
Take on the role of Lorelai, a young woman of humble means who learns that her true identity is the heir to a powerful empire!
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In a world where RPG Maker games are often looked down upon, Deadly Sin rises above the rest and exceeds expectations. I put more than 20 hours into this game, wildly enjoying it all the way until the end. The gameplay loop is great and it encourages exploration of its big, detailed maps; however, it's those same maps that I sometimes wished got a little bit more attention. Some of them feel same-ish and empty, even too big later on. Still, finding a way to deactivate enemies and find any secrets never stopped feeling rewarding. With a very solid story to hold your attention for hours, a basic, but fun combat system and exploration, good soundtrack and incredible sense of progression, Deadly Sin is a game that truly got me excited for its sequel and all of the other titles set in the same universe - Skyborn (that I already played years ago and loved) and Echoes of Aetheria. The only complaint that I have for this game is a somewhat unfair difficulty spike at the very end, but after realising how to beat those last few bosses, the reward was all the more sweet. This game is a definite recommendation from my part, if you're looking to spend fun, nostalgic dozens of hours inside a well-made world.
Intense.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
PITA to even play. No way to edit resolution and it's set to ultra-low with full screen. Screws up my icon placement on desktop. No way to edit keybinding and controller settings. *OMG* I've never seen a worse keyboard layout. Space, Shift, A, X, Esc with arrow keys to move. Controller is just as bad. "X" is accept, "A" is run (which you have to HOLD IN), "Y" Skills menu, B is Menu/Cancel. Just a PITA to use these non-standard layouts, with no way to edit. Combat is ultra dull. Needs some animation, and a cursor pointing to who have currently selected. Most of the art is good, except the handdrawn profile pic of Empress, which is *way* below "barely acceptable" quality. Keyboard layout is too screwed up to even try it. Controller is making my fingers hurt having to hold in the sprint button non-stop. Bought *very* cheap in a bundle. Made by the same people who made Symphony of War, which is exceptional.
This game is very good and a lot of fun. The only problem I have with the game is that the UI is a bit unintuitive and sometimes completely unhelpful. Did my poison work? How much damage is it dealing? When does it wear off? The game doesn't tell you this type of information and it's a little frustrating. But overall, that is a minor gripe. Everything else is pretty great.
Foi uma experiencia prazeirosa jogar esse jogo com excessão do ultimo chefe. Deixo claro que recomendo esse jogo, mas estou indignado com o último chefe... Abaixo algumas considerações sobre o jogo: * a História é muito boa, no começo parece cheia de furos, mas com o tempo mais informação vai sendo acrescentada e voce passa a entender melhor a trama. * os combates: gostei dos personagens aparecendo em tamanho grande na tela e com animação, só não gostei de não aparecer legenda nas habilidades exigindo assim que vc lembre o nome e as funções das magias e habilidades (era desse jeito nos rpgs dos anos 90). divido aqui o que eu achei problematico e me impediu de zerar o jogo: nos combates vc ganha XP e pontos de habilidade, acontece que quanto mais inimigos vc vence menos pontos de habilidade vc ganha. Assim o jogo te desestimula a fazer Grinding (o que achei interessante). Todavia no último chefe vc precisaria de mais força, mais mana e mais life para enfrentar o chefe. Eu, jogador veterano desde o nintendinho 8 bits, pensei: é só ficar matando um monte de inimigos e ganhar experiencia, pois a essa altura do jogo já tenho toda a árvore de habilidades de todos os personagens completas, só que não... Uma coisa que o jogo tem são em cada mapa um cristal que, quando desligado, desabilita o aparecimento de todos os monstros e como eu disse antes o jogo te "desestimula" a fazer grinding, mas no último mapa eu desativei o cristal e vi o tamanho da encrenca que é o último chefe, mas não pude voltar atras para reativar o cristal e fazer grinding. Final da história: para zerar eu terei que jogar novamente partindo do princípio. mas apesar de minhas queixar eu recomendo esse jogo.
just some thought before i write my review: Rewards is a bummer imagine following an end boss (Ardelia a.k.a Vanity) to hell to fight and beat a SUPER version of her way more stronger and tougher plus additional two mob (crystals) that can outright kill your party if you are not careful "note" the hell boss is kinda bonus and has nothing to do with the story but beating her Super version was fun, but the reward is just a Medal that you can not even equip and just a note that say's "YOU ARE AWESOME".fighting the super version was so long with little space for error and the reward is not even worth it sure it maxed all the character to lvl 99 and tons of gold, but this are pointless the hell mobs gives a very high experience and huge amount of gold cause they are way too deadly when i finally able to leave hell i had enough money to maxed out all stats of all the characters so the only factor i am expecting from an outright impossible boss is a game breaking item not some useless medal, Super version fight is probably harder than the last boss (Dorus) sure the last boss has 1,000,000 HP (body) not including the hp for the tail and the hp for the head, but you wont be fighting all that 1 mil. hp cause a cut-scene takes over when you down his hp at certain %, the reward will leave a bad memory if i see this game title i am certain i'm going to remember that useless medal. GAME EXPERIENCE: The fun i had in this game was totally washed up by the annoying mob mechanic, mobs in game has no avatar, so simply walking in field map will have a high chance to trigger an encounter against a mob and the rate of encountering them is way to high and the only option you have is to find a node a.k.a. a crystal to turn off the mob encounters and you can not on or off it once you turn it off its it will be off till endgame so you either let mob annoy you while exploring or just find the crystal as fast as possible before exploring the area,and the combat is way to slow so fighting a mob over and over can end up way to boring. GAME STORY: the Game has interesting plot, the story was okay, but the story telling is bad no offence to whomever wrote the script but its seriously "Meh" also weird plot hole it only stick on memory because they are way too tough and painful and hilarious when i noticed it, the plot is Dorus a black dragon the last of its kind is seeking revenge against humanity after humans hunted dragons to extinction leaving only him and adorimetra which the human consider as goddess, the plot hole is while on your way to the last boss (Dorus) you will encounter a lot of dragon mob and i was like "what happened to THE LAST OF HIS KIND", also the last dialogue between Dorus and Adorimetra left a conflicting story. overall i am not really sure if i would recommend the game it is not totally bad, but playing the game was arduous.
Very nice game. I use an x-box
A fun RPGMaker game! Not sure what several of the other reviews are talking about. The battle with Ardelia is super easy- I paralyzed her once and she remained that way for most of the fight. Three out of your five characters can unlock paralyzing skills, so I don't know why that doesn't seem to have occurred to the other players. I honestly didn't like Skyborn very much- I think this one is much better. Lots of variety in the equipment available so that you can mix and match and choose how you want to round out your characters. Exploration is rewarded with treasure chests, which is always fun. Storyline wasn't mindblowing but it was fun! And honestly, it's $5- that's pretty great considering I got over 30 hours of gameplay out of it.
I do like the game however the only thing about it is if you try to open a door and random encounter happens it glitches OTHER THAN THAT A VERY GREAT GAMe
I can't say I'd recommend, unless you're a big fan of the developers other games, and feel the urge to complete the series. Having completed, there are a number of frustrating aspects of this game including: long obscure mazes to wander, often there is no real direction as to where you should be going, or what you should be doing, an entire optional area that is extremely difficult, and finding it is extremely obscure, and seems to require a guide. I missed finding some of the most powerful end-game armor because I just couldn't traverse the mazes well enough to find all the pieces. In the end the final boss was very easily cheesed anyway, so it turns out that wasn't too big of a loss.
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