
The sequel to the captivating tale of Fuga: Melodies of Steel has arrived! This turn-based RPG is back with a ramped up battle system for more strategy, as well as a brand new event system that gives you more thrilling choices to affect your experience!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 388reviews | 97% | — | $489.6K |
| $19.99−50% | 1.1Kratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love when the cute furry children are forced to face the trauma of war for a second time.
After both the excellent ending and devious cliffhanger of the first Fuga, I had no choice but to immediately jump into Fuga 2 with high hopes and expectations. I had very little knowledge about the sequel, and had no clue on how they would even continue based on what the previous game was. But I am here and I am happy to say that Fuga 2 is a fantastic game, brimming with the heart and soul that the developers poured into this game. It looks, sounds, plays and feels amazing in every aspect I can think of. I'd actually call it a direct upgrade in terms of game systems to the original Fuga. That is not to disrespect or put down the first game at all, and I would actually recommend you hold off on Fuga 2 until you play that first (the description says you can play without context from the previous game but I think you'd be robbing yourself of a lot of emotional investment by doing that). That being said, if you're just jumping into Fuga for the first time, you got a great turn-based RPG ahead of you I'll punctuate the start of this review by stating that as a bonus reward for clearing Fuga 1 (with the true ending), you get some goodies! I think its cute and fun that they included functionality for something like that, and in this case its just fun little things and nothing majorly game-breaking. You do get a couple items usable in combat (basic gear, you'll probably burn through it early on), as well as the music and outfits for the cast from the first game, as well as a commemorative picture to remind me of how well you did! Super nice of them to reward players for sticking with them The basic moment to moment gameplay in Fuga 2 is almost identical to the original Fuga. And truthfully, I don't have much problem with this! I believe the combat system was intriguing and fleshed out enough to stay unchanged without problem. However, in between the basic wireframe of combat lies things like more interesting enemy design and usable abilities. And this key change, while not sounding necessarily crazy, is what pushes Fuga 2 above Fuga 1 for more. Each character has more unique skills to them that set them apart, such as mines that detonate after a few turns to deal high damage. Enemies also get to do more than just delay or fear/depress. Even in the first couple chapters, I faced an enemy that applied acid damage over time. Small things like that really add up to make the already complete gameplay of Fuga even better. I also love the art and music, much like the predecessor. Character designs, environments, end of chapter splash screens and full-art scenes were all drawn beautifully. In fact, there are troves of extra scenes and music that are all made with love and care and mannnnnn it is so amazing. The character designs are natural evolutions of their previous designs, and some parts (like Mei now having Malt's hat) made me so happy. The music is also a win, being able to effortlessly enhance the mood to make you feel pure bliss or utter despair. I'm probably not giving it enough credit but its rlly good Much like the first game, Fuga 2 has a ♥♥♥♥♥♥♥ phenomenal opening chapter that serves as a cold open, dropping you right into the fray. Especially after how the last game ended, being thrust into the action lets you share in the confusion that all the children have. Now armed with the Tarascus, the war machine of destruction used by the enemy army in the last game, the kids speed off to find out why their previous ally, the Taranis, is now going ballistic and murdering without cause. Of course, they also give flashbacks to explain how you got this point so you're not completely lost. But they leave enough blanks that you'll find yourself desperate to know what comes next. Why this all happens. And when ♥♥♥♥ hits the fan, and the story begins to speed forward, man does it hit like a freight train. However, perhaps the biggest improvement to Fuga 2 is the accompanying story that comes after this cold open. Unlike the original game where it took a lot of the runtime to get going, the story is fantastic from start-to-finish. Perhaps this is a consequence of already having attachment to the characters from the first game, but the heartbreaking emotions I feel for these suffering children have only amplified tenfold. Even without that previous attachment, there is a substantial uptick in personal scenes between, during and after combat. Whether it be dialogue from the main crew, the side cast that interjects where they can, or the main villains, the fact that the characters get to speak their mind more often really helps in making the story feel more complete and emotional. While I prefer the original premise of Fuga 1, I think Fuga 2 having more meat on its bones really does wonders in improving its storytelling capabilities. I do love this story from start to finish, now that I have finished it One final note is on the cast of characters, who I believe were done remarkably. Dare I say it, I believe their characterization is near perfect here, and I have zero notes nor ideas on how they could expand upon it. They are, in essence, themselves from the first game, but toughened up due to the cruelty of war and the passage of time. They are all a year older, and their experiences have shaped them forever. I think a perfect example of this is Malt, whose development of personality is reflected in both his conversations and gameplay. Malt, the main character and the leader behind the motley crew of children piloting a tank. In the original game, he was cheery and positive despite everything around him. But time and experience were not kind on him, and he is now jaded towards a lot of things while still doing his best to keep everyone safe. More than just happiness and sadness, he expresses things like burning hot rage, indifference, stoicism and depression in such a captivating way. Whenever he's upset, I feel like I'm upset too The player also gets some input on how Malt turns out, as there are now choices that can be made during conversations that dictate how he aligns. The decision between Malt being an empathetic bleeding heart and a goal-centered warrior is handed to the player on a silver platter. Do you move on and tell those who are hurting to grin and bear it, or do you shell out some money to help them get back on their feet? This agency gifted to the player helps ground them further in the mysterious world of Fuga. My only grievance is that Fuga 2 places Malt on a pedestal above everyone else, whereas in the first game he was one of many ordinary children forcefully fighting a war that they should not have been a part of. I think this is minor enough that it doesn't bother me PLEASEEE GET THIS GAME, ESPECIALLY IF YOU LIKED FUGA 1. THIS IS A GREAT SEQUEL AND IT SHOULD BE CHERISHED FOR BEING WHAT IT IS
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $489.7K | 1.9K | 73% | $9.99 | |
| $489.7K | 2.5K | 84% | $9.99 | |
| $489.4K | 680 | 74% | $13.49 | |
| $489.9K | 713 | 61% | $19.99 | |
| $489.2K | 657 | 97% | $11.99 | |
| $490.2K | 4.6K | 67% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 1.3K | 94% | $19.99 | |
| $333.1K | 237 | 90% | $23.99 | |
| $9.7M | 6.8K | 89% | $49.99 | |
| $2.4M | 6.5K | 86% | $14.99 | |
| $9M | 7.1K | 86% | $49.99 | |
| $7.9M | 4K | 72% | $49.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Japanese*, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Korean, Italian, German +1 more
| $39.99 |
| 468ratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think if you liked the first game, you should definitely play this one. But if this one doesn't grab you, then it's probably best to steer clear of the third game. In terms of gameplay, it's still the same Fuga. It's got the usual mechanics, but with some new features added. There are airships for getting around and going back to paths you skipped. The expeditions are improved. The enemies have an interesting design, as both ghosts and biomechanical abominations. The plot is the part that will determine whether you want to see the third instalment or not. I won't spoil anything here, but if you were drawn to the fairy-tale vibe of the first game, the second one has much less of that, offering instead epicness and deeper drama. I liked this game, so I'll definitely get to the third part. As for criticism, I can only mention that the Path of Resolve clearly loses out in terms of development compared to the Path of Empathy. I didn't get enough of ‘sometimes life forces cruel choices’ from both a gameplay and character interaction perspective.
挺好玩的,为了打个真结局又从7章打了一遍 相比一代多了个领导技能,很强 但是战斗容易腻,后期除了数值增加,策略性没什么变化,但是前期还是很好玩的 剧情大团圆就很好
Для меня игра особенно стала любимой, хороший и приятный геймплей и приятные персонажи с сюжетом.
整体上和1代没什么变化,增加了一些战略技能。稳扎稳打。
I bought and played through this straight after finishing FUGA 1, I liked the game so much. The second game is very similar, but in my opinion a little more difficult, the story a little darker, some of the enemies actually creepy. The soul cannon countdown at low HP had me scrabbling to finish the fight a few times! I like Vanilla, she's a kick-ass character with a pretty design. (For people unfamiliar with FUGA, you play as small cat and dog anthro children, each operating one barrel of an enormous tank you found. Its very cute but also sometimes traumatising things happen to them and you have to bail them out.)
Another wonderful game! I think the characters and interactions were better in this than the first; however, I think the plot in the original was better. Fights felt harder and the overall animations and design were much improved. I do wish the battles and the tank differentiated themselves a bit more between games, I know they introduce a few new mechanics and change up some existing ones but overall it's a bit too similar. That being said, if you enjoyed the gameplay of the first game you'll love this one just as much.
For months after finally getting around to the original Fuga (and enjoying it quite a bit) I waited for this and Fuga 3 to go on sale again- and it was worth that wait (and frankly, would have been worth the original release's as well, but I'm glad I got the fast tracked version). When I played the first I mostly enjoyed it, and only had a few gripes with certain mechanics and some of the writing- being that I could gush for hours about the most minute of things in this title, which has immediately skyrocketed to becoming one of my all time favourite RPGs after just a first run, it's better that I just go over the tune ups, as everything great I mentioned about the first still applies. Immediately, we get a deeper story, one more intimately involved with the setting. We get more fleshed out character dynamics, more meaningful link events, more time spent with characters both on the Taranis and elsewhere, and everything is so much the better for this. Where the first game sometimes failed to draw me into the fray, I was hooked from the beginning here and found it genuinely hard to stop playing- looking back, surprising even myself with finishing this in only 4 days. While the story itself is still not anything revolutionary, the game picks its battles much better, and keeps the player strung along by focusing more on the internal struggles of the children, their reactions to the conflict presented, and how they mesh with each other as a unit- rather than relying entirely on the larger strokes of the plot, which may have left it feeling rather expected or flat in some instances. You're so engrossed in the characters themselves that you hardly have time to notice that yeah, maybe you've seen some of these themes and archetypal characters before, maybe there's some similarity to the first game regarding some of the story beats. You barely have time to think about what might be the only conceivable "flaw" I could level on this one. The game had its hooks into me so effectively that by the end, I found it was one of the few times in my life that an RPG actually managed to make me cry. Perhaps the greatest change when it comes to comparing Fuga 1 and 2 and how they manage the horror of war and loss, and present this threat to the player, is that the Soul Cannon mechanic is now completely out of your hands- instead of being a "I admit that I lost the game" button, its now a crisis mode: take too much damage, let things become too dire, and your tank will select a random child and load them into the cannon for you, giving you a small window of turns before they're killed. Given the increased focus on the children and better development in this installment, it becomes an extremely effective threat- rather than feel like resetting the few times it happened to me, I was instead steeled to do everything I could to finish the fight in time. Not many games can claim to have made me so desperate to avoid a character death. While it is true that no game can escape the problem of "just reset if you screw up", this struck a much better balance than the first game, as now you couldn't just decide to avoid ever considering the option. Other than this "selling point" mechanic, the rest of the combat has also been more finely tuned from the original. Enemy formations are now much more intelligently designed, often times leaving you without "golden options" to effortlessly deal with them under the proper strategy. Character skills and roles are now refined and more strongly defined, making each child feel like they have a proper use instead of just being "S Tier Cannoneer, A Tier Cannoneer", etc. This combined with a tighter balance overall- fewer resources to be had, stronger opponents, and what felt like a more fragile Taranis- made for truly engaging and challenging combat at every turn, without ever feeling like things had gone overboard or gotten frustrating. Overall it is shockingly good- not just the best game I've played this year, but one of the best RPGs I've ever played, period. The love that the people at Cyberconnect2 have for the characters and the world they've created practically oozes out of it at every turn, as does their beautiful art, fantastic music, and skill at creating engaging and strategic gameplay. I said last time that I felt proud about CC2 wanting to be ambassadors for furries in the gaming space- now that feeling is multiplied, not only am I proud, I'm filled with hope that we don't have to be held back by biases or anything else- we can clearly stand toe to toe with the best of them- and do better.
Kill the child-Hax or someone.
Players by region
Where this game's players are, estimated from review languages.