
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simple yet an enjoyable little adventure.
特别特别特别可爱……每个角色都特别可爱,难度也适中正反馈拉满,收集品的文案也很萌萌。但是为什么没有地图QWQ, 即使在墓园跑了八百次还是会迷路……
why there's no map in the game.... also when u use controller, there's no direction pointer when u use skills
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
finally finish this game and i gotta say..it was a fun game. simple yet enjoyable.
个人认为这部游戏挺不错,战斗设计、音画艺术和剧情表达都比较合我的胃口。 首先,战斗系统虽然不深,但是技能的利用率却拉满了,不至于千辛万苦拿来吃灰,而且一个比一个有用(比如万能的钩锁)。不过主武器没啥区分度,实属多余,初始武器的性能完全够用。另外没有辅助瞄准是硬伤,最终Boss前的追逐战,不知道多少次因为钩不准柱子而重跑了。 然后,作品的音画水准相当优秀。画面色泽犀利,且明暗处理细腻,很像丘尼卡传说。音乐更是第一梯队,根据不同场景对主旋律进行了优秀的改编,使其最终像奥日的主题曲一样入脑。 最后,剧情节奏水准较高。在俯视角3D距离感较远且缺乏动态表情的劣势下,利用场景色调、音乐变换和伏笔反转,实现了较强的情绪冲击。个人感触最深的几场剧情分别是:[spoiler]1、杀死无法完成任务的绝望前辈;2、杀死贪生怕死的最终Boss(确实是小乌鸦的Boss……);3、杀死游戏初期见过的温和掘墓人。[/spoiler]总之,游戏对死亡的刻画并未流于表面,充分展现了不同角色面对死亡或挣扎、或顺从、或无奈、或解脱的复杂心理。 言而总之,这是款认真制作的优秀作品,真心期待制作组的下一部游戏。
um bom jogo, mas nada incrivel tmb. as fases são bem construídas e bem engajantes. todos os chefões foram bem divertidos de enfrentar, com ressalva da betty -- aquele rolar dela me infernizou legal. acho q a parte q mais gostei foi toda a sequencia do pântano/floresta, aquele caminho pra chegar no sapão foi muito divertido. a história em si não é tãaaao boa mas é ok sendo honesto, acho q oq mais me incomodou foi a falta de um mapa. o jogo tem um monte de coisa escondida, passagens secretas, passagens q vc vai ter q revisitar pq n tem o item especifico. sla, não entendo pq não tem, acredito q aumentaria em muito a vontade de explorar o mapa
Damn what an amazing game :D, It was just the right amount of difficulty for me, I enjoyed it a lot, the atmosphere, the various regions, the characters, everything was awesome :D
怎么是个游戏就迷路呢?又大又空的地图里面转来转去找路,这些魔怔制作人似乎乐此不疲。
竟然没有地图,任务引导也是一坨,战斗手感差,地图大但是空,玩了一天竟然一颗血都没有增加
Death's Door is a brilliant and emotive story. Uncover the hidden machinations of a soul-gathering corporation by traveling through different biomes and facing a variety of bosses, each as unique as the last, while puzzling your way through a world painted with emotion and fun. This game has plenty of everything you expect from a dungeon crawler: different weapons and spells to match your playstyle, increasingly terrifying bosses and mobs, shiny treasures to collect, and a storyline that feels like it came directly from the writer's heart. The story is nuanced and far more complex than it first appears. The characters' visions of the world and their philosophies are endearing and touching, bosses included. Composer David Fenn has brought magic into Death's Door with compositions that will give you chills and perfectly set the rhythm for the entire adventure. The soundtrack is a piece of art in its own right, and progressing through the game with it has been an absolute blast. Thank you David ! I have to say, however, that I'm a little sad we can't replay boss fights. A small door at each boss's location would do the trick. Though, I already know I'll be playing the game from scratch again soon.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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