
Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Sep 3 → 7.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 22.2Kreviews | 93% | — | $8.5M |
| $19.99 | 7.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic soulslike game, big hard bosses, a lot of lore, very nice isometric graphics, plus it has funny bits.
good game
невероятно скучная игра,местами душная,Картинка на высоте,механика передвижения уровня рехидет ивл 2 1999 года.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 5.88/day in the week to Jul 21 → 16.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| 4.5Kratings |
| 90% |
| — |
| not modelled |
| $4.99−75% | 226ratings | 90% | — | not modelled |
| $19.99 | — | — | — | $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩。 战斗很不错,打击感跟闪避做得挺好,总体难度没有很高。 但不知道是不是我路痴,总感觉走着走着就迷路了QWQ 剧情中规中矩, 解谜也中规中矩,但想要全收集的话还是很难的()
朋友推荐的类银,steampy上5块9买下来的,相当短小精悍的游戏,东西很能藏,3D俯视角有Tunic那味了,一周目只打出来6个成就,后面做全收集才发现错过那么多东西(小玩具,祭坛..)。战斗方面比起Tunic好太多了,一周目不用雨伞的情况下基本靠平砍和蓄力攻击乱杀,4血通关轻轻松松。场景画面方面:与Tunic相比,死亡之门一般是在发现隐藏的时候才会转视角,不像Tunic视角有时候会转的我头晕(点名批评攻城引擎)。解密难度:比起Tunic友好太多了,解密线索写在攻略书里你看看像人类吗。一些想说的点:1.关于全成就通关,理论上一个周目就可以全成就,但是一周目不提前找攻略的情况下可能会错过4个成就(1)全程用雨伞作为近战武器通关(2)汤蛊婆婆在罐子形态发射弹幕时用火球术打罐口(3)在巨蛙王张嘴吸板子的情况下给他嘴里喂炸弹。(4)带一个森林之魂过安检。因此我是打了两个周目才全成就的。2.魂是不太够用的,打怪给的魂很少,收集给的也不算多(一个魂100),只有打boss才给大头,因此大概率一周目通关(不打真结局)的情况下收集的魂只够升满大概2行的技能(一周目我主要升的近战伤害和范围,二周目用雨伞打全成就的时候我主要升的远程伤害)3.击败门扉之王后,要做全收集请第一时间捡钥匙并去钟楼把时间切换成黑夜,没有白天专属的收集物,只有夜晚专属的收集。4.一些提示:除了弓箭,一般的弹射物例如法师的法弹,罐子怪的跟踪绿球,遗迹火球花和遁地精灵吐的火球等弹射物都是可以普攻打回去的,并且还能回复法力。拿铁锤的大屁股守卫(别在意名称)最简单的打法是绕后,它冲过来你直接往旁边翻滚,然后迅速绕道他身后,A一下转一个方向,轻松拿下。后撤步蜘蛛的打法是直接蓄力攻击(按一下就行,不要一直按[说起来这游戏蓄力攻击我一直都是只按一下鼠标中键,从来没蓄力过...])。带刀侍卫的打法是他冲过来,你躲他两刀,冲上去砍他3刀,然后再躲他两刀,冲上去砍3刀,以此类推。锤子盾兵的打法是蓄力攻击一下,往后翻滚躲开然后右键蓄火球,等他攻击一次后在冲上去蓄力攻击,以此类推。总体来说打的还蛮爽的,这真的是5块9能买到的游戏吗,Tunic你看看人家再看看你!!!
pretty cool, I recommend using only the umbrella as a first playthrough.
absolutamente lindo, estou triste.
An absolutely amazing game, I got it and played it nonstop until I beat it. I only wish it was longer, or that they had some sort of new game plus to make it more difficult. But a super fun game that gives you some souls like energy without making me want to put my steam deck through drywall.
Good
Gutes Game, aber die indirekte Steuerung, plus die Kameraperspektive macht es echt nervig zu steuern. Schade. Grafik, Musik, alles top! So aber unspielbar...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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