
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Environments too vast from the start - rolling around a lot - suddenly boss fight out of nothing - didn't grab me fast enough, doesn't seem concise enough for my taste.
A really beautiful game that reminds me a little of the old SNES Zelda, combined with Souls-like gameplay. The graphics are stunning, the animations are very smooth, and it has a fantastic soundtrack that really adds to the atmosphere. All of this helps you lose yourself in the world and makes you want to explore every nook and cranny. Over the past few weeks, it’s become one of my favorite games, and I probably won’t be deleting it from my SD card anytime soon.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $19.99 | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goodgoodgoodgoodgoodgoodgoodgoodgood game
独立游戏界的艾尔登法环
3 hours of gameplay and so many bosses beaten all for nothing because this game doesn't save your progress. Waste of time. I've paused the game so many times expecting it to save at east after each boss or fight or every door unlocked, but no. My device crashed when I progressed so far into the game, which caused my game to crash, and when I relaunched, all of my progress was lost. Thanks for wasting my time.
it has some quirks with keyboard control but honestly 1000% playable, nice game and nice visuals
A delightful game. Very polished, tight controls. Just the right difficulty level for a gamer like myself. Loved the art and level design.
top
Случайно нашел инди "хидден гем" - игру, которую когда-то купил, немного поиграл и благополучно о ней забыл. В итоге снова запустил и провел в ней несколько дней подряд. Наиграл около 24 часов, прошел игру дважды и полностью закрыл достижения. Второе прохождение как раз понадобилось для последнего достижения, где нужно пройти всю игру, используя только одно оружие. И это Death’s Door. Да, здесь нет какой-то невероятно глубокой истории. Но в ней есть буквально все, что лично я хочу получать от подобных игр: сражения, исследование, немного ненавязчивого сюжета и простой философии на тему жизни и смерти, souls-like элементы, но без духоты, простая прокачка и хорошо сделанные локации. Особенно понравилось устройство мира. Все немного в духе соулсов: уходишь далеко от начальной точки, изучаешь локацию, запоминаешь маршрут, а потом открываешь шорткат и понимаешь, как все это пространство связано между собой. Постепенно начинаешь действительно ориентироваться в мире, а не просто идти по маркеру на карте. Здесь вообще очень приятно исследовать. Много секретов, небольших квестов, головоломок и интересных персонажей. Причем есть как обычные загадки, так и пространственные, завязанные непосредственно на окружении и внимательности. Отдельно хотелось бы выделить то, как игра ощущается с контроллером. Вороной просто приятно управлять: перекаты, атаки, попадания, взаимодействия с миром - все отзывчивое, а вибрация отлично дополняет происходящее. Звук сам по себе не какой-то выдающийся, но саундтрек очень приятный и разнообразный. У каждой локации свое уникальное музыкальное и звуковое сопровождение, которое хорошо работает на атмосферу и помогает каждой части мира ощущаться по-своему. Графика и стилизация тоже отлично подходят именно такой игре. Персонажи запоминаются, локации легко отличаются друг от друга, а визуальный стиль не просто красивый, но и хорошо работает непосредственно во время исследования мира. В итоге все ощущается очень цельно. Игра очень хорошо выдерживает соотношение 90% геймплея и исследования и 10% ненавязчивого сюжета, который органично вплетается во все остальное, а не пытается заменить собой игру. Однозначно один из моих любимых инди-проектов. Если нравится самостоятельно исследовать мир, находить секреты, разгадывать небольшие загадки и получать удовольствие непосредственно от игрового процесса - Death’s Door определенно того стоит.
Simplesmente maravilhoso, é perfeito como todas as partes do jogo estão interligadas e como ele faz para vc percorrer todo o cenário varias vezes a fim de conseguir concluir tudo o q for possível. Com muitos segredos a serem revelados e piadinhas cômicas. Eu amei!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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