
NEW LOWERED PRICE. Use weapons and your hacking ability to trigger chain reactions by linking enemies and the environment in clever ways. Shoot, stab, throw grenades, hack, or whatever it takes to kill everyone and save yourself and your mentor.
Modeled estimate, not a reported figure. How we estimate →
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About
DeadWire lets you hack enemies and objects to create chain reactions and multi-kills. Play slow and tactical, or go in guns blazing with no ragrets. Your choice.
In the high-tech world of DeadWire, you can hack enemies and link them to each other and nearby objects, causing deadly chain reactions that turn the environment into a weapon.
Mix fast shooting, power-ups, and a unique hacking (ReWire) ability to help you defeat enemies and complete your mission. Use the hack view to spot opportunities, plan your approach, or dive in guns blazing. And if things go wrong, restart and try a new strategy
30+ levels and 80+ side objectives - Hours of handcrafted missions built for challenge and replayability. Unlock cheats, weapons, and modifiers as you complete side objectives.
Hack the World - Almost everything can be linked. Chain enemies together, overload cars, toggle lasers, and more.
Weapons on Weapons - Pistols, smart rifles, shotguns, railguns, cyber grenades and more. Mix hacking with firepower for maximum chaos.
Side-Objectives, Time Trials and Score Mode - Creative solutions are rewarded! Beat time trials, finish side objectives, and chase high scores.
Epic Electronic Soundtrack - Dirty basslines and heavy drums bring the cyberpunk city to life.
So to sum it all up:
Deadwire is designed to challenge (but it's not impossible)
Use weapons and your hacking ability to turn the odds in your favor
Gameplay is a mix of fast shooting and slower combat puzzles
There is a story but it's not story driven
Replayability through side objectives, time trials and score mode
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
Turns out I'm terrible at shooter games but the music is so good I can't be mad I get to listen for longer.
Really fun, there are so many nice little details with the art. Gameplay is fast and once you get into it the linking mechanic allows you to be really creative and almost puzzle your way through levels. The music also really helps set the scene and enhances the very cyberpunk-eque vibes
I'm not normally into topdown shooters but the hacking element I saw on the live stream intrigued me. I was not disappointed! It's hard, I'm dying a lot, but I've played each level differently every time I jump in because the variation in gameplay really works. Sometimes I just shoot, sometimes I'll link and chain. Clearing a hard level is a great feeling :)
fun :) the music is good, i like the lil guy dancing along at the bottom of the screen
玩下来游戏给我的感觉更像是一款解谜游戏,其次才是一款俯视角射击游戏。游戏中除去最基本的射击操作外,点击鼠标右键进入连接模式,可以将一系列装置联系起来,一共可以设置2次节点,连接后用枪射击开关就能触发整个回路上的所有装置效果,后期则会比较考验我们对周围装置的利用能力,需要多次利用中间节点打开电脑。在射击方面最难的点则是我们射出的子弹有距离限制,而敌人射出的子弹则没有限制,整体体验下来算是一款比较新颖的游戏。
Чувак, это механика со взломом имба, я ♥♥♥ обожаю эту игру.
I've completed a few missions and will continue playing, but I want to say right now that DeadWire simply rules. Great gameplay, I love the soundtrack. The game is challenging at times, you have to think, but the mechanics and effects make up for it. I like that you can play this game by just shooting quickly, or by thinking and playing sensibly. It's great! EDIT: I finished Act 1, wow, it's amazing. Puzzles, freedom of play, after finishing Act 1 I thought, ‘Is that it?’ But no! There's much more gameplay, seriously great job, brilliant game, I've been coming back every day for a few days for a few missions.
Edit (après plusieurs minutes et heures): Si vous voulez me voir en fury c'est ici > https://www.youtube.com/playlist?list=PLWNhIRB1A-6muwUuAzmZU19ztBXg3tHLw Bon j'ai enfin réussi à reconfigurer les touches après avoir mis le jeu en français. par contre le rebind des touches ce n'est pas ça, On ne peux pas rebider les touches comme l'on veux dans le sens qu'on veux... Un système bizarre, une fois la première touche choisi, ça passe automatique à celle d'en dessous et vous êtes obliger de toute les passer en revu car si vous vouliez juste en faire une et quitter bah non hop on tapote partout... Une fois le parcours du combattant achever, j'ai pu m'amuser et me tracasser les neurones pour optimiser mon approche, même si des fois et avec la fatigue j'ai mis le cerveau en pose et foncer tête baisser dans le tas pour tout bouriner. Je complèterais plus tard quand j'aurais passer plus de temps à rager et à trouver la meilleur approche pour chaque niveau ou si j'ai fini le jeu tout bonnement. UNE PURGE ! Moi qui pensé m'amuser, et bien non je me prend le choux dans le menu de la page d'accueille, quand elle veux bien s'afficher... Faut vraiment revoir la navigation dans le hub de démarrage parce que c'est vraiment une purge, mes touches sont rebind avec le F.ion et j'ai maintenant une partie de texte qui s'affiche plus. donc pour naviguer dans les options... J'ai du Atl+F4. Avant cela j'ai même désinstaller et réinstaller le jeu mais mes touches sont toujours config avec le F.ion... De plus en partie on à même pas accès au menu pour justement reconfigurer les touches... C'est pas normal. Je vais retourner me reprendre la tête pour déjà réussir à changer la langue et ensuite retenter d'accédés à la section pour rebind les touches. C'est pas gagner...
Non-frantic and tactical top-down shooter where you use creative hacking to outsmart foes and use the environment to your advantage. The game takes place in a gritty, near-future setting where the streets are ruled by violent gangs enhanced with cybernetic implants. You step into the role of a skilled hacker whose closest friend and mentor has been brutally attacked by one of these cyber-augmented criminals. Seeking both answers and justice, you dive headfirst into the underworld, armed with nothing but your wits, a firearm, and your unique hacking abilities. The controls are kept straightforward because you only need to worry about basic movement, shooting with the left mouse button, and hacking with the right. While the game might initially appear to be one of those chaotic, fast-paced shooters where twitch reflexes are the key to survival, it’s actually far more tactical in design. Strategy, timing, and clever use of the environment are much more critical than simply reacting quickly. The central reason for this more methodical style lies in the hacking system. This mechanic allows you to link various objects together, creating powerful and often creative chain reactions. When you activate hack mode, the screen fades into black, highlighting every object that can be hacked with a bright yellow outline. From here, you simply click on the objects to connect them in a sequence. There’s no restriction on distance, but you must maintain a clear line of sight between the objects you want to link. Hack mode itself is temporary and lasts only a few seconds at a time, but you can activate it as often as you like. During this mode, time slows down significantly, letting you strategize even in the middle of an intense firefight. Connections, by the way, don’t go away unless you trigger them or remove them by holding the button. Once you’ve established a chain of up to three objects, the real payoff comes when you shoot one of the connected nodes. This triggers the entire chain reaction you’ve set up. For example, linking a generator to a locked door allows you to open it with a single shot to the generator. But the system isn’t limited to utility; it also applies to combat. You can link enemies together, and if one of them is killed while connected, the damage ripples through the chain, potentially taking out multiple foes with a single bullet. The developers wisely avoid bogging down the gameplay with unnecessary limitations. Your firearm comes with unlimited ammunition, so there’s no need to anxiously watch a bullet counter. Other weapons, such as shotguns or rifles, can be picked up during missions by defeating certain enemies. Enemy AI is balanced in a way that avoids frustration. Each opponent has a visible vision cone that limits their field of detection. This means you won’t be unfairly spotted from across a hallway or off-screen. Their hearing is also poor, so firing a weapon in one room doesn’t automatically alert the entire stage to your location. Although levels aren’t particularly large, they often include clever puzzle-like scenarios that make creative use of the hacking mechanic. One example is a locked door with no generator nearby. The solution is to use a roaming vacuum cleaner that passes through adjacent rooms. By linking a generator to the vacuum, and then connecting the vacuum to the door, you can shoot the generator to indirectly power the door. Since connections remain intact with moving objects, even through walls, there’s plenty of room for inventive problem-solving. You can never get stuck, and there’s always something nearby to help you move forward. The overall difficulty remains moderate, but if you hit a roadblock, the cheat menu provides options such as invincibility. More cheats unlock as you progress, and activating them doesn’t punish you beyond disqualifying your run from appearing on the leaderboards. Each stage includes optional side objectives to encourage replayability, but unfortunately, these don’t always function properly. Some missions, such as completing a stage exclusively with a shotgun or destroying every stash of drugs, fail to register even after being fulfilled multiple times. Others may not unlock unless you proceed directly to the next mission, instead of returning to the main menu. This inconsistency also extends to the achievement system, with several of them not triggering as they should. It’s disappointing, since the game’s structure invites experimentation and multiple playthroughs, but technical hiccups can undermine the sense of accomplishment.
Hotline Miami avec du hacking, c'est franchement très cool !! Dommage que certains objectifs de missions soient infaisable... Sinon mis à part ça, si vous aimez les die & retry assez corsés, et les jeux en pixel art bien coloré limite cyberpunk, vous risquez d'apprécier ce jeu !!! =)
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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