
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 720 reviews with recorded playtime.
Reviews
Themes across 718 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
死亡无法让我们彻底分离
¡Una obra maestra que supera al original en cada apartado! Death Stranding 2: On the Beach mantiene la esencia única de la primera entrega pero la eleva a una escala muy superior. Hideo Kojima vuelve a demostrar por qué es un genio de la industria. Apartado gráfico de locura: El motor gráfico Decima ofrece un fotorrealismo brutal en PC. Los paisajes, las texturas y las expresiones faciales son espectaculares. Jugabilidad muy mejorada: El bucle de exploración y reparto se siente mucho más fluido, dinámico y adictivo. Los nuevos terrenos, desastres climatológicos y el combate renovado hacen que cada viaje sea un reto emocionante. Historia típica de Kojima: Prepárate para una narrativa profunda, enigmática y cinematográfica. Está llena de giros locos, momentos emotivos y personajes complejos que solo él sabe crear. Si te gustó el primer juego, este te va a volar la cabeza. Es más grande, más bonito y mucho mejor en todo. ¡Totalmente recomendado!
好油喔PEKO
https://youtu.be/cq6L1HV5gz4 -🆁- Obvio.
Рекомендую
Пишу обзор сейчас в процессе прохождения первой главы. Когда вышла первая часть, я очень сильно в нее втянулся, бегал выполнял даже совсем необязательные квесты и стремился в каждом узле получить пять звезд и построить мощную сеть коммуникаций, потому что был уверен что такой игровой эксперимент будет только один раз и надо брать от него все. Здесь же Кодзима пытается второй раз продать ту же самую игру через 6 лет в другом контексте. Тогда тема игры филигранно попала в нерв времени - ковидную самоизоляцию, но сейчас, когда мир уже забыл про существование ковида тема изоляции уже не так сильно цепляет. Механики плюс минус те же самые, графика, да и в целом геймплей ощущается точно так же, как в первой части в свое время - причем если в начале игры оптимизация реально хорошая и удавалось держать стабильные 60 кадров в 2к с трассировками, то при попадании в лес ФПС резко просел до 17 (в первой части ничего подобного не наблюдалось). Каким то хреном Сэм опять начинает всё с нуля, хотя чисто сюжетно и логически ничего не мешало взять мощности и оборудование у Дробридж, а те у UCA, просто нужно было дать прогрессию для новых игроков. Ну хорошо, вы решили никак радикально не разнообразить игровой процесс, но почему например не ввести режим быстрого старта для опытных игроков, которые итак все знают и помнят, чтобы не нужно было растягивать геймплей искусственной прогрессией и погрузиться в сюжет?0 В общем, если вы прям фанатели по первой части и исходили там все вдоль и поперек, в этой вам скорее всего быстро станет скучно и появятся те же вопросы, что и у меня. Новым же игрокам настоятельно советую игру к приобретению, Кодзимовские произведения уникальны и сюжет вас точно не оставит равнодушным.
솔직히 데스스1의 초거대 확장판 느낌이 강했습니다. 하지만 그걸 고려한다 해도 재미는 확실히 있었음. 20퍼 할인가로 구매했는데 후회없네요. 1에서 불편하다 느꼈던 걸 어떻게든 편의성을 집어넣어 없애려는 게 보였고, 갠적으론 BT를 싫어하고 대인전을 좋아헀는데, 고스트메카전 덕분에 오히려 더 재밌게 한 거 같습니다. 불만이 있다면 집 앞에서 소환되는 [spoiler] 초대형꽃게보스 [/spoiler] 이놈 잡기 즉사 패턴 좀 완화해 잡기판정 너무 후해
NB
神作
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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