
Sam – with companions by his side – sets out on a new journey to save humanity from extinction. Join them as they traverse a world beset by otherworldly enemies, obstacles and a haunting question: should we have connected?
Modeled estimate, not a reported figure. How we estimate →
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About
From legendary game creator Hideo Kojima comes an emotionally charged evolution of this genre-defying experience. In bringing this title to PC, KOJIMA PRODUCTIONS worked with Nixxes Software to deliver the definitive version of the critically acclaimed console release.
In the expansive open world of DEATH STRANDING 2: ON THE BEACH, countless areas with vastly different terrains and environments are seamlessly connected, and the changing time, weather and nature itself provide a variety of landscapes and challenges.
There are various obstacles that will prevent Sam from completing his mission. Face them head-on, sneak around, or completely avoid dangerous areas. Choose your approach to any situation.
Eleven months after the events of the original DEATH STRANDING, rejoin Sam and his companions on a new journey to save humanity from extinction and discover the answer to this haunting question: Should we have connected?
Join Sam for the next chapter of his journey as he attempts to connect Australia to the Chiral Network. Navigate a living environment through day and night cycles, natural disasters – including earthquakes, sandstorms and forest fires – and Timefall, a rain that instantly ages everything it touches.
To traverse this dangerous landscape, you’ll need to build new types of infrastructure, master specialized equipment and confront (or evade) the otherworldly creatures that roam the fractured world.
Face enigmatic Mech soldiers, as-yet unseen BTs and new boss types that will push Sam to his limits. As you prepare for each journey, you’ll be able to fabricate weapons like machine guns, shotguns and grenade launchers to deal with threats. Or, choose to avoid confrontation altogether with stealth – using decoy holograms, silent takedowns and long-ranged gear.
Through APAS enhancements, Sam can learn new skills that will improve his odds of survival, like enhanced weapon fire-rates or reduced movement noise to help him stay hidden.
The iconic Social Strand System of DEATH STRANDING returns to encourage asynchronous connection across the globe. Your in-game actions affect how other players interact with the world and vice-versa – so connect, collaborate and help your fellow Porters on their journeys.
Leave a “Like” on a useful bridge, donate resources to community projects, store field ware in shared lockers and finish incomplete deliveries as you stumble upon dropped cargo from other Porters. As you support other players on their journeys, your own reputation will grow, giving you access to valuable resources and new gear.
Full integration with NVIDIA’s DLSS, AMD’s FSR and Intel’s XeSS and upscaling and frame generation technologies, allowing you to reach higher output resolutions; enjoy crisp, high-fidelity visuals as you navigate and explore an expansive and unpredictable open world.¹
Benefit from the option of higher framerates as well as tailored graphic settings, for a wide range of hardware – supporting every delivery with solid performance.¹
Witness even more of this incredible world with panoramic, super-ultrawide (32:9) support for gameplay, with standard ultrawide (21:9) support for in-game cut scenes.²
Take control with full mouse and keyboard support to suit your play style. Personalize your gameplay further by mapping custom keybinds.
Feel the action with full DualSense controller integration. Seize the thrill of combat through haptic feedback, or maintain cargo weight distribution – and steady yourself – using innovative adaptive trigger functionality.³
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¹ Compatible PC and graphics card required.
² Compatible PC and display device required.
³ DualSense® controller and wired connection required to experience the full range of in-game controller features.
⁴ Supports 3D Audio via Dolby Access or DTS Sound Unbound, or Windows Sonic for headphones.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Dutch, Greek, Japanese*, Korean, Polish* +6 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 720 reviews with recorded playtime.
Reviews
Themes across 718 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
безумно красивая игра, начало заставляет прослезится, ожидаю шедевр как и 1 часть вайбик о семье и боли потери пройдем посмотрим спасибо кадзимыч за завоз работягам. на моем пк 60+ фпс стабильно при ультра
I platinumed the game (and I never platinum games, usually), which means I five star'ed the FORTY F-ING TWO preppers of this game, so I think it's clear enough that I thoroughly enjoyed this game. Just like the first game, I'll say that this is a game that will highly depend on your personal preferences, and if you categorize this amazing gaming experience as just a walking simulator, well this game probably isn't for you. But, honestly, I think DS2 is way more accessible than DS1, because if you want to focus on the main story, it's pretty short (very far from the 130 hours that it took me to 100% it). And I loved the story and highly recommend you to play the game if you like stories in video games (and already completed DS1). Also, this is basically DS1 with an improved and more furnished gameplay. I think even if you don't like the idea of going from places to places, you can play in ways that are so varied that should normally not get bored. Another thing that I liked is that Kojima was completely unhinged with this game. It has a lot more Japanese culture and humor, and a lot of wtf stuff, but for some reason, everything just... works perfectly. One of my favorite games from the last few years.
劇情、音樂都是頂中頂 玩過就可以理解遊戲為何是第九藝術
게임 플레이 10분하면 영상 30분 봐야하는 게임, 후반 갈수록 심해지는데 너무 많이 나와서 내가 게임을 하는건지 영상을 보는건지 모를 정도로 영상만 나온다, 초반에는 괜찮았는데 갈수록 내가 뭐하는지 모르겠음.
送快递真上头
Ну Кодзима хотел игру не для всех он ее и получил Игра прекрасна - графика, музыка, атмосфера, актерская игра, сюжет. Очевидно что в большей степени это игра про ходьбу на приличное расстояние по гребеням но если поймать дзен и просто наслаждаться процессом то игра начинает просто дико влюблять в себя. Прекрасное продолжение прекрасной первой части.
Wie immer ein Meisterwerk. Sowohl optisch, musikalisch als auch von der Story. Was ich allerdings etwas negativ emfpunden habe ist wie repetetiv alles ist. Ständig ist man in seinem Zimmer, macht eine Lieferung, Zimmer, Video, Lieferung, Zimmer... klar, ab und zu ist bisschen Abwechslung dabei aber an sich fühlt es sich viel zu repetetiv an. Hier könnte man sicher nochmal nachbessern. Auch das Kämpfen ist etwas "langweilig" und fühlt sich zwar besser als in Teil 1 an, ist aber immernoch relativ langweilig und zu "einfach". Hier liegt natürlich nicht der Fokus, aber wenn es schon da ist, sollte es finde ich auch irgendwie mehr in das System und die Welt einbinden. Man wird praktisch überhäuft mit Waffen und möglichkeiten, aber im Grunde gibt es einen Weg der effizient ist und alles andere wird obsolet. (Ihr findet schon heraus, was ich meine 8-8) Dafür bekommt man eine sehr schöne und ergreifende Story. So wie man es von Hideo eben kennt. Vor allem haben mir die Relationen zum ersten Teil sehr gefallen. Ich finde man merkt, dass versucht wird, das System hinter dem Spiel zu optimieren und perfektionieren um etwas zu haben, dass man ggf. auch auf andere zukünftige Spiele anwenden kann. Auf jeden Fall finde ich den Angebotspreis okay, aber beim Vollpreis wäre ich für die 32 Stunden bisschen enttäuscht gewesen muss ich sagen. Zumal ein Großteil der Zeit ja eher Videos oder Zwischensequenzen waren und weniger Spielzeit. Bin gespannt, was Ihr dazu meint :) Danke für's Lesen.
ok i got though the 2nd one now once again you got me i cried so hard i had to stop playing come back and finish it im not going to say what where how in the game but you got me again i hope these a 3rd coming i will buy it
好油喔PEKO
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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