
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
absolutamente lindo, estou triste.
Ótimo jogo, recomendo!
Good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gutes Game, aber die indirekte Steuerung, plus die Kameraperspektive macht es echt nervig zu steuern. Schade. Grafik, Musik, alles top! So aber unspielbar...
crow is cool
Very Good Game with a good amount of content after "beating" it.
Legal e bonito :D
Fun action game with a surprisingly deep story. The world is interesting to explore and the visuals are nice. Definetly worth the price.
Mano, que jogo espetacular. Zerei Death's Door três vezes e tambem peguei a platina, e posso falar com propriedade: que obra-prima. No começo, a ideia de controlar um corvo ceifador de almas parece só fofinha, mas a atmosfera e a história te pegam de um jeito bizarro. O combate é viciante demais. É aquele tipo de jogo que não te perdoa se você vacilar, mas os comandos são tão precisos que, quando você morre, sabe exatamente onde errou. As lutas contra os chefes são épicas, e a trilha sonora deixa tudo mil vezes melhor. A exploração do mapa também é genial, cheia de segredos que você só consegue pegar depois que evolui. E sobre a platina... fazer a run inteira usando só o guarda-chuva de plástico como arma principal foi um desafio insano, mas a sensação de dever cumprido quando o troféu subiu foi bom demais.
This is such a great game! This is a top down, Zelda like adventure game where you solve mysteries, and meet various different characters. There are many puzzles which feel very good to dolve the first few times. They are also very well rewarded. Though after a while, they get quite repetitive. The story never takes itself to seriously, as it contains many jokes. The artstyle is very cool and unique, but still very simple. Which is great, especially for accessibility. Though I would say there are two categories Deaths Door really shines in. The combat and the music. The combat really feels like a dance. You have to put real though into every hit. And the management between using melee and long range weapons feels very good, as you have to plan for it. And the music is just peak! Way to many of the songs in this soundtrack have gone on my spotify playlist. There are barely any bugs/glitches. There was one minor bug that appeared pretty frequently on my part. When you get the death screen, sometimes the background used to display it carries over to when you are alive. This obscures you vision, which is very annoying during combat. Other than that, I found no glitches. The only real complaint I have, is that the game should have a map. For people who beat this game in one or two days, this is no problem. But for casuals who have erands to do, remembering every place you have been to gets really difficult. I get that not having a map is supposed to make you explore more. But, it just does not work in my opnion. Look at Zelda botw for example. This game even has a minimap, but people are still doing all of these small side quests. And quite frankly, moving in sircles looking for a little lever you missed, feels HORRIBLE! If the devs want to make people play the game without a map, then they can add an achievement for it. Just like the accademia of umbrellas achievement. Anyway, this is a great game, go buy it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 32.1K | 85% | $9.99 | |
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| $8.4M | 74K | 85% | $5.99 | |
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| $8.4M | 98.4K | 94% | $4.99 |