
Use weapons and your hacking ability to trigger chain reactions by linking enemies and the environment in clever ways. Shoot, stab, throw grenades, hack, or whatever it takes to kill everyone and save yourself and your mentor.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DeadWire lets you hack enemies and objects to create chain reactions and multi-kills. Play slow and tactical, or go in guns blazing with no ragrets. Your choice.
In the high-tech world of DeadWire, you can hack enemies and link them to each other and nearby objects, causing deadly chain reactions that turn the environment into a weapon.
Mix fast shooting, power-ups, and a unique hacking (ReWire) ability to help you defeat enemies and complete your mission. Use the hack view to spot opportunities, plan your approach, or dive in guns blazing. And if things go wrong, restart and try a new strategy
30+ levels and 80+ side objectives - Hours of handcrafted missions built for challenge and replayability. Unlock cheats, weapons, and modifiers as you complete side objectives.
Hack the World - Almost everything can be linked. Chain enemies together, overload cars, toggle lasers, and more.
Weapons on Weapons - Pistols, smart rifles, shotguns, railguns, cyber grenades and more. Mix hacking with firepower for maximum chaos.
Side-Objectives, Time Trials and Score Mode - Creative solutions are rewarded! Beat time trials, finish side objectives, and chase high scores.
Epic Electronic Soundtrack - Dirty basslines and heavy drums bring the cyberpunk city to life.
So to sum it all up:
Deadwire is designed to challenge (but it's not impossible)
Use weapons and your hacking ability to turn the odds in your favor
Gameplay is a mix of fast shooting and slower combat puzzles
There is a story but it's not story driven
Replayability through side objectives, time trials and score mode
Engagement
Reviews
It's a pretty good Hotline Miami-like game. The music is great and the gameplay has a fun spin on the formula, if a little clunky at times. I experienced some audio bugs like looping sound effects, but rebooting cleared them out. Give it a try if you're a fan of the genre.
Hotline Miami avec du hacking, c'est franchement très cool !! Dommage que certains objectifs de missions soient infaisable... Sinon mis à part ça, si vous aimez les die & retry assez corsés, et les jeux en pixel art bien coloré limite cyberpunk, vous risquez d'apprécier ce jeu !!! =)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 27 reviews with recorded playtime.
runs kinda sluggish but the hacking system is really fun. Its like a tactical Hotline Miami
[h1][b]链在一起,死在一起[/b][/h1] 这款《DeadWire》乍看之下颇有《火线迈阿密》的感觉,同样采用了俯视角与色彩鲜明的画风,同样的一击必死,不过本作的主角是个黑客,自然要玩点高科技手段了。 游戏为关卡制,每一关都由数个房间或区域组成,这些房间大都是锁定的,需要玩家自行攻入。 本作引入了一个非常炫酷的机制,叫做链式反应,按下R键即可看到周围高亮的目标,用鼠标便可拖动连线将这些目标链接在一起,只要其中的一个目标死亡或是被摧毁,其它几个也会统统倒下。 有趣的是,这个机制可以同时作用于敌人或是各种电子设备,这样一来就能玩出各种花式击杀了。 比如将墙面上的装置与敌人连在一起,设计装置便可杀死敌人,又或是将敌人与门连在一起,杀敌的同时自动开门。 需要注意的是连线的目标要处于角色视野中,并且之间不能有障碍物,因此一些场景需要等待时机到来。 玩家也可以多多利用环境,比如使用扫地机器人来连接,其会频繁的移动,刚好成为我们的突破口。 除此之外,游戏也提供了各式枪械来作战,想要挑战自己的话,不使用黑客能力也是可行的。 不过这样做的话难度极高,受到伤害会直接死亡。 整体来说《DeadWire》的创意颇为有趣,游戏精致小巧,操作流畅,射击和爆炸等效果也非常不错,目前暂不支持中文,期待加入。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Non-frantic and tactical top-down shooter where you use creative hacking to outsmart foes and use the environment to your advantage. The game takes place in a gritty, near-future setting where the streets are ruled by violent gangs enhanced with cybernetic implants. You step into the role of a skilled hacker whose closest friend and mentor has been brutally attacked by one of these cyber-augmented criminals. Seeking both answers and justice, you dive headfirst into the underworld, armed with nothing but your wits, a firearm, and your unique hacking abilities. The controls are kept straightforward because you only need to worry about basic movement, shooting with the left mouse button, and hacking with the right. While the game might initially appear to be one of those chaotic, fast-paced shooters where twitch reflexes are the key to survival, it’s actually far more tactical in design. Strategy, timing, and clever use of the environment are much more critical than simply reacting quickly. The central reason for this more methodical style lies in the hacking system. This mechanic allows you to link various objects together, creating powerful and often creative chain reactions. When you activate hack mode, the screen fades into black, highlighting every object that can be hacked with a bright yellow outline. From here, you simply click on the objects to connect them in a sequence. There’s no restriction on distance, but you must maintain a clear line of sight between the objects you want to link. Hack mode itself is temporary and lasts only a few seconds at a time, but you can activate it as often as you like. During this mode, time slows down significantly, letting you strategize even in the middle of an intense firefight. Connections, by the way, don’t go away unless you trigger them or remove them by holding the button. Once you’ve established a chain of up to three objects, the real payoff comes when you shoot one of the connected nodes. This triggers the entire chain reaction you’ve set up. For example, linking a generator to a locked door allows you to open it with a single shot to the generator. But the system isn’t limited to utility; it also applies to combat. You can link enemies together, and if one of them is killed while connected, the damage ripples through the chain, potentially taking out multiple foes with a single bullet. The developers wisely avoid bogging down the gameplay with unnecessary limitations. Your firearm comes with unlimited ammunition, so there’s no need to anxiously watch a bullet counter. Other weapons, such as shotguns or rifles, can be picked up during missions by defeating certain enemies. Enemy AI is balanced in a way that avoids frustration. Each opponent has a visible vision cone that limits their field of detection. This means you won’t be unfairly spotted from across a hallway or off-screen. Their hearing is also poor, so firing a weapon in one room doesn’t automatically alert the entire stage to your location. Although levels aren’t particularly large, they often include clever puzzle-like scenarios that make creative use of the hacking mechanic. One example is a locked door with no generator nearby. The solution is to use a roaming vacuum cleaner that passes through adjacent rooms. By linking a generator to the vacuum, and then connecting the vacuum to the door, you can shoot the generator to indirectly power the door. Since connections remain intact with moving objects, even through walls, there’s plenty of room for inventive problem-solving. You can never get stuck, and there’s always something nearby to help you move forward. The overall difficulty remains moderate, but if you hit a roadblock, the cheat menu provides options such as invincibility. More cheats unlock as you progress, and activating them doesn’t punish you beyond disqualifying your run from appearing on the leaderboards. Each stage includes optional side objectives to encourage replayability, but unfortunately, these don’t always function properly. Some missions, such as completing a stage exclusively with a shotgun or destroying every stash of drugs, fail to register even after being fulfilled multiple times. Others may not unlock unless you proceed directly to the next mission, instead of returning to the main menu. This inconsistency also extends to the achievement system, with several of them not triggering as they should. It’s disappointing, since the game’s structure invites experimentation and multiple playthroughs, but technical hiccups can undermine the sense of accomplishment.
解谜类型的《迈阿密热线》,用骇客的方式解决杀手的战斗。 设计思路好评,但入手需要三思。 美术和音乐都保留了迈阿密的风格,整体赶不上原作魔性迷幻的程度,但多了一些精致和规整。自动调节视角的3D俯视角地图,大量与地图叙事符合的细节和小物件。 实际游玩体验只能说比较一般,主要是机制和关卡设计不是特别搭。骇入能力经常需要很繁复的观察和操作,可收益却并不高。 你一顿操作,猛猛连了一堆线,最后只干死一个小怪。实际上你冲上去给他一枪,也是一样的效果。那请问这个连线的乐趣在哪呢? 部分位置可以通过连线油桶或者特殊机关,造成多人击杀,倒是挺爽。 但尴尬的来了,你骇入可以引爆油桶,我手枪也可以。是看不起美式居合吗? 部分位置需要用连线来开门,不连过不去。 可这又会稍微有点打断战斗的节奏,变成了一种强制的解谜环节。 由于游戏战斗节奏快,被多人发现很容易暴毙,那么死一次需要从头开始。 如果从头开始又要去连那些复杂的线,反复来几次,就会让人不是很想继续玩了。 (尤其是在连线正反馈不高的情况下) 很多麻烦的关卡,我会宁可掏枪上去莽一波,莽过了爽,可以不用连线了;莽不过再来一把。 总而言之,感觉游戏的各种细节和规格是到位的,很有气质的一款独游。 但是在“好玩”这一块,还需要针对关卡设计进行大量打磨。
Great soundtrack. Great action. Great art style. Simple, yet fun hacking puzzles. If you like top-down shooters like Hotline Miami, you should give this a shot! The game really picks up steam at the first boss fight. And you get to really see the game mechanics play out.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.4K | 334 | 91% | $11.99 | |
| $7.9K | 73 | 75% | $6.99 | |
| $1.3K | 14 | 71% | $4.99 | |
| $756 | 9 | 33% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9K | 57 | 96% | $2.99 | |
| $3.9K | 74 | 89% | $3.99 | |
| $3.8K | 82 | 57% | $1.99 | |
| $3.9K | 75 | 95% | $1.99 | |
| $3.8K | 85 | 48% | $1.99 | |
| $3.9K | 121 | 60% | $1.99 |