
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
- - - - - - - -
¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 27.5Kreviews | 95% | — | $26.2M |
| $69.99 | 52.5Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2696 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed this one. It's a strong successor to the original, which is one of my all-time favourite games. However, if I'm honest, I don't think it's actually better than DS1. Technically, it's another excellent port. It runs very smoothly, especially with DLSS switched on, and Kojima/Nixxes nailed the PC side of things. Where it stumbles for me is in a handful of choices Kojima made compared to the first game. The delivery bots are gone, which is a real loss for completionists like myself. They made five-starring preppers so much more manageable. There are also more preppers this time around (42 in total, if you're counting) and they seem more demanding to me. On top of that, BTs are less prevalent and not the biggest threat anymore, so the game rarely challenged me the way the original did. Lou being missing for most of the time was another letdown. None of that stops the game from playing beautifully, though. The gunplay is genuinely fun, driving through the snowy mountains is a satisfying challenge, and the story held my attention from start to finish. Personally, I could use 2-3 years before a third game; this one left me a little burnt out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
尽管未来是当下每一刻的产物,明日依然不属于今日。死亡无法将我们彻底分离,这场行走本身即是艺术,所有孤独终会相遇。
美妙无需多言,我要送快递!
Kojima
电影化的神,比第一部好太多了
Ridiculous game. With near-photorealistic graphics on a well optimized engine. It jumps the shark so hard it hurts.
the game is too easy, you don't actually need any of the other tools. Once you unlock the big truck, thats all you need, you don't need to plan, you don't need to be careful even on the hardest difficulty. You will never get stopped or fail because you didn't bring the right/enough gear. Building isn't required either because the game is so trivial. Also the characters are horribly acted because kojima makes them lore dump instead of actually act. So he wastes these talented actors. After MGSV he definitely huffs his own farts.
Симулятор яндекс курьера в Австралии
2026.3.21-2026.6.7 86.5小时通关 预购之后虽然火速预载了,但还是花了几天整理心情才做好准备开始玩。历时两个半月通关了,整体来说通关二代的时间比通关一代导剪版花的时间更长,中途因为现实生活中找到班上了relocate有一阵子没能沉下心来继续通关,要不是最后快到第九章的时候逼自己走主线停止送货修路的话还要更久。通关之后照旧心里空空的,心情是小岛秀夫我恨你,但是小岛秀夫我更爱你。从理智客观的角度来说,二代的剧情很有在一代已经非常优秀完整的剧情上狗尾续貂的嫌疑,但是小岛秀夫电影般的剧情演出和配乐还是让我在结尾泪流满面,哪怕是在完全没看懂剧情逻辑所以只能选择丢掉大脑的情况下。小岛秀夫,不愧是你。 游戏中还正好过了个生日,完全意料之外地看到了生日彩蛋,那一刻对小岛秀夫的爱意到达了巅峰。小岛秀夫,不愧是你。 二代有大量的吃书设定,大量明显为了剧情和游戏性强行安排的设定(这一点一代也有但没有二代这么多),大量小岛秀夫夹带的个人私货。如果说一代是披着西方世界观外壳的典型日式内核游戏,日本人喜欢的那种世界系故事模式还只是在结尾剧情揭露真相的部分偷偷藏不住,那二代完全就是在个人私货上做了一整部游戏,各种桥段都太日本人太二次元了,观感挺割裂的。在看到很多雷霆剧情的时候心情都是小岛秀夫已经沉浸在自己的艺术中无法自拔,于是自己也丢掉大脑放弃思考,不再纠结任何剧情上的逻辑性,纯粹抱着欣赏艺术的心态游玩。小岛秀夫,不愧是你。 前段时间看到一篇讲CDPR在设计巫师三支线任务时的逻辑的文章,里面提到CDPR设计支线任务逻辑就是不做“跑腿任务”:如果一个任务的核心就是去A点拿B东西回C点,那它就不配出现在我们的游戏里。以这个逻辑来看,死亡搁浅里的所有任务都是跑腿任务,每一个任务似乎都符合从A点拿B东西送去C点这样的逻辑,偏偏神奇的就是,明明只是听起来这么无聊的跑腿任务,死亡搁浅却能这么有趣,玩家能在游戏中送货送到乐此不疲,俗话说质疑米尔人、理解米尔人、成为米尔人。一个建立在跑腿任务之上的游戏,死亡搁浅具有其独特的魅力,这是它和大量罐头3A开放世界游戏最不同的地方。小岛秀夫,不愧是你。 死亡搁浅2的音乐和剧情的适配性没有一代这么好,大概是因为Low Roar的含量少了很多,但是也因此加入了很多新的艺术家。Woodkid的音乐和死亡搁浅2配合得恰到好处,从开场的Minus Sixty One到结尾高潮处的Any Kind of Any Kind都让我起了一身鸡皮疙瘩, Story of Rainy的宏大史诗感,把漫天的炮火硝烟都衬托成了火树银花。来自蒙古草原的乐队Magnolian的音乐让行驶在母佑社区那片有些荒芜的红土地上有种公路片的冒险感。雪山上出现了很多一代出现过的Low Roar的曲子,重逢时有种怀旧感,一代时雪山上艰难前行的回忆又历历在目。写到这里比较了一下听到Don’t Be So Serious和Minus Sixty One时的心情,其实是同样震撼且感动的,听到Don’t Be So Serious时是震惊于死亡搁浅苍茫的世界在游戏里缓缓向我展开,听到Minus Sixty One时则是带着通关一代后心中的感动和不舍,即将和熟悉的Sam一起在死亡搁浅的世界中开始新旅程的激动,一切都是熟悉的味道,新的故事让人充满期待(虽然最后略失望)。小岛秀夫,不愧是你。 虽然这一部的剧情很雷霆,但是最后贡献了Sam和希格斯的音乐摔跤名场面确实可以留下浓墨重彩的一笔。不知道为什么这一部里希格斯的重男感这么重,合理怀疑就是小岛偷偷藏不住,想通过希格斯来表达一下自己对Sam产生的多余的情感,特别是火烧Sam那一段,除了满足希格斯虐Sam的欲望外想不出别的作用,更让人震撼的是类似诡异的剧情在结尾到处都是,除了丢掉大脑放弃思考好像也没有什么办法了。[spoiler]最后Lucy Sam Neil 的狗血三角恋也让人很无语只能沉默地丢掉大脑,但是不得不说Neil本来看上去就很稚嫩的脸时而流露出的像小狗一样脆弱无助眼神造成的反差感确实戳到我了,配合上Any Kind of Any Kind的MV从回忆中逐渐淡出,众人一起抬着明日的场景还是让人流下两行热泪,已经不想去思考明日到底是怎么在另一个世界长大的了。[/spoiler]小岛秀夫,不愧是你。 老实说我对于一代的结局已经非常满意,整体可以自圆其说也算是圆满,所以对二代的剧情天然不是很有好感,而且开头一上来就让亡人给玩家上课灌输了一大堆设定词汇也挺难受的,用不上的高科技装备也比一代更多了,后面什么奥特曼宝可梦也都出现了,已经不容进行任何思考了。比起一代中孤独一人踏上旅程,二代的朋友实在是太多了——熟悉的老朋友和工具人属性很强的新朋友,日本人最喜欢的那一套伙伴啦友谊啦羁绊啦又开始偷偷藏不住,虽然这种和伙伴一起上路的感觉也很不错,但还是会很怀念一代那种独一份的寂寥感,特别是在去年夏天去了一趟冰岛之后,一代在我心中确实有无可撼动的地位。总的来说,二代在游戏性上有了极大的提升,但是一代中一些独属于死亡搁浅的气质却削弱了很多,说不好是商业化考量还是小岛为了个人私活放飞自我的结果。还是那句话小岛秀夫,不愧是你。
We are all so lucky that Hideo Kojima likes to make video games. A legitimate masterpiece from start to finish. I spent the last 10 or so hours of gameplay oscillating between delirious laughter, overwhelming heartbreak, and pure joy. Kojima decided to go hog-wild with this one and it is absolutely astounding how much fun it was to experience. It picks up shortly after the first game ends and seamlessly continues that acid trip to a strange and thrilling conclusion. From the fourth wall breaks to the genre switches to the deliciously strange moments that are played completely straight, I had such a good time with the game. I'm sad that it's over and I'm glad I got to play it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.7M | 68.5K | 92% | $9.99 | |
| — | 0 | — | — | |
| — | 3.5K | 86% | — | |
| $53.2M | 117.5K | 90% | $29.99 | |
| $45.1M | 72.6K | 93% | $39.99 | |
| $44.6M | 55.5K | 91% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.2M | 25.3K | 67% | $59.99 | |
| $26.4M | 52.8K | 93% | $19.99 | |
| $26.1M | 20.7K | 90% | $69.99 | |
| $26.6M | 23.3K | 77% | $49.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $26.7M | 24.6K | 86% | $49.99 |