Um avanço em comparação ao primeiro em questão de gameplay. Falando da forma como é apresentado toda a história em algumas vezes senti semelhante ao primeiro e em outras não. Para mim o primeiro apresenta a narrativa de uma forma melhor mesmo sendo lenta. Se vc gostou do 1 tem altas chances de gostar desse e se não gostou do primeiro por causa do combate e gameplay lento, o 2 é pra você.
小岛秀夫接受采访时说道:“如今,网络上的攻击和暴力失去了控制,所以我设计了这款游戏,目的是通过链接,让人们能够退一步,重新学习如何友善地对待他人,我认为世界上没有人会反对这种想法。”
Tomorrow is in your hands.
太好玩了
현실쿠팡과 다르게 여기 쿠팡은 깨면 보상이 확실해서 너무 재밌음 1편과 다른점은 전투가 굉장히 잦고 길어졌음 그리고 dhv라는 존재로 인해 빠른이동이 생겨서 살짝 편해짐
跋山涉水,攀登雪山,趟过冥滩, 山姆的故事到这里就结束了, 但洛的故事才刚刚开始。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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