
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1080 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10
fun and smooth :)
good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дуже приємна графіка та музика. Приємніше проходити з джойстиком
다 깨고 나서도 라이브러리에서 보일때마다 오랜만에 다시 해볼까? 라는 생각이 들게 만드는 갓겜
Güzel bir oyun. Bossların zorluğu olması gerektiği gibi bence. Ne çok çıldırtıyor ne de tekte geçiliyor. Tavsiye ederim.
oh! what i can speak about this game . the art style or the game play or the deep story that hit my heart , i have a many many memories when i play it last time {when i was on collage } and since every time i play it i feel nostalgic think hit my heat , NOW after get job and the dark days has came at me again this game has been save my week so far specially the hell door and castle lockstone music ,DAME it make my eyes tearful ..... that's for any one make this game so far all my regards from coronary to my depth of my heart
Death's Door is an isometric simplified soulslike with metroidvania elements, which occasionally does interesting things with 3d. But every part of it is in my estimation mediocre and done better elsewhere. The puzzles are neither interesting nor well put together. The combat is serviceable but not on the level of the greats. The visual style is neither horribly bland nor interesting enough to be a selling point. Exploration is weakened by the simple art style which makes many places feel samey, as well as an unfortunate tendency to rely on trickery with the limitations of the camera style such that you have to waste a lot of time blundering around looking for secrets which usually aren't there. The metroidvania elements are functional but the game's progression is too linear to get the full value out of them. The usual Soulslike story about the foolishness and immorality of trying to preserve things forever is decently presented but without the subtle hints at a vast and complex history which define the best exemplars of the genre. And in my opinion the elements neither conflict with one another nor come together into something greater than the sum of their parts. It honestly feels almost mean-spirited to give this game a negative review since it's clear the devs worked hard on it and wanted to make the best game they could, but as a work of art I find little merit in it, and as a product there are enough better ones on the market to meet anyone's needs for everything this one does.
Maybe this was on me for expecting something more because it says 'souls-like'. This is a cozy game if it's anything. The puzzles are hitting colored blocks to open colored doors. You will climb lots of ladders and walk a lot looking at scenery. Enemies drop +1 souls, and you need about 400 to level something. On top of that, they just aren't fun to fight. Most of them just sit there while you mindlessly hammer attack until they die. The first boss is so insanely slow it's almost insulting. Movement is very slow and you can't sprint. Combat is floaty and slidey. Your attacks move you forward every time you make them, making continuously attacking harder enemies frustrating--not hard, not that--so that you are constantly repositioning, but movement also feels slidey, like your character doesn't quite stop the way you'd like them to. There are large areas to explore and almost always nothing to find. Just dead ends, just nothing but some scenery to look at. Nothing to read, nothing to collect, nothing to do. There is no challenge. If people like cute things and nice environments, it's a fine game, but in most of the ways I think of a game -- good combat, engaging puzzles or mechanics -- it is not.
動作設計流暢,地圖關卡精緻 沒有快速回到篝火功能、BOSS過於簡單、沒有地圖 整體評分8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.4M | 74K | 85% | $5.99 | |
| $8.4M | 14.2K | 80% | $19.99 | |
| $8.4M | 49.8K | 95% | $6.29 |