
A parallel world created by the AI known as Iris. It's in this world Sayaka Hiwatari awakens, in a place called the Strain Area. Here, she'll encounter many familiar faces, but those who were friends in another world before may be foes here. Death looms at every step; will you ever find the end?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Story
Step into a tale of parallel universes...
Iris was born in World DE-1, a world that mirrors Earth in the 2000s. With her birth, a series of tragic loops was set in motion, which were gradually unraveled by the efforts of Arata Mizunashi and his team.
With her goodwill restored, Iris created a copy of World DE-1 named World DE-1.5. Here, feuds gave way to friendship, each person a perfect cog in a perfect world. But a new crisis threatens the peace...
A mysterious man has entered the fray, and he leads a group of people who look identical to the world's former heroes. Our new hero, Sayaka Hiwatari, confronts the rising chaos, where friends and foes seem impossible to distinguish.
And so the battle with another world enters a new phase...
Key Features
No Strain No Gain - Delve deep into the deadly dungeons of the Strain Area, filled with randomly-generated monsters, traps, and more. Think carefully about your actions, because when you move, your enemies will get to take their turn as well. Explore every corner of a dungeon to find useful items, and try to make your way further and further down.
Blink and You're Dead - Every move you make may spell certain death in the form of dozens of violent Death Ends. You may even trigger a brutal Double Death End, featuring gruesome art by Kei Nanameda and overseen by the diabolically twisted Makoto Kodouin.
You Keep on Walking and You Don't Look Back - Your biggest challenge awaits at the bottom of each dungeon. Get ready to test your limits as you must fight a powerful boss. Once the boss is defeated, it's time to save your friend and try to make it out of the Strain Area alive, your new companion in tow.
Bring it Around Town! - Between trips to the Strain Area, make sure to take a break at home where you can stock up on invaluable items, head to the Night Owl Café to enhance your weapons, or check in on friends around town.
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 99reviews | 79% | — | $62.4K |
| $14.99−70% | 146ratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ストーリーは新しい主人公・さや香を中心に良い形で作られていたと思う。 システムは不思議のダンジョンの様な、ローグライク系になっており 初の試みとしては悪くないレベルのクオリティだったと感じ取れました。 また実績に関してですが、全ての実績を解除すると取れるはずの 『完成:【ジカイサクへのコード】』がカウントのバグにより、取れませんでした。 周回プレイも必須の為、取れないショックが大きいので 改善して頂ければと思います。
[h1] 快跑!这根本不是新玩家能体验的作品! [/h1] 每一次死亡,都会让你变得更强。 在时间之中,噩梦的记忆被“重现”,再次露出獠牙…… 一切都是为了至高无上的结局。 本作是死亡终局系列的第三部作品,但并不是正传续作,而是外传作品《死亡终局 轮回试炼 代码Z》。别以为是外传作品就可以掉以轻心,实际上本作包含了一代与二代所有角色,并且剧情上与一代二代作品有着强关联,一般玩家甚至都玩不明白的作品。 本作在玩法设计上,也不同于前两部作品,前两部作品是回合制JRPG融合了台球的设计,玩家需要击飞敌人并不断让敌人与敌人碰撞以此造成更高的伤害,而本作则是一反常态,尝试起了风来的西林LIKE的玩法,玩家需要挑战高达三十四层的迷宫,高难度下每次死亡都会丢失随身携带的物品以及经验,但是嘛,你也知道的,这可是地雷社啊。数值的崩坏以及强制刷刷刷的要素可以说是在这款游戏中比比皆是。而本作另一个核心设计就是通过各种死亡获得技能点数,以此来强化主角的性能,真结局更是强迫玩家刷一半以上的死亡结局,也就是最少要刷五十个…… 剧情层面的话在世界观的进一步展开,以及对一二代的剧情补完还是很不错的,也顺利地引出了三代的剧情,但是对于新人玩家来说就完全体验不到剧情的精妙之处了。 综上所述,本作是一部彻头彻尾的核心粉丝向的续作,只推荐玩过一二代并且喜欢一二代剧情的玩家前来游玩。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Media

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《死亡终局 轮回试炼 Code Z》将视觉小说外加迷宫冒险的消结合,在《死亡终局》系列中算是一次转变的小尝试,原本的JRPG玩法,变为现在这个Q版形象可爱画风,加上更偏向即时的回合制战斗,以世界观剧情为底子,重复死亡为核心,反复进行迷宫探索。而本作虽然在画面上做出一定的取舍,但人物立绘依旧保持原本优秀的精美画风,陪一方面更延续的豪华声优阵容,作为一个新尝试蛮不错的。
shina ninomiya
提到地雷社,你会先想到哪一个系列的游戏呢?是《海王星》,是《阿加雷斯特战》,是《约会大作战》,还是《死亡终局》。而最近也是抽出了一段时间对《Death end re;Quest: Code Z》这款融合了回合制战旗元素的日式角色扮演游戏进行了游玩。本作虽说是《死亡终局》系列的最新作品,但可惜的是并不是续作,只是外传,用来补充一些剧情以及设定。 [h2]游戏剧情[/h2] 游戏虽说是外传,但是在故事方面依然延续了前两部作品黑暗的风格。这里存在着各种各样的平行宇宙,而在一个与21世纪的地球十分相似的「DE-1 世界」,里面诞生了爱丽丝,因为她的诞生所持续的轮回悲剧,被水梨新等人所拯救。但是新的世界也面临着危机,玩家在游戏里面将扮演死之主,帮助故事的主角火渡纱耶香一起在公司成长并揭开世界虚伪的面纱。 [h2]游戏玩法[/h2] 游戏的玩法并不同于前两部作品,而是采用的视觉小说+不可思议迷宫的玩法。游戏全角色都有着配音,而且剧情方面有着主/支线的存在,在游戏里面则是一段剧情对应着一个场景,不过需要注意的是,如果想要体验全剧情的话需要先支线后主线,如果先主线的话,支线会直接消失。 游戏有着难度选择,不过仅对脱离迷宫以及死亡时的数据有所不同,并不会影响游戏的剧情,而且在游玩过程中还能够更改难度。玩家在游戏里面通过wasd操纵角色移动,然后通过探索随机生成的迷宫、清除怪物、搜集物资来进行脱离。战斗方面比较有趣的是,游戏并不是传统的回合制,而是那种类似双向同步的,就是我们走一步,敌人走一步,整体体验还算可以,而且难度偏低。游戏陷阱是暗雷有触碰触发和攻击触发两种,不过有点难受的是角色移动期间并不能进行攻击。除此之外游戏内还有个变身设定非常不错,即玩家通过攻击怪物获得能量来进行变身“征服形态”,攻击力加强,而且不受负面buff的影响。游戏中死亡并不会直接结束,而是能够获得技能点,还能够观看一场战败cg。 [h2]总结[/h2] 本作整体玩下来还是不错的,而且游戏里面的角色的立绘都很精致(1080p真的有点…),战斗中角色的q版模型也非常的可爱,游戏剧情方面有着一个巨大反转,总之这是一款值得一玩的游戏。 [quote] 欢迎大家关注[url=https://store.steampowered.com/curator/45337284/]乌托邦鉴赏家[/url]&加入[url=https://steamcommunity.com/groups/yxwtb]游戏乌托邦[/url],我们评测各种类型的游戏,无论规模大小,无论题材风格! [/quote]
有卡 有中文 有成就
Death end re;Quest: Code Z marks a significant evolution for the franchise by taking its signature blend of horror, mystery, and science fiction and combining it with an entirely different gameplay philosophy. Developed by Idea Factory and Compile Heart and published by Idea Factory International, Inc., the game departs from the traditional turn-based role-playing mechanics of its predecessors in favor of a roguelike dungeon-crawling experience. While this shift may surprise longtime fans, it allows the series to explore its dark universe from a fresh perspective without abandoning the unsettling atmosphere and narrative complexity that have defined it since the beginning. The story centers on Sayaka Hiwatari, who awakens in the mysterious Strain Area, a parallel dimension brought into existence by the AI known as Iris. As Sayaka searches for answers, she encounters familiar faces whose roles and motivations differ from previous entries, creating an intriguing sense of uncertainty throughout the adventure. The alternate-world setting enables the narrative to reshape established relationships while introducing new mysteries that gradually unfold with each expedition. Psychological horror, supernatural elements, and science fiction concepts intertwine naturally, producing a story that constantly keeps players questioning what is real and who can truly be trusted. Fans invested in the franchise's lore will appreciate the numerous connections to earlier games, while newcomers will still find an engaging mystery, even if some references carry greater significance for returning players. The most dramatic change comes from the gameplay. Instead of progressing through carefully scripted areas, players navigate procedurally generated dungeons filled with unpredictable enemy encounters, environmental hazards, hidden treasures, and dangerous traps. Every run demands careful planning because resources are limited, mistakes can quickly become fatal, and no two expeditions play out exactly alike. Rather than punishing failure outright, the roguelike structure encourages players to learn from each defeat, gradually unlocking new abilities, improving equipment, and strengthening future attempts. This progression system creates a satisfying cycle of experimentation and gradual mastery that rewards persistence without making victories feel effortless. Combat also reflects this emphasis on strategic thinking. Success depends less on raw statistics and more on positioning, efficient resource management, and understanding enemy behavior. Players must constantly weigh the risks of exploring deeper into each dungeon against the possibility of losing valuable progress. The randomized environments prevent encounters from becoming repetitive, while the variety of upgrades and equipment offers flexibility in developing different approaches to survival. Those who enjoy methodical gameplay that rewards careful decision-making will likely appreciate the challenge, although players expecting a more traditional JRPG experience may need time to adjust. One of the series' defining trademarks, the infamous Death End system, returns with disturbing impact. Wrong decisions and failed encounters can trigger gruesome alternate deaths that reinforce the game's horror identity rather than serving as simple game-over screens. These sequences contribute to the oppressive atmosphere by constantly reminding players that every choice carries meaningful consequences. Combined with mature themes, graphic violence, unsettling imagery, and psychological tension, the game maintains a consistently dark tone that distinguishes it from many other anime-inspired role-playing titles. Visually, Death end re;Quest: Code Z successfully balances colorful anime character designs with bleak, corrupted environments that emphasize the game's horror themes. Character portraits effectively capture emotional moments, while dungeon locations feature eerie architecture, decaying landscapes, and ominous lighting that create a lingering sense of dread. Although some environmental assets may begin to repeat during lengthy sessions, the procedural generation ensures that exploration rarely feels identical from one run to the next. The soundtrack complements the experience with haunting ambient music during exploration and energetic battle themes that heighten the intensity of combat, while the voice acting adds personality and emotional depth to both returning and newly introduced characters. Replay value is one of the game's strongest qualities. Randomized dungeon layouts, unlockable skills, equipment upgrades, and multiple opportunities to experiment with different strategies provide strong incentives to continue playing well beyond the main story. Players who enjoy challenging roguelikes will likely find themselves returning repeatedly to refine their techniques and uncover additional narrative details. However, those who primarily enjoyed the previous games for their conventional RPG mechanics may find the new direction less appealing despite the engaging storyline. Death end re;Quest: Code Z is a confident reinvention that expands the series without abandoning its identity. Its combination of roguelike progression, psychological horror, compelling storytelling, and rewarding dungeon exploration creates an experience that feels both familiar and refreshingly different. While its increased difficulty and structural changes may not satisfy every longtime fan, the game successfully delivers a tense, atmospheric adventure filled with memorable characters, meaningful progression, and an ever-present sense of danger. Players willing to embrace its challenging gameplay will discover a rewarding addition to the Death end re;Quest franchise. Rating: 7/10
Chaotic asf, and i like that.
Ocena ogólna: 5/10 Nie mogę tego polecić, mimo spoko fabuły gameplay w mojej ocenie jest ciężki - na pewno nie za taką cenę. Link do oceny rozłożonej na czynniki pierwsze: https://gacha.ovh/recenzje/death-end-re-quest-code-z-ocena-gry
Se rimuovi tutta la parte con i dungeon (aka il gameplay stesso) il gioco diventa pure divertente
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Players by region
Where this game's players are, estimated from review languages.
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